User:Guy/Splat/Spells/Blast Bomb

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Design Note: To be replaced eventually

Blast Bomb[edit]

1-point evocation
Casting time:  action
Range:  60 feet
Components:  S
Duration:  Instant

A bright streak flashes from your gesture to a point you choose within range, then then blossoms with a low roar into an explosion of magical energy. Every creature within a 5-foot radius of this point must make either a Dexterity saving throw (if your source damage is acid, fire, or lightning) or a Constitution save (for all other damage types). A creature takes 2d6 source damage on a failed save, or half as much on a successful save.
 This spell's damage type is determined by your magic source. If you don't have a source, this spell deals piercing damage instead.
Upcast. You can upcast this spell by expending extra spell points when you cast it. For each point spent beyond 1, increase the damage dealt by 1d6 and increase the radius by 5 feet.


Blast casters—those who focus on casting "blast" spells—often restyle or rename these brutishly violent spells to their own tastes. Following are some renamed blast bomb spells:
Alchemy: geyser acid, acid splash
Arcane: lightning splash, electro-cyclone
Eldritch: corpse blossom, circle of death
Draconic: fire ball, flame strike, eruption, dracoflare
Jotun: frost ball, blizzard burst, winter's fury, ice storm
Ki: shatter, ki bomb, thunderwave, thunder wallop
Spirit: divine smite, luster burst, spirit bomb
Sylvan: spore bomb, mire mortar, spreading toxin