5e Undead Races

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According to the Monster Manual,

Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.


5e Undead Races without an improving, reviewing, or removing template present.

Name Summary Abilities Size Speed
Alastor The spirits of humanoids that inhabit swords, becoming dependant on their new bodies, but gaining the ability to hover and never decay. Your Dexterity score increases by 1 and your Strength score increases by 1. Alastors inhabit swords, and as such, can be anywhere around 28 to 72 inches long, depending on what sword they inhabit. Your size is determined by your subrace. Your base walking speed is 0 feet.
Angel of Death Undead humanoids with the general appearance of humans, that make strong thieves and assassins. Your Dexterity score increases by 2, and your Intelligence score increases by 1. Angels of death are almost always between 5 feet and 7 feet and rarely weigh more than 130 pounds. Your size is Medium. Your base walking speed is 30 feet.
Awakened All awakened share some similar base traits due to the fact that they are sentient undead. Your ability scores each decrease by 1. Small or Medium. This is dependent on your secondary race. Your base walking speed is 30 feet.
Beheaded An immortal thing. Quick, deadly, and with a weird sense of humour. Your Dexterity score increases by 2, and your Constitution score increases by 1. The beheaded possess humanoid corpses and as such can be of various ranges. Your size is Small. You have a base walking speed of 25 feet.
Brilrine Demonic appearing, necromancers projects. Your Constitution score increases by 2 and your Intelligence score increases by 1. Brilrine size doesn't entirely depend on what they were in their past life. Due to their leg change, most are around 6-9' tall (no taller than 9'), and most necromancers alter their torso's and general body to look like roughly normal proportions. Your base walking speed is 35 feet.
Clamantes Hostia A word from the wise: betrayed children rarely stay dead. Your Charisma score is increased by 2 and your Constitution score by 1. Your size is Medium. Your base speed is 30 feet.
Cnámhrûh Skeletons imbued with the runes of necromancy Your Wisdom score increases by 2, and either your Dexterity or Constitution score increases by 1. Cnámhrûh are resurrected having lost all their flesh, and so a good portion of their original size is sheared down. Your size is Medium. Your base walking speed is 30 feet.
Coldskin, Variant Those who tried to absorb cold lost their humanity. Your Constitution score increases by 2, and one other ability score increases by 1. These coldskins tend to be lighter and shorter than most humans. Your size is Medium. Your base walking speed is 25 feet.
Coldvein Undead elves shrouded in mystery. Your Charisma score increases by 2 and your Dexterity score increases by 1. Coldveins stand within the same general sizes as high elves. Your size is Medium. Your base walking speed is 30 feet.
Dhamyre Zombie vampires Your Constitution score increases by 2. Dhampyres have a similar build to zombies. Your size is Medium. Your base walking speed is 25 feet.
Drekolac A reborn necromancer sacrifice Your Wisdom score increases by 2, and your Constitution score increases by 1. Drekolac are roughly the height of humans, though not so heavy. Your size is Medium. Your base walking speed is 30 feet.
Flood The unstoppable rival of all life in the galaxy. Your Constitution score increases by 1. Your size is Medium. Your base walking speed is 30 feet.
Forloom Creatures of omen born of regret Your Wisdom score increases by 2, and your Dexterity score increases by 1. Forloom are nary taller than a man. Your size is Medium. Your base walking speed is 30 feet.
Frankenstein Frankensteins are large humans, created from the parts of other, deceased humans. Although this may seem like a grotesque combination, Frankensteins make great allies, but also great enemies. Your Strength and Constitution score increases by 2. Normally they range from 6 to 8 feet tall and weigh more the most humanoids. Your size is Medium. Your base walking speed is 35 feet.
Geist Geists are a unique form of a ghost or other spirit in that they have elected to turn away from the Blessed Sleep, a form of the afterlife where the souls find eternal rest, rather than being prohibited from it due to a geist's anguish or regret overcoming the pull toward the Æther. Your Intelligence score increases by 2, and your Wisdom increases by 1. However, your Strength score decreases by 2, and your Dexterity decreases by 1. The height of a geist varies based on the geist's original race, however, regardless of your original race. Your size is Medium. You have a base walking speed of 30 feet.
Ghost Death is less permanent than you think. Your Charisma score increases by 2 and either Intelligence or Wisdom score increases by 1. Ghosts have no weight and are as tall as they were in life. Your size is usually Medium, although small ghosts are frequent. Your speed is 30 feet. You always hover 1 feet over the ground, but can't fly. If you end your turn more than 1 feet over the ground, you start falling.
Ghoul Feasters upon corpses Your Intelligence score increases by 1. Ghouls are never too short to intimidate. Your size is Medium. You have a base walking speed of 30 feet.
Half-Human Half-Phantom You are neither dead nor alive, yet both at once. Your Constitution score increases by 2, and two other ability scores of your choice each increase by 1. Half-human half-phantoms possess the same builds as humans. Your size is Medium. Your base walking speed is 30 feet.
Half-Satori Half-Phantom You're half-undead, and a mind reader. Though your mere existence generates a great deal of mistrust towards your kind, your mixed heritage is still a powerful thing. Your Constitution score increases by 2, and your Intelligence and Wisdom scores each increase by 1. Half-satori half-phantoms are the same height and build as typical satori, ranging from 4 to 5 feet in height. Your size is Medium. Your base walking speed is 30 feet.
Immortuos A humanoid whose loved ones were unable to bring them back from death fully, resulting in a twisted creature. Your Constitution score increases by 2. Your size depends on your subrace. Children are Small whereas adults are Medium. Despite their short legs, they are nimble and quick, with a base walking speed of 30 feet.
Imposed Corpse Regular looking humanoid with a parasite for brains. Your Constitution score increases by 1. You can only possess the bodies of Medium or Small humanoids. Your base walking speed in 30 feet, regardless of the humanoid you inhabit. If you were to have a flying speed, you lose it.
Insidia Chained turncoats risen from below Your Intelligence, Charisma and one other ability score of your choice increases 1. Insidia have varying builds like humans, though they often keep the stature they had from their living days. Thus they will still be muscular even in death. Your size is Medium. Your base walking speed is 25 feet.
Jiangshi Jiangshi are a special type of undead, made to be servants, but very much able to possess free will. Your Constitution increases by 2. Your size is Medium. Your base walking speed is 30 feet.
Kabaneri Undead humanoids with a burning heart and need for blood Your Intelligence increases by 1, and either your Constitution or Dexterity increases by 2. Kabaneri's size is comparable to a human. for the most part. Your size is Medium. Your base walking speed is 30 feet.
Kyoukotsu "Crazy Bones" for people who like mismatched skeletons. Your Strength score increases by 2. Kyoukotsu's size depends on the subrace. Your base walking speed is 30 feet.
Lich, Variant Liches are undead humanoids that used powerful magic to achieve immortality Your Intelligence score increases by 2. Liches are slightly shorter and immensely lighter than their original race. Your size category is the same as your original race. Your base walking speed is 30 feet.
Lichkin Lichkin are byproducts of liches Your Intelligence score increases by 2, and either your Wisdom or Constitution score increases by 1. You have the same size as your Original Self. Your base walking speed is 25 feet.
Litch A humanoid race of undead living upon the coldest summits of the world. Your Constitution score increases by 2, and your Intelligence score increases by 1. Litches stand between 6 to 7 feet tall. Your size is Medium. Your base walking speed is 30 feet.
Mummy A conservated animated body wrapped in bandages. Your Wisdom score increases by 2 and your Intelligence score increases by 1. You are usually a humanoid, but the mummification process tends to make you shorter, usually from 5 to 6 feet tall. Your size is medium. As most of the processes done to conservate your body require you to substitute organs and/or dehidrate you, you are a lot lighter than your average humanoid. you weight from 80 to around 150 pounds. Your base walking speed is 25 feet.
Necrolyte A creature born from pure necrotic energy. Your Dexterity score increases by 1 and your Wisdom score increases by 2 Generally born from human parents they can be Small size, but are usually Medium size. Your base walking speed is 30 feet. Your base walking speed is 25 feet if you are Small sized.
Omegaunt Elementals of necrotic stuffs Your Charisma score increases by 2 and your Constitution score increases by 1. Your size is Medium Your base walking speed is 30 feet.
Phantomborn Undead children who died of tragedy Your Constitution score increases by 1, and either your Intelligence or Charisma score increases by 2. Phantomborn tend to stand between 4 to a little over 6 feet tall. Your size is Medium. Your base walking speed is 30 feet.
Pseudolich A Pseudolich is an alchemically created undead, dedicated to purpose. Your Intelligence score increases by 2 and your Constitution score increases by 1. Because of the decay that comes with undeath, the cartilage between the bones is mostly gone in a given pseudolich. As a result, the average height is that of their birth race minus two inches and they are skinnier. Your size is Medium. You base walking speed is 30 feet.
Revenant, Variant The soul of a mortal who met a cruel and undeserving fate. You have the same abilities modifiers as your Mortal Form. You have the same size as your Mortal Form. You have the same speed as your Mortal Form.
Revenant The soul of a mortal who met a cruel and undeserving fate. You have the same abilities modifiers as your Mortal Form. You have the same size as your Mortal Form. You have the same speed as your Mortal Form.
Ruler Reborn and undead, rulers of eras now past walk the Material Plane again, ready to rebuild their kingdoms. Your Charisma score increases by 2. A rulers height and weight is about the same as it was in life. Your size is Medium. Your base walking speed is 30 feet.
Sepulchral Skeletal beings that are half humanoid and reptilian Your Dexterity or Constitution score increases by 2 and your Wisdom score increases by 1. Sepulchrals stand between 6 and 7 feet tall on average, though when accommodating for their lower body which they slither upon, their actual body length is typically 11 to 13 feet. Generally weighing in around 150 pounds, your size is Medium. Your base walking speed is 30 feet.
Shade Shades are creatures of random sizes and abilities from a past life and as such, the possibilities are through the roof. Your Dexterity score increases by 2. Any size they had in life. Your base walking speed is the speed you had in life.
Shadow Fiend Fiends born from shadows and Dark magic Your Wisdom score increases by 2, and either your Dexterity or Constitution score increases by 1. Shadow fiends usually appear between 4 and 6 feet tall. Your size is Medium. Your base walking speed is 30 feet.
Shadowling Your Dexterity and Wisdom score increases by 1. Shadowlings are generally able to shape the form they take, but they will always be of an Humanoid shape as they have a skeleton. they tend to be around human size, with exception of Solidark Shadowlings who are often bigger than Humans Your base walking speed is 35 feet.
Skeleton, 2nd Variant The rattling of their bones makes you shiver. Your Constitution, Dexterity, and Wisdom scores each increase by 1. Skeletons vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. Your base walking speed is 30 feet.
Skeleton, Variant The reanimated completely decomposed corpse of a humanoid, usually Your Constitution score increases by 2. Skeletons range from 4 to 8 feet in height, weighing 10% of their weight. Your size is Medium. Your base walking speed is 20 feet.
Skeleton The reanimated completely decomposed corpse of a humanoid. Your Constitution score increases by 1. You are however tall you were in life and weigh significantly less. Your size is Medium. Your base walking speed is 30 feet.
Skeletons Reborn! Pure white bone bois for your games outside of the other variants on this wiki. Weaker, but less complex and more in-line with 5e race strengths. Your Dexterity score increases by 2 but your Constitution score decreases by 2. Depending on your subrace, you may be small or medium, with any size range in-between. To represent this, the tables below in your subrace have a very broad height range. Your weight range is very low however, because bones are light. Alternatively, you can use the size range of the race you had in life, but use 1/7th or 1/8th of their weight or roll on the height and weight tables below just for your weight. Your base walking speed is 30 feet. If you are small size, it is 25 feet instead.
Soul Merchants Hunched, heavily cloaked travelers who love a good bargain. Your Wisdom score increases by 2, and your Constitution score increases by 1. Merchants stand up to about 3 feet tall and might look even smaller due to their bent backs and stooping gait. Your size is Small. Despite a small size, merchants have a surprising turn of speed. Your base walking speed is 30 feet.
Soul Stitched Corpses, sewn together by stitches, powered by electricity and given intelligence by a snatched soul. Your Strength score increases by 2, and your Constitution score increases by 1. Soul Stitched are around the same size as humans but usually weigh more. Your size is Medium. Your base walking speed is 30 feet.
Spectral Spirits who have, through vaguely defined means, created physical bodies for themselves. Your Charisma score increases by 2, and your Wisdom score increases by 1. Most spectrals materialize in forms that are sustainable, but keep their general size and shape. Your base walking speed is 30 feet.
The Mass of Shurikens A group of possessed shurikens forming into a humanoid like form (I don't know why I made this) Your Dexterity score increases by 2 and your Charisma score increases by 1. Your size is Medium Your base walking speed is 30 feet.
Typhon Anthrophantasmus Alien creatures created to serve the Apex, but wait... Your Intelligence score increases by 2, and your Dexterity score increases by 1. Your size is Medium. Your base walking speed is 30 feet.
Vampire Inhuman, merciless, and uncaring about their earlier life. Vampires are undeath and evil manifest of inversed good and paradox. Your Strength, Dexterity and Constitution scores each increase by 1. Vampires can range in height and weight like most humanoids would, though they are normally lighter then they appear to be while looming over others. Your size is Medium. Your base walking speed is 30 feet.
Vampire Shadow variant Inhuman, merciless, and uncaring about their earlier life. Vampires are undeath and evil manifest of inversed good and paradox. Your Strength, Dexterity and Constitution scores each increase by 1. Vampires can range in height and weight like most humanoids would, though they are normally lighter then they appear to be while looming over others. Your size is Medium. Your base walking speed is 30 feet.
Veilwalker Shady undead creatures who guard anomalous gates to the dead world Your Wisdom score increases by 2, and your Charisma score increases by 1. Veilwalkers are skinny but rather tall. Your size is Medium. Your base walking speed is 25 feet.
Vryloka A race of humans who gained near-vampiric powers Your Charisma score increases by 2, and either your Strength or Dexterity score increases by 1. Vryloka range from 5 to a little over 6 feet tall. Your size is Medium. Your base walking speed is 35 feet.
White These fiends of bone seek carnage Your Strength score increases by 2, snd your Dexterity score increases by 1. You are as large as a human, though possibly leaner or stockier. Your size is Medium. Your base walking speed is 30 feet.
Wight Wights are undead returned solely by hate You have one ability modifier from your Past Life. Your Charisma score increases by 1. You have the same size as your Past Life. You have the same speed as your Past Life.
Wrath Your Charisma score increases by 1. You also gain the stat increases of your race in your previous life. Wrath are the size of their original bodies. Your base walking speed is 30 feet.
Zombie You were alive. Then you weren't... Everything's a little foggy and nothing seems to function right. What happened? You remember a field, and people fighting... What's the captain's name again?! Why are you still in the field? Then you look down all to quickly you remember the spear. Its still there poking out of your ribcage with rotting bits of your heart attached. A skinny lad in black robes stands nearby. "Welcome back to the land of the living!" he announces grandly. "Maybe unliving in your case" he mutters to himself.

Skill Proficiencies: Perception, Insight

Your Constitution score increases by 2. Your size is Small or Medium, depending on your former race. Your base walking speed is the same as the base walking speed of your former race.

Incomplete Races[edit]

Races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.


Races which are works in progress:



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