OGC:Tumbler (5e Subclass)
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Tumbler
Roguish subclass: Some thieves are good with locks, some are masters with a knife, and some have silver tongues—but your tool of trade is your body, dancing around opponents and fleeing from pursuers with preternatural agility.
Tumbling
Starting at 3rd level, other creature’s squares do not count as difficult terrain for you and you gain advantage on any ability check you make that uses Acrobatics. In addition, you gain the following feature:
- Tumble. As long as you move at least 10 feet during your turn, you can use the bonus action granted by your Cunning Action to tumble. While tumbling, your AC increases by a number equal to your proficiency bonus until the beginning of your next turn. Opportunity attacks against you while you are tumbling are made with disadvantage.
Tumbling Strike
Beginning at 9th level, you gain advantage on weapon attack rolls made during a turn in which you used your bonus action to tumble.
Faster than Sight
At 13th level, you can use your Cunning Action to become invisible until the start of your next turn or until you attack, make a damage roll, or force a creature to make a saving throw. Once you use this feature, you cannot use it again until you complete a short or long rest.
Additionally, you cannot be targeted by opportunity attacks during a turn in which you used your bonus action to tumble. Creatures with blindsight, tremorsense, and truesight can still make opportunity attacks against you (with disadvantage).
Death-Defying Roll
Starting at 17th level, when you use the Uncanny Dodge class feature, you may also make a Dexterity (Acrobatics) check as a reaction, reducing the damage you take by the result of the check.
You must complete a short or long rest before you can use this feature again.
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