User:Guy/Splat/Spells/Cantrips
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Cantrips
Name | Time | Duration | Range | Comp. | Material | Summary |
---|---|---|---|---|---|---|
Acid Bubble | action | instant | 30 feet | S | — | |
Arc | action | instant | 30 feet | V, S | — | On a hit, the target takes 1d4 lightning damage, then and as part of this same action you can make a second ranged attack against a different creature you can see within 30 feet of the first. |
Beamos | action | instant | 20 feet | V | — | Your eyes shoot beams out to a range of 20 feet. The damage is higher if you haven't moved since the start of your last turn. |
Blades of Grass | bonus action | 1 minute | self | S | — | For 10 minutes, you can transform any leaf or blade of grass you touch into a magic dagger, dart, scythe, sickle, or spear. |
Bomb | action | instant | 30 feet | S, M | alchemist's tools | You hurl a bomb that explodes, dealing thunder damage in a small area. |
Echo | action | instant | 120 feet | V | — | You project the sound of your voice to a point in range that you can see, optionally dealing thunder damage in a small area. |
Fighting Words | bonus action | 1 minute | touch | V, M | a simple weapon | For the duration, attacks with the weapon use your Charisma modifier in place of the wielder's Strength modifier. |
Foam Spray | action | 1 minute | self (15‑foot cone) | V, S | — | A cloud of sea foam sprays into a 15-foot cone originating from you, extinguishing flames and slowing creatures. |
Freeze | action | instant | 5 feet | S | — | |
Gale Cutter | action | instant | 60 feet | V, S | — | A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind. |
Glitter Spray | action | 1 minute | self (15‑foot cone) | V, S | — | A cloud of glowing glitter shoots into a 15-foot cone originating from you, covering creatures in that area for the duration. |
Gravity Pull | action | instant | 30 feet | V, S | — | If your size category is the same or smaller than the target, you are pulled up to 30 feet straight towards the target. |
Ignite | action | instant | touch | V, S | — | Your touch ignites an object or creature. |
Infest | action | instant | 30 feet | V, S | — | Ravenous vermin dirty an object or deal 1d8 poison damage a creature. A damaged creature is compelled to move 5 feet. |
Jolt Cadaver | action | instant | 60 feet | V, S | — | You compel a dead or undead creature in range to perform a sudden, jerking motion. |
Ki Blast | action | instant | 120 feet | V, S | — | |
Liberate Flame | bonus action | instant | 30 feet | S | — | |
Magnet Push | action | instant | 60 feet | V, S | — | You propel one metal object in a straight line up to 30 feet, with enough strength to lift objects or deal damage. |
Malevolent Mockery | action | 1 round | 60 feet | V | — | A creature you can see must succeed on a Cha save or take 1d6 psychic damage and suffer disadvantage on one attack roll. |
Radiant Ray | action | 1 round | 60 feet | V, S | — | You sling a mote of glowing energy. On a hit, the target takes 1d4 radiant damage, and an attack roll against it gains advantage. |
Rolling Wave | action | instant | 60 feet | V, S | — | Summon a wave from a nearby body of water to crash into a target; soaked and must succeed a Str save or take 1d10 damage and be pushed. |
Rusting Spray | action | instant | self (10‑foot cone) | V, S | — | You sling a cloud of corrosive particles into a 10-foot cone, dealing acid damage and rusting armor. |
Sacrificial Power | bonus action | 1 round | self | S | — | |
Sandcast | action | 1 round | 60 feet | S, M | fistful of dirt or sand | A swirl of sand flies out from you to pelt a creature or object in range that you can see. |
Scatter | action | instant | 120 feet | V, S | — | You blast apart an pile of Tiny objects with violent force. Creatures within 10 feet must succeed on a Dex save or take 1d10 bludgeoning damage. |
Shocking Grasp | action | instant | touch | V, S | — | Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked. |
Siphon | action | instant | touch | S | — | A creature you try to touch is drained of life, and another creature you touch is instilled with life. |
Slash Cord | action | instant | 30 feet | V, S, M | a musical instrument | |
Spook | action | 1 round | 60 feet | S | — | |
Stalagmite | action | instant | 30 feet | S, V | — | An earthen spike rises up to deal piercing damage. A burrowing creature has disadvantage on the save. |
Step Up | bonus action | 1 round | 30 feet | S | — | The target's speed increases by 10 feet until the start of your next turn. |
Sticky Smoke | action | 1 minute | 30 feet | V, S | — | Fill a 10-foot area with heavily obscuring smoke. Any creature which passes through the area vividly sheds identical smoke. |
Transmute Implement | action | 10 minutes | touch | V, S, M | a weapon or musical instrument | Transmute one common weapon or musical instrument into another for up to 10 minutes. |