User:Guy/Splat/Spells/2-Point Spells
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< User:Guy/Splat | Spells
2-Point Spells
Name | Time | Duration | Range | Comp. | Material | Summary |
---|---|---|---|---|---|---|
Accursed Regeneration | action | 10 hours | self | V, S | At the start of each of your turns, regain 5 hp. Your AC cannot exceed 12, and if it would be higher it is lowered to 12. Any radiant damage you take is maximized. | |
Air Bubble | action | 10 hours | 30 feet | V, S | — | An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air. |
Anchor | action | 1 minute | 60 feet | V, S | — | An anchor lodges in a target, dealing piercing damage. For the duration, each turn your bonus action can heave the target towards you. |
Avalancharge | action | instant | 40 feet | S | — | You charge towards a creature in range and unload a barrage of snow upon it, dealing cold damage and either knocking it prone or reducing its speed. |
Bass Drop | action | instant | self (15‑foot radius) | V, S | — | A shockwave blasts away creatures within 15 feet of you. On a failed Con save a creature takes 2d6 thunder damage and is pushed back 10 feet. |
Boomerang Blade | action | 1 round | 60 feet | V, S | — | Form a boomerang-like blade which flies to a space in range that you designate. At the start of your next turn, it returns to your space. |
Cherry Bombs | action | 1 minute | self | V, S | — | |
Cosmic Rays | action | instant | 150 feet | V, S | — | You hurl three stellar rays at creatures or objects in range, each of which deals 2d6 radiant damage on a hit. |
Daily Cast | minute | permanent | touch | V, S, M | a statuette or doll at least one inch in height | A doll casts a trick or cantrip on your behalf at the same time every day. |
Dispelling Powder | action | instant | 10 feet | S, M | alchemist's tools | Fling alchemical powder or a creature or object in range to end one spell effect of 3-points or fewer on the target. |
Geyser | action | instant | 30 feet | V, S | — | |
Gravity Hammer | action | instant | 120 feet | V, S | — | An invisible surge of gravity slams down momentarily into a creature or object within range. |
Meteorites | bonus action | 1 minute | touch | V, S | — | A creature is surrounded with tiny orbiting meteorites |
Oil | action | 1 minute | 60 feet | V, S | — | You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container. |
Pluck Luck | reaction | 1 round | 30 feet | S | — | |
Resonance Armor | action | 10 hours | self | V, S, M | a musical instrument | While you wear the affected clothing or armor, you have resistance to thunder damage, and whenever a creature hits you with a melee attack it takes 1d4 thunder damage. |
Song of Heroism | action | 1 minute | 30 feet | V, S, M | a musical instrument | |
Spider Climb | action | 1 hour | touch | V, S | — | A creature you touch gains the ability to climb like a spider for the duration. |
Spirit Wave | action | instant | self (15' cone or 30' line) | V, S | — | Spirits rush out from you in a 15-foot cone or 30-foot line, dealing necrotic damage and carrying creatures away from you. |
Steal Voice | action | 1 minute | 60 feet | S, M | a slashing weapon | |
Walloping Wave | action | instant | 30 feet | V, S | — | An icy wave of salt water hits a creature within 30 feet, dealing cold damage and potentially knocking it prone. |
Water Walk | action | 1 hour | 30 feet | V, S | — | A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground. |