User:Guy/Splat/Spells/DPL
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< User:Guy/Splat | Spells
1-Point Spells
Name | Time | Duration | Range | Comp. | Material | Summary |
---|---|---|---|---|---|---|
Absorb Heat | action | 1 minute | touch | V, S | — | Your melee spell attack deals cold or fire damage (your choice) and grants you resistance to the chosen damage type you chose for the duration. |
Agriculture Apparition | action | instant | 30 feet | V, S, M | gardener's tools with which you are proficient | Call down spirits to instantly perform skillful agricultural labor upon a 30-foot square of land. |
Arcane Armor | action | 10 hours | touch | V, S | — | While the target isn't wearing armor or wielding a shield, its AC increases to 12 + its Dex mod (to max of 14). When cast on yourself, you can counterattack with magical missiles. |
Atlantean Weapon | bonus action | 10 minutes | touch | S, M | a melee weapon | A weapon you touch is empowered with the fury of the deep sea. |
Barkskin | action | 10 hours | touch | V, S | — | |
Blast Bolt | action | Instant | 120 feet | S | — | You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet. |
Blast Bomb | action | Instant | 60 feet | S | — | From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken. |
Celestial Breastplate | action | 10 hours | self | V, S | — | You conjure a breastplate that provides you with an AC of 13 + your casting ability modifier, to a maximum of 16. It grants extra protection against fiends and undead. |
Deflect Missile | reaction | instant | self | S | — | |
Detect Undead | action | 10 minutes | self (60-foot cone) | V, S | — | Detect the presence and location of any undead creature within a 60-foot cone originating from you |
Dracoshift | action | 10 hours | touch | V, S | — | You or a willing creature you touch is armored in dragon scales and armed with dragon claws, which persist for the duration. |
Drake's Breath | bonus action | 1 minute | touch | V, S | — | For 1 minute, a touched creature can use an Attack action to spew flames in 15-foot cone, dealing 1d6 fire damage. |
Drowse | action | 1 minute | touch | S | — | Your touch can knock a creature unconscious if its hit points are low enough. |
Far Step | action | instant | 30 feet | V | — | You teleport to an unoccupied space within 30 feet that you can see. |
Giant Strength | bonus action | 1 round | self | S | — | |
Infernal Scales | action | 10 hours | self | V, S | — | You conjure a breastplate that provides you with an AC of 16. It grants extra protection against celestials, elementals, and fey. |
Leech Seed | action | 1 minute | 60 feet | V, S | — | |
Life | action | instant | touch | V, S | — | A creature you touch regains a number of hit points equal to 1d12 + your casting ability modifier. |
Lullaby | action | 10 minutes | self (15-foot radius) | V | — | Your bed-time story or lullaby can lull a creature into a deep sleep over the course of several minutes. |
Mighty Defense | action | 10 hours | self | S | — | |
Notification | action | Permanent | touch | V, S, M | see description | An instrument, spell, or trap delivers a mental alert to a creature you touch when triggered. |
Quick Fingers | action | 1 minute | touch | S, M | alchemist's tools | The target has advantage on Dex Sleight of Hand) checks, can Use an Object as a bonus action, and re-rolls any natural 1 for a Dexterity-based attack rolls. |
Reflexive Defense | action | 10 hours | self | S | — | |
Render Memory | action | 10 minutes | touch | V, S | ||
Sanctuary | bonus action | 1 minute | 30 feet | V, S | — | Any creature who targets the warded creature with an attack or a harmful spell must pass a Wisdom saving throw or choose a new target. |
Shroud | action | 10 hours | 60 feet | V, S | — | A creature in range that you can see perceives light as one step darker while this spell persists. |
Snare | action | 1 minute | 30 feet | V, S | — | Lay an invisible foothold trap that deals 2d10 slashing damage and potentially halts to the first creature which moves onto it. |
Snowballs | bonus action | 10 minutes | 30 feet | V, S | — | Conjure a pile of snowballs. Any adjacent creature can use an action to hurl one, which deals 1d12 + 1 cold damage. |
Song of Courage | action | 10 minutes | 30 feet | V, S, M | a musical instrument | Friendly creatures in range gain renewed resilience against being charmed or frightened. |
Song of Sight | action | 10 minutes | 30 feet | V, S, M | a musical instrument | Friendly creatures in range gain advantage on certain sight-based checks, and can clearly see otherwise invisible objects and creatures. |
Spiritual Strength | bonus action | 10 minutes | self | S | — | Choose one ability score from Str, Dex, and Con. For the duration, use your casting ability in place of the chosen ability for ability checks and unarmed strikes. |
Sprout Wings | bonus action | 1 minute | touch | V, S | — | One folk creature you touch can use an action on each of its turns to fly up to 30 feet. |
Tabletop Figment | action | 1 hour | touch | V, S | — | On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens. |
Timely Wick | action | Up to 24 hours | touch | S, M | a candle or lantern | A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up. |
Warding Spirit | bonus action | 10 minutes | 30 feet | V, S | — | A guardian spirit grants a creature half cover against all attacks and effects for the duration. |
Water Tendril | action | 1 minute | 60 feet | V, S | — |