Paralysis Curse (Jujutsu Kaisen Supplement)
From D&D Wiki
Paralysis Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 12 (natural armor)
Damage Vulnerabilities radiant Cursed Energy. The curse has 3 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Magic Weapons. The Cursed Spirit's weapon attacks are magical. ACTIONSClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) slashing damage. BONUS ACTIONSParalysis (1 Cursed Energy). When the curse hits an attack with its Claws, it can force the target to make a DC 10 Constitution saving throw, being paralyzed for 1 minute on a failure. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Jujutsu Kaisen → Bestiary