User:Guy/Splat/Spells/Eldritch

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The following spells can be cast from the Eldritch source (or the "Eldritch spell list"). Eldritch spells arise from oceanic depths, and are closely associated with the titanic kaiju who dwell there.

Tricks

Name Time Duration Range Comp. Material Summary
Detect Magic action instant touch S You determine whether an object or creature you touch is under the effect of magic.
Figment action 1 minute 30 feet S Create an illusory image of an object within 30 feet that persists for a minute.
Glow action permanent 120 feet S An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
Message action instant 120 feet V, S You point towards a creature and whisper a telepathic message that only the the target can hear.
Spectral Sound action 1 minute 60 feet S Create an imaginary sound originating from a point within 60 feet.

Cantrips

Name Time Duration Range Comp. Material Summary
Acid Bubble action instant 30 feet S
Echo action instant 120 feet V You project the sound of your voice to a point in range that you can see, optionally dealing thunder damage in a small area.
Foam Spray action 1 minute self (15‑foot cone) V, S A cloud of sea foam sprays into a 15-foot cone originating from you, extinguishing flames and slowing creatures.
Ignite action instant touch V, S Your touch ignites an object or creature.
Infest action instant 30 feet V, S Ravenous vermin dirty an object or deal 1d8 poison damage a creature. A damaged creature is compelled to move 5 feet.
Jolt Cadaver action instant 60 feet V, S You compel a dead or undead creature in range to perform a sudden, jerking motion. 
Liberate Flame bonus action instant 30 feet S
Malevolent Mockery action 1 round 60 feet V A creature you can see must succeed on a Cha save or take 1d6 psychic damage and suffer disadvantage on one attack roll.
Rolling Wave action instant 60 feet V, S Summon a wave from a nearby body of water to crash into a target; soaked and must succeed a Str save or take 1d10 damage and be pushed.
Rusting Spray action instant self (10‑foot cone) V, S You sling a cloud of corrosive particles into a 10-foot cone, dealing acid damage and rusting armor.
Sacrificial Power bonus action 1 round self S
Siphon action instant touch S A creature you try to touch is drained of life, and another creature you touch is instilled with life.
Spook action 1 round 60 feet S
Sticky Smoke action 1 minute 30 feet V, S Fill a 10-foot area with heavily obscuring smoke. Any creature which passes through the area vividly sheds identical smoke.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Arcane Armor action 10 hours touch V, S While the target isn't wearing armor or wielding a shield, its AC increases to 12 + its Dex mod (to max of 14). When cast on yourself, you can counterattack with magical missiles.
Atlantean Weapon bonus action 10 minutes touch S, M a melee weapon A weapon you touch is empowered with the fury of the deep sea.
Far Step action instant 30 feet V You teleport to an unoccupied space within 30 feet that you can see.
Infernal Scales action 10 hours self V, S You conjure a breastplate that provides you with an AC of 16. It grants extra protection against celestials, elementals, and fey.
Leech Seed action 1 minute 60 feet V, S
Notification action Permanent touch V, S, M see description An instrument, spell, or trap delivers a mental alert to a creature you touch when triggered.
Shroud action 10 hours 60 feet V, S A creature in range that you can see perceives light as one step darker while this spell persists.
Sprout Wings bonus action 1 minute touch V, S One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
Timely Wick action Up to 24 hours touch S, M a candle or lantern A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up.
Water Tendril action 1 minute 60 feet V, S

2-Point Spells

Name Time Duration Range Comp. Material Summary
Accursed Regeneration action 10 hours self V, S At the start of each of your turns, regain 5 hp. Your AC cannot exceed 12, and if it would be higher it is lowered to 12. Any radiant damage you take is maximized.
Air Bubble action 10 hours 30 feet V, S An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
Oil action 1 minute 60 feet V, S You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container.
Spider Climb action 1 hour touch V, S A creature you touch gains the ability to climb like a spider for the duration.
Spirit Wave action instant self (15' cone or 30' line) V, S Spirits rush out from you in a 15-foot cone or 30-foot line, dealing necrotic damage and carrying creatures away from you.
Steal Voice action 1 minute 60 feet S, M a slashing weapon
Walloping Wave action instant 30 feet V, S An icy wave of salt water hits a creature within 30 feet, dealing cold damage and potentially knocking it prone.
Water Walk action 1 hour 30 feet V, S A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Blinding Flash action 1 round 30 feet V, S You conjure a blinding light which only the target can see, potentially blinding it.
Rusting Grasp action instant touch V, S Your touch corrodes metal, potentially destroying weapons and armor.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Dispell action instant 100 feet V, S End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
Eyebite action 1 minute self (60 feet) V, S
Sentinel's Watch 1 minute 10 hours 30 feet Your eyes take on a supernatural glow as you keep a vigilant watch over a 30-foot-radius for up to 10 hours.
Voidwave action 1 minute self (15-foot cone or 5-foot radius) V, S An black wave of inky miasma gushes out from you in a 15-foot cone or 5-foot radius, dealing necrotic damage and potentially blinding creatures within it.

5-Point Spells

Name Time Duration Range Comp. Material Summary
Petrify action a variable amount 30 feet V, S
Portal action 10 minutes 100 feet V, S Create an orange circle and blue circles on a flat surfaces within range. Anything which enters into one circle emerges from the other.