User:Guy/Splat/Spells/Leech Seed
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< User:Guy/Splat | Spells
Leech Seed[edit]
1-point necromancy (restoration) | |
Casting time: | action |
Range: | 60 feet |
Components: | V, S |
Duration: | concentration, up to 1 minute |
At the end of each of the seeded creature's turns, it again takes 2d4 necrotic damage and you regain hit points equal to those lost.
A creature with a free hand or similar grasping limb can attempt to remove the seed from the target with an action, making a Strength saving throw to attempt to pry the seed free, ending this spell on a success.
Pass the Seed. When you first cast this spell, instead of throwing the seed you can pass it into the hand of a willing creature within your reach. On that creature's turn, with its Action the creature can throw the seed using your ranged spell attack modifier. On a hit, the seed acts as though this creature cast the spell instead. If at the start of your next turn the seed hasn't hit a creature, the seed poofs into smoke and this spell ends without any further effect.
Upcast. You can upcast this spell by expending extra spell points when you cast it. For each extra point, increase the damage by 1d4.