Cofagrigus (5e Race)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Cofagrigus[edit]

Physical Description[edit]

Cofagrigus are sarcophagus-like creature with blue and gold detailing on them, giving them the ability to hide in pyramids or temples as a normal coffin or the like. When threatened, 4 smoky, black hands burst out of the sides of the coffin, almost like magic, to fight off any intruders or trespassers. Some stories say that when thieves or assassins get close, the cofagrigus will trap the enemies inside its coffin-like body. The creature sports red, menacing eyes that are enough to scare off any attackers that dare come close, if the sharp, animalistic teeth that show aren't.

History[edit]

The first cofagrigus was a pharaoh in ancient Egypt that was cursed to never pass on from this world, and when he died and was buried, the soul was returned to the golden coffin that was adorned with jewels. Nowadays, though, it is very rare to see a cofagrigus with jewels in its coffin or real golden detailing. It was said that some cofagrigus could curse other humanoids to become a cofagrigus when they die. Cofagrigus can come in a great many forms, some in legitimate gold coffins, others in pine ones, even others in steel. They are spirits that have been trapped in our world, held there by mystical means, and that normally makes them very cranky.

Society[edit]

When cofagrigus see each other, they often have a lot to talk about, the ends of their lives normally ending up the same. Sometimes they come together and wander the earth in groups, sometimes of unsettling numbers. Other times, they become even more nomadic, wandering away from any kind of civilization or attacking civilized areas, even their hometowns. Most cofagrigus retain knowledge of their past life, knowing people and places and things, but never allowed to experience them again. A rare few cofagrigus have returned to civilization, to their loved ones, and those who love the spirits locked inside the metallic bodies care for the cofagrigus, protecting them, repairing them.

Cofagrigus Names[edit]

Cofagrigus can take any name they want, but some can be based on the name structure of the race they were before they died and became the creature they are now. Some say their name doesn't even matter and they just call themselves cofagrigus.

Cofagrigus Traits[edit]

Dark spirited creatures that are tied to sarcophagi.
Ability Score Increase. Your Constitution score increases by 2 and your Charisma score increases by 1.
Age. Now that you are dead and just a ghost in a gold box, you are past things like age. You do not age at all and can last for millennia.
Alignment. Most cofagrigus just don't care at all about people or anything else in the world, which makes them go more into the Neutral area than anything else.
Size. Cofagrigus are normally between 5 to 6 feet tall, being that they were made to carry humans before they were inhabited by a ghost. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
4-Handed Actions. You have no feet, and instead have 2 extra arms. You have four arms instead of two; these additional limbs can hold objects and wield weapons as normal. You have proficiency with the dagger, shortsword, scimitar, and longsword. Your arms get in each other's way at times; while wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
Scary Face. As an action, you can open your sarcophagus and show off your dark spirit form and any creatures that can see you in a 50 foot cone must make a Wisdom saving throw DC equal to 8 + your proficiency + your Charisma modifier or become frightened of you for 1 minute. After you use this trait, you must take a long rest before you can use it again.
Undead. Due to your undead soul, you do not need to eat, sleep, breathe or drink. Instead, you must enter a semi-conscious trance for 4 hours a day. Remaining in this trance for 4 hours a day gives you the same benefit 8 hours of sleep for a normal human would give. Your creature type is also undead instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Languages. You can speak, read, and write Common and Abyssal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 7'' +1d6 168 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: