5e Equipment

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Revision as of 03:36, 10 March 2020 by Coaldstone (talk | contribs) (Alphabetized.)
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Mundane Magical Other
Adventuring Gear (241 items) Armor (361 items) Artifacts (520 items)
Armor (216 items) Mounts and Vehicles (27 items) Cursed Items (281 items)
Expenses (57 items) Potions (206 items) Other Equipment (30 items)
Mounts and Vehicles (123 items) Rings (297 items) Poisons (44 items)
Tools (80 items) Rods (46 items) Sentient Items (131 items)
Trade Goods Staves (116 items) Siege Equipment (66 items)
Trinkets Wands (71 items)  
Weapons (2689 items) Weapons (1647 items)  
Wondrous Items (1590 items)  
All by Rarity

Creating New Equipment

Go to the appropriate equipment list above, and use the "create new" link. Keep "(5e Equipment)" in the title!

Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.

  • Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
  • Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.

In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.

And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).


View recent changes for all equipment