Jimbo's Feats

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The primary contributor has requested no further edits to this page by anonymous users
The user above has requested no further edits to this page by anonymous users. This page is considered complete and balanced to a degree. As such, the page has been locked so that only registered users can edit it. If you are an IP user and wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not semi-protected, please either contact an administrator or remove this template.
Permission was given to me by the creators of the Jujutsu Sorcerer class and JJK Campaign Setting as a whole. I am a mod on their team, and I have created this page to use for my home game specifically. Please, stop deleting my pages. The "Jimbo's" pages only exist to easily allow my group of players to access game resources without them being subject to change.

Feats[edit]

The following feats are available to characters with levels in the Jujutsu Sorcerer and Heavenly Restriction classes. In addition, you may pick any standard DND feat that's not magical (unless your GM allows it).

Background Feats[edit]

Body Feats[edit]

Taijutsu[edit]

Weapon Feats[edit]

Cursed Technique Feats[edit]

Barrier Techniques Feats[edit]

Cursed Energy Feats[edit]

Cursed Energy Manipulation Feats[edit]

Cursed Creations Feats[edit]

Reverse Cursed Energy Feats[edit]

Binding Vow Feats[edit]

Canon Feat Changes and Additions[edit]

While we can make most feats strong while keeping balance in check, some are just impossible to adapt without breaking the game. That's why we have canon feats for those who want the true JJK feeling.

Background Feats[edit]

Cursed Technique Feats[edit]

Taijutsu[edit]

Cursed Energy Manipulation Feats[edit]

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