OGC:Thanadaemon (5e Creature)

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This material is published under the OGL 1.0a.


Thanadaemon

Medium fiend, neutral evil


Armor Class 16 (natural armor)
Hit Points 57 (6d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 20 (+5) 17 (+3) 17 (+3) 18 (+4)

Saving Throws Dex +6, Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing and slashing damage from nonmagical attack that aren't cold iron or silvered
Damage Immunities acid, necrotic, poison
Condition Immunities poisoned
Senses , darkvision 60 ft.,passive Perception 16
Languages Abyssal, Common, Draconic, Infernal, telepathy 100 ft.
Challenge 6 (2,300 XP)


Magic Resistance. The thanadaemon has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The thanadaemon uses paralyzing gaze then makes two pole attacks or two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 5 (1d10) necrotic damage

Ferryman's Pole. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 5 (1d10) necrotic damage

Paralyzing Gaze. The thanadaemon fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 15 Wisdom saving throw against this magic or become paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the thanadaemon‘s gaze for the next 24 hours.


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These empowered skeletons ply the River Styx after dying of old age and run ferries across its waters, transporting the newly dead to the Abyss or Hell on ferries made from bones stripped clean of flesh by cacodaemons.



Back to Open Game ContentCreaturesCR 6Fiend Type


Back to Main PagePublication ListPublishersEN WorldEN Publishing

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Thanadaemon from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
Races
Classes
Character Options
Feats
Abyssal Hide (5e Feat)Alchemical Artillerist (5e Feat)Astrologer (5e Feat)Balor Wings (5e Feat)Bloodkeeper Arts (5e Feat)Cardshark (5e Feat)Cartomancy (5e Feat)Chosen of Fortune (5e Feat)Cosmic Ritualist (5e Feat)Couatl Crest (5e Feat)Deva Wings (5e Feat)Devil’s Arm (5e Feat)Dretch Belch (5e Feat)Expeditious Alchemy (5e Feat)Greased Lightning (5e Feat)Holy Drive (5e Feat)Imp’s Eye (5e Feat)Infernal Horns (5e Feat)Infernal Mask (5e Feat)Intuitive Diviner (5e Feat)Metaknowledge (5e Feat)Mounted Musketeer (5e Feat)Pernicious Poisoner (5e Feat)Planetar Visage (5e Feat)Solar Gaze (5e Feat)Soul of Light (5e Feat)Swordsaint (5e Feat)Unicorn Horn (5e Feat)Vrock Feathers (5e Feat)
Equipment
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Magic Items
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Spells
Variant Rules
Creatures, Templates and NPCs
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