User:Guy/Splat/Spells/3-Point Spells

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3-Point Spells

Name Time Duration Range Comp. Material Summary
Blinding Flash action 1 round 30 feet V, S You conjure a blinding light which only the target can see, potentially blinding it.
Dispelling Note action instant 30 feet V, S, M a musical instrument Friendly creatures in range can make a new saving throw to end ongoing spell effects.
Dragon Punch action instant touch V, S A ridiculous point-black strike deals 6d12 damage, igniting and potentially launching the target. Just don't miss.
Freeze Wave action 1 minute self (20-foot cone) V, S A wave of ice races through a 20-foot cone, turning ground there into difficult terrain. Creatures in the area are restrained and take damage.
Lightning Leap action 1 round 60 feet V, S You transform into a bolt of lightning, then teleport up to 60 feet. Nearby creatures or those in the way take lightning damage.
Marvelous Multitool bonus action 10 minutes touch V, S, M wood or metal at least 1 foot in length which can fit in your bag You transform a bit of wood or metal into almost any tool, common weapon, or gear for up to 10 minutes.
Poltergeist 1 minute self (10‑foot lradius) V, S For the duration, you are followed by a chaotic swirling wind and unseen force.
Prismatic Veil action 1 minute touch V, S For the duration, the touched creature has resistance to all damage types other than bludgeoning, piercing, and slashing.
Rusting Grasp action instant touch V, S Your touch corrodes metal, potentially destroying weapons and armor.