User:Guy/Splat/Spells/Jolt Cadaver
From D&D Wiki
Jolt Cadaver[edit]
Necromancy (animation) cantrip | |
Casting time: | action |
Range: | 60 feet |
Components: | V, S |
Duration: | instant |
You compel a dead or undead creature in range to perform a sudden, jerking motion. If the target is undead, it makes a Charisma save, and on a success is unaffected by this spell for the next 24 hours.
The motion performed must be simple, momentary, devoid of intelligence or magic, cannot reach beyond 5 feet, and must mimic an action the creature could have performed in life. The motion can otherwise be any you choose. Possibilities include compelling a severed arm to point in a given direction, causing a recently-slain soldier to sloppily swipe at an adjacent creature, or forcing a zombie to drop prone. If you compel the target to make an attack, it uses your melee spell attack roll, and deals 1d10 damage bludgeoning damage (or a more appropriate damage type determined by your narrator). For any motion that would require a Strength check, the target uses your casting ability in place of Strength.
Any motion caused by this spell does not consume any action or movement the target would otherwise be afforded.