Mourn Tiger (Jujutsu Kaisen Supplement)

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Mourn Tiger[edit]

Large monstrosity (shikigami), unaligned


Armor Class 19 (Natural Armor)
Hit Points 187 (22d10 + 66)
Speed 60 ft., 30 ft. climb


STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Saving Throws Str +8, Dex +11, Wis +5
Skills Acrobatics +15, Athletics +8, Perception +5, Stealth +15
Proficiency Bonus +4
Damage Resistances Bludgeoning, Piercing, and Slashing from non-magical attacks
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 9 (5,000 XP)


Keen Smell. Mourn Tiger has advantage on Wisdom (Perception) checks that rely on smell.

Sprint. Once per turn, Mourn Tiger can move ten times its normal speed (600 feet).

Strong Leap. The Mourn Tiger's jump distance and height is quadrupled.

Cursed Weapons. The Mourn Tiger's weapon attacks are magical.

Natural Camoflage. The Mourn Tiger has advantage on Dexterity (Stealth) checks made to hide.

Sneak Attack. Once per turn when the Mourn Tiger has advantage on an attack roll, the attack deals two additional damage dice. The tiger doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and the tiger doesn’t have disadvantage on the attack roll.

Pounce. If Mourn tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one additional bite attack against it.

ACTIONS

Multiattack. Mourn Tiger is able to make 2 attacks, one bite and one claw attack.

Bite. Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Claw. Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

BONUS ACTIONS

Enhanced Dexterity. The Mourn Tiger can take the Disengage, Dodge or Hide action as a bonus action.

Curse of Mourning. The Mourn Tiger can curse a creature within 60 ft with the Curse of Mourning. The target must make a Charisma saving throw (DC 19). On a failure, saving throws and attack rolls are reduced by a dice roll. This dice roll depends on the Charisma of the Ten Shadows user who summoned the Tiger. If the user has a +1 Charisma modifier the dice is 1d4. For every +1 the dice increases by another tier (1d4>1d6>1d8...). This has a maximum of up to 1d12. This lasts for 1 minute and a creature can remake the save at the end of their turns. On a success, the target is not affected. The penalty does not apply to the following saving throws a creature makes to end this feature, and if the Mourn Tiger dies or is desummoned the curse ends.


The Mourn Tiger is the ONLY shikigami from Jujutsu Kaisen that we have NOT seen, so things on this page are pure speculation!

Improved Durability. This creature uses the Improved Durability rule.



5.00
(3 votes)

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