OGC:Devil’s Arm (5e Feat)

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This material is published under the OGL 1.0a.


Devil’s Arm

Prerequisites: Proficiency Bonus +4 or higher
The ruby-red arm of a devil juts out of your shoulder or the hide of an infernal servant covers your own arm, granting you a conduit that draws power from Hell itself. You gain the following benefits:

  • Your Strength score increases by 2. Your maximum Strength score is now 22.
  • You are able to conjure flames to use as ranged attacks. By spending a bonus action, you generate as many flames as you have attacks in a round; at the beginning of your next turn, any unused flames dissipate. The range for your hurled flames is 150 feet and on a successful hit, they deal 4d6 fire damage + your Strength modifier. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
  • You have disadvantage on non-Intimidation Charisma ability checks against Good and Neutral creatures.



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Back to Main PagePublication ListPublishersEN WorldEN Publishing

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Devil’s Arm from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Races
Classes
Character Options
Feats
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Equipment
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Magic Items
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