User:Guy/Splat/Spells/1-Point Spells

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1-Point Spells

Name Time Duration Range Comp. Material Summary
Absorb Heat action 1 minute touch V, S Your melee spell attack deals cold or fire damage (your choice) and grants you resistance to the chosen damage type you chose for the duration.
Agriculture Apparition action instant 30 feet V, S, M gardener's tools with which you are proficient Call down spirits to instantly perform skillful agricultural labor upon a 30-foot square of land.
Arcane Armor action 10 hours touch V, S While the target isn't wearing armor or wielding a shield, its AC increases to 12 + its Dex mod (to max of 14). When cast on yourself, you can counterattack with magical missiles.
Atlantean Weapon bonus action 10 minutes touch S, M a melee weapon A weapon you touch is empowered with the fury of the deep sea.
Barkskin action 10 hours touch V, S
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Celestial Breastplate action 10 hours self V, S You conjure a breastplate that provides you with an AC of 13 + your casting ability modifier, to a maximum of 16. It grants extra protection against fiends and undead.
Deflect Missile reaction instant self S
Detect Undead action 10 minutes self (60-foot cone) V, S Detect the presence and location of any undead creature within a 60-foot cone originating from you
Dracoshift action 10 hours touch V, S You or a willing creature you touch is armored in dragon scales and armed with dragon claws, which persist for the duration.
Drake's Breath bonus action 1 minute touch V, S For 1 minute, a touched creature can use an Attack action to spew flames in 15-foot cone, dealing 1d6 fire damage.
Drowse action 1 minute touch S Your touch can knock a creature unconscious if its hit points are low enough.
Far Step action instant 30 feet V You teleport to an unoccupied space within 30 feet that you can see.
Giant Strength bonus action 1 round self S
Infernal Scales action 10 hours self V, S You conjure a breastplate that provides you with an AC of 16. It grants extra protection against celestials, elementals, and fey.
Leech Seed action 1 minute 60 feet V, S
Life action instant touch V, S A creature you touch regains a number of hit points equal to 1d12 + your casting ability modifier.
Lullaby action 10 minutes self (15-foot radius) V Your bed-time story or lullaby can lull a creature into a deep sleep over the course of several minutes.
Mighty Defense action 10 hours self S
Notification action Permanent touch V, S, M see description An instrument, spell, or trap delivers a mental alert to a creature you touch when triggered.
Quick Fingers action 1 minute touch S, M alchemist's tools The target has advantage on Dex Sleight of Hand) checks, can Use an Object as a bonus action, and re-rolls any natural 1 for a Dexterity-based attack rolls.
Reflexive Defense action 10 hours self S
Render Memory action 10 minutes touch V, S
Sanctuary bonus action 1 minute 30 feet V, S Any creature who targets the warded creature with an attack or a harmful spell must pass a Wisdom saving throw or choose a new target.
Shroud action 10 hours 60 feet V, S A creature in range that you can see perceives light as one step darker while this spell persists.
Snare action 1 minute 30 feet V, S Lay an invisible foothold trap that deals 2d10 slashing damage and potentially halts to the first creature which moves onto it.
Snowballs bonus action 10 minutes 30 feet V, S Conjure a pile of snowballs. Any adjacent creature can use an action to hurl one, which deals 1d12 + 1 cold damage.
Song of Courage action 10 minutes 30 feet V, S, M a musical instrument Friendly creatures in range gain renewed resilience against being charmed or frightened.
Song of Sight action 10 minutes 30 feet V, S, M a musical instrument Friendly creatures in range gain advantage on certain sight-based checks, and can clearly see otherwise invisible objects and creatures.
Spiritual Strength bonus action 10 minutes self S Choose one ability score from Str, Dex, and Con. For the duration, use your casting ability in place of the chosen ability for ability checks and unarmed strikes.
Sprout Wings bonus action 1 minute touch V, S One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
Tabletop Figment action 1 hour touch V, S On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens.
Timely Wick action Up to 24 hours touch S, M a candle or lantern A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up.
Warding Spirit bonus action 10 minutes 30 feet V, S A guardian spirit grants a creature half cover against all attacks and effects for the duration.
Water Tendril action 1 minute 60 feet V, S