User:Guy/Splat/Spells/2-Point Spells

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2-Point Spells

Name Time Duration Range Comp. Material Summary
Accursed Regeneration action 10 hours self V, S At the start of each of your turns, regain 5 hp. Your AC cannot exceed 12, and if it would be higher it is lowered to 12. Any radiant damage you take is maximized.
Air Bubble action 10 hours 30 feet V, S An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
Anchor action 1 minute 60 feet V, S An anchor lodges in a target, dealing piercing damage. For the duration, each turn your bonus action can heave the target towards you.
Avalancharge action instant 40 feet S You charge towards a creature in range and unload a barrage of snow upon it, dealing cold damage and either knocking it prone or reducing its speed.
Bass Drop action instant self (15‑foot radius) V, S A shockwave blasts away creatures within 15 feet of you. On a failed Con save a creature takes 2d6 thunder damage and is pushed back 10 feet.
Boomerang Blade action 1 round 60 feet V, S Form a boomerang-like blade which flies to a space in range that you designate. At the start of your next turn, it returns to your space.
Cherry Bombs action 1 minute self V, S
Cosmic Rays action instant 150 feet V, S You hurl three stellar rays at creatures or objects in range, each of which deals 2d6 radiant damage on a hit.
Daily Cast minute permanent touch V, S, M a statuette or doll at least one inch in height A doll casts a trick or cantrip on your behalf at the same time every day.
Dispelling Powder action instant 10 feet S, M alchemist's tools Fling alchemical powder or a creature or object in range to end one spell effect of 3-points or fewer on the target.
Geyser action instant 30 feet V, S
Gravity Hammer action instant 120 feet V, S An invisible surge of gravity slams down momentarily into a creature or object within range.
Meteorites bonus action 1 minute touch V, S A creature is surrounded with tiny orbiting meteorites
Oil action 1 minute 60 feet V, S You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container.
Pluck Luck reaction 1 round 30 feet S
Resonance Armor action 10 hours self V, S, M a musical instrument While you wear the affected clothing or armor, you have resistance to thunder damage, and whenever a creature hits you with a melee attack it takes 1d4 thunder damage.
Song of Heroism action 1 minute 30 feet V, S, M a musical instrument
Spider Climb action 1 hour touch V, S A creature you touch gains the ability to climb like a spider for the duration.
Spirit Wave action instant self (15' cone or 30' line) V, S Spirits rush out from you in a 15-foot cone or 30-foot line, dealing necrotic damage and carrying creatures away from you.
Steal Voice action 1 minute 60 feet S, M a slashing weapon
Walloping Wave action instant 30 feet V, S An icy wave of salt water hits a creature within 30 feet, dealing cold damage and potentially knocking it prone.
Water Walk action 1 hour 30 feet V, S A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.