Vegeta, Android Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 21 (Battle Armor)
Hit Points 246 (29d8 + 116)
Speed 70 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 18 (+4) 12 (+1) 10 (+0) 12 (+1)

Saving Throws Str +16, Dex +13
Skills Athletics +16, History +10, Insight +9, Intimidation +10, Perception +9
Senses passive Perception 19
Languages Common
Challenge 29 (135,000 XP)


Ki. Vegeta has 33 Ki points which he can expend. All Ki points are regained at the end of a long rest.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Vegeta counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Ki-Imbued Body. Vegeta counts as one (effectively two) size larger when determining his carrying capacity and the weight he can push, drag, or lift.

Brawn/Evasion. When Vegeta is targeted by an area effect that lets him make a Strength or Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage (bludgeoning if out of ki).

Ki Charge As a full turn action Vegeta regains 2d8 Ki points.

Flight (1 Ki Point). As a bonus action, Vegeta gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Vegeta's unarmed strikes have their reach increased by +70 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 24 Constitution saving throw or be stunned until the end of Vegeta's next turn. Vegeta may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Vegeta takes the dodge action.

Ki Surge (10 Ki Points). Vegeta makes one action as a Free Action.

Massive Blow (1+ Ki Points). As a Free Action when Vegeta hits a creature with an unarmed strike, they must make a DC 24 Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. They can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a DC 24 Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hitpoints.

Arm Break (2 Ki points). Once per turn when Vegeta makes an unarmed strike, if his attack roll equals the target's AC + 10 it gains the benefits of being a critical.

Laigiri (1 Ki Point). Once per turn when Vegeta hits a creature with an attack that can't be charged he deals twice the damage die of the attack. If the target hasn't taken a turn since rolling for initiative, this does not cost ki.

Ki Sense (0+ Ki Points). As a Free Action Vegeta senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a Free Action bonus action, or reaction on his turn, Vegeta may select up to 1/10th of his maximum hit points, ki points, and/or AC. These he selects are put in a pool and cannot be accessed by him. He may remove from the pool up to to 1/10th of his maximum hit points, ki points, and/or AC from the as a free action, bonus action, or reaction on his turn. He may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Galick Gun (5+ Ki Points). After charging for 1.5 rounds, all creatures in a 60 ft. long, 20 ft. wide line must make a DC 24 Constitution saving throw. On a failure, they take 43 (6d10 + 13) force damage. Vegeta can add an additional 18 (1d10 + 13) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round

Big Bang Attack (10 Ki Points). As an action every creature in a 30 foot radius up to 120 feet from Vegeta must make a DC 24 Constitution saving throw. On a failure they fake 12d10 force damage. On a success, they take half as much damage. This damage decreases by 2d10 for every 5 feet away from the initial target they are.

Super Saiyan (1 Ki Point). As an action, Vegeta's Strength becomes 28 (+9), his Dexterity becomes 22 (+6), and his Constitution becomes 22 (+6), his AC becomes 25, his DCs become 26, his bonus to hit for his Unarmed Strikes becomes +18, and bonus to damage for those attacks becomes +9, his maximum hit points increase by 58, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet. Vegeta can't use Ki Suppression and must spend 1 Ki Point at the end of each of his turns to maintain this effect.

Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened.

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 38 (1d10 + 33). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Exchange Blows (2 Ki Points) When an attack roll is made against Vegeta, he makes an unarmed attack against the attacker.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious

One year and eight months after Namek, following a fruitless journey to find Goku, Vegeta returned to Earth. Having nowhere else to live, he stayed at Capsule Corp. with Bulma, who he was found to be mysteriously submissive to. When a mysterious ship carrying both Frieza and King Cold landed on his planet, Vegeta was in the group attempting to stop them, but was stopped short when yet another mysterious fighter killed both frost demons in a single strike, warning the Z-Fighters that two androids would appear to destroy all of humanity in three years before disappearing. During his training, he would eventually father a son, Trunks, and attain the one power he sought, super saiyan. After royally stomping the first android, and having the second be chased back to his lab by Future Trunks, who expressed confusion at the identity of the cyborg, Android 20 awakened the true android menace, with a new addition. Between getting steamrolled alongside the other Z-Fighters and getting informed by Piccolo of the threat of Cell vowed to train to get even stronger, training with his future son in the Hyperbolic Time Chamber.



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