User:Guy/Splat/Spells/Spirit Wave

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Spirit Wave[edit]

2-point necromancy (animation)
Casting time:  action
Range:  self (15' cone or 30' line)
Components:  V, S
Duration:  instant
You conjure an inky black void in front of you, from which rush forth countless spirits of demons and the damned in a 15-foot cone or 30-foot line (your choice) before they all flicker out of this existence. Each creature in this radius must make a Strength saving throw. On a failed save a creature takes 3d6 necrotic damage and is carried 10 feet directly away from you. On a success a creature takes half as much damage and isn't carried.
 These spirits pass harmlessly through objects and structures in this area. When you cast this spell, you can designate any creatures within the area to be unaffected by it.
Upcast. You can upcast this spell by expending extra spell points when you cast it. For each extra point, increase the damage by 1d6.