Vegeta, Android Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral


Armor Class 26 (Battle Armor (Adaptive Training))
Hit Points 304 (29d8 + 174)
Speed 85 ft.


STR DEX CON INT WIS CHA
25 (+7) 12 (+1) 22 (+6) 12 (+1) 10 (+0) 10 (+0)

Saving Throws Str +16, Dex +10, Con +15, Int +5, Wis +4, Cha +4
Skills Acrobatics +10, Athletics +16, History +10, Intimidation +9, Perception +9
Senses passive Perception 19
Languages Common
Challenge 29 (135,000 XP)


Ki. Vegeta has 35 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Vegeta has a damage threshold of 14.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegeta counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (4) to all strength checks.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this eight times (seven instances included in strength and constitution stats, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Vegeta has the following:

  • He has 58 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Brawn/Endurance. When Vegeta is targeted by an area effect that lets him make a Strength or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he may take a turn immediately before falling unconcious

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) force damage.

Ki Charge As a full turn action The Saiyan regains 11 (2d10) Ki points.

Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened.

See Vegeta's known Techniques

  • DC - 24
  • Attack bonus - +16
  • Technique slots - 9

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, he reduces its damage by 35 (1d10 + 30). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Vegeta takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

One year and eight months after Namek, following a fruitless journey to find Goku, Vegeta returned to Earth. Having nowhere else to live, he stayed at Capsule Corp. with Bulma, who he was found to be mysteriously submissive to. When a mysterious ship carrying both Frieza and King Cold landed on his planet, Vegeta was in the group attempting to stop them, but was stopped short when yet another mysterious fighter killed both frost demons in a single strike, warning the Z-Fighters that two androids would appear to destroy all of humanity in three years before disappearing. During his training, he would eventually father a son, Trunks, and attain the one power he sought, super saiyan. After royally stomping the first android, and having the second be chased back to his lab by Future Trunks, who expressed confusion at the identity of the cyborg, Android 20 awakened the true android menace, with a new addition. Between getting steamrolled alongside the other Z-Fighters and getting informed by Piccolo of the threat of Cell vowed to train to get even stronger, training with his future son in the Hyperbolic Time Chamber.



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