Vegeta, Cell Games (Dragon Ball Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral good


Armor Class 34 (Battle Armor (Adaptive Training))
Hit Points 325 (31d8 + 186)
Speed 95 ft.


STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 22 (+6) 12 (+1) 10 (+0) 10 (+0)

Saving Throws Str +18, Dex +11, Con +15, Int +5, Wis +4, Cha +4
Skills Acrobatics +11, Athletics +18, History +10, Intimidation +9, Perception +9
Senses passive Perception 19
Languages Common
Challenge 31 ( XP)


Ki. Vegeta has 37 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Vegeta has a damage threshold of 9.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegeta counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (4) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by two for Vegeta:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this eight times (all eight instances included in strength and constitution stats, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Vegeta has the following:

  • He has 62 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Brawn/Endurance. When Vegeta is targeted by an area effect that lets him make a Strength or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he may take a turn immediately before falling unconcious

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 9) force damage.

Ki Charge As a full turn action The Saiyan regains 13 (2d12) Ki points.

Warrior's Pride. As a free action, Vegeta retries one saving throw that is causing him to be charmed or frightened.

See Vegeta's known Techniques

  • DC - 26
  • Attack bonus - +18
  • Technique slots - 9

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, he reduces its damage by 35 (1d10 + 33). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Vegeta takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

Emerging from the Hyperbolic Time Chamber alongside Trunks, Vegeta immediately confronted Cell, who had absorbed Android 17. Revealing his new form, he crushed the bio-android, forcing him to beg Vegeta to let him absorb Android 18 to offer a real fight. To Trunks' shock, his father does. Being thrown to the sea below them by a ki blast, he felt both pride in his son, and rage that he would dare get in the way of his fight. As Krillin and Trunks effortlessly clashed against Cell's carapace, Vegeta began to trash-talk. As Cell decided to warm up against the prince, it was obvious Vegeta couldn't win without something incredible. Making some distance, he charged his second new technique, the Final Flash. As the ki wave ripped a canyon into the side of the planet, the settling dust revealed half of Cell's body, the other half being completely vaporized. However, as Vegeta exhaustedly smirked, Cell's enhanced namekian cells allowed him to completely regenerate as if nothing had happened. Kicking the surrounding fighters to the ground, he simply left the area, announcing a new tournament in nine days to decide the fate of the Earth, its solar system, and potentially even the universe: the Cell Games. As the days passed, he was unable to raise his power to the same level as Goku or Gohan, who had mastered Super Saiyan. While able to hold his own against a Cell Jr., even that was far stronger than him, but he was saved from the brink by Gohan's new Ascended Saiyan form. After Goku sacrificed himself to stop Cell's self-destruct, and Gohan neglected his training after defeating Cell, Vegeta found himself unrivaled for the first time in his entire life, and he hated it.



Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Ball franchise, and/or include content directly affiliated with and/or owned by Toei Animation. D&D Wiki neither claims nor implies any rights to Dragon Ball copyrights, trademarks, or logos, nor any owned by Toei Animation. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsDragon BallNPCsCR 23-38 NPCs (Dragon Ball Supplement)

Home of user-generated,
homebrew pages!


Advertisements: