Lich (5e Race)
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A lich has a rotting, undead humanoid body, often with the skeleton trying to pry out of its flesh at one point or another. They are often draped in robes, without any substantial armor on their bodies.
Liches are a type of undead that gain their immortality by creating a lich's phylactery that holds their souls. Only the most skilled mages can make them, and they often could cost many gold pieces. A lich's phylactery can be anything from something important to them when they were human, a magic item, etc. A lich is immortal until their phylactery is destroyed, but can be temporarily killed for 1-10 days before they revive themselves to full. Since these humanoid undead beings where once extremely smart and wise mages, they retain that knowledge and use it to learn greater spells, hiding their phylactery where no one can destroy it, and even creating powerful armies.
Liches typically lose their humanity over time, or whatever made them who they were and adopt a more hellish one. This is because most liches hide away from life when they ascend, but some stay around people and other friendly humanoid races, keeping them close to their old forms and minds. When this happens, they barely look undead for the most part. Some of their body will have withered of course, usually a limb or somewhere on the torso. No two liches are the same when it comes to their motivations, purpose, identity, and what remains of their rotting immortal form.
Liches have no society, most of the time being complete loners with the occasional undead army or acquaintances. Liches can't reproduce as well, so finding love isn't a priority either. Liches only occasionally find comfort in the living, typically of people from the race they use to be.
Liches often take on names separate from their living forms. What they pick tends to rarely have a correlation to their past lives, as they come up with them very on the spot. There are few cases where they kept their dead name in favor of a new one.
Male: Szenquc, Vrosgadh, Vraemdik, Phelak, Putradh, Uloc, Qras'qagher, Shos'qugox, Suggaroog, Czadzuagi
Female: Del'qol, Yrrug, Prekter, Vhic'mar, Tsaed'zid, Paqnal, Qhouth'gygiz, Nuz'dhilo, Zhean'ghagniz, Drut'zakur
Lich's were once powerful mages, so they are often suited as wizards or sorcerers.
Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Age. Typically they become liches at a much older age back when they were alive. They are immortal until their phylactery is destroyed, roll a 1d10 to see how many days it will take for them to come back in full
Alignment. Most liches are undeniably evil, having a past greed for wanting to be immortal, but some are more sympathetically good or neutral if given the chance.
Size. Your lich will be the exact same height they were when they were alive, give or take a few inches. Your size is Medium.
Speed. Your base walking speed is 30 feet.
I'll sleep when i'm dead. Instead of sleep you can enter an inactive state. You are still conscious in this state, but your body is completely motionless. After spending 4 hours in this state you gain the same benefits as a long rest.
Undeath. You are both an undead and a humanoid. You don't need to eat, drink, breathe, or sleep. Additionally, you are immune to poison damage and the poisoned condition and immune to all forms of disease.
An Old Past. You are Proficient in Perception and Insight
A Mage's Study. If you have the Spellcasting or Pact Magic feature, you gain 3 cantrips. In addition, when you reach 3th level, and every odd level, you gain an extra level spell slot. You do not gain this spell slot if you do not have the Spellcasting or Pact Magic feature.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Forgotten Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Lost Memories. You don't know events from before your undeath until you are told about them.
Languages. You can speak, read, and write Common and two other languages.
Random Height and Weight
|5′ 7''||+1d10||2d10 lb.||× (1d4) lb.|
*Height = base height + height modifier