Vegeta, Namek Saga (Dragon Ball Supplement)
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Medium humanoid (Saiyan), neutral evil Armor Class 24 (Battle Armor (Adaptive Training))
Saving Throws Str +13, Dex +4, Con +13, Int +4, Wis +3, Cha +3 Ki. Vegeta has 29 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Vegeta has a damage threshold of 12. Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest. Powerful Build/Toned Body. Vegeta counts as two sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (3) to all strength checks. Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this seven times (all seven instances included in strength and constitution stats, redistribute or remove as appropriate). Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action. Enduring Physique. Vegeta has the following:
Brawn. When Vegeta is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move. Limit Break (1/Day). When Vegeta drops to 0 hit points, he may take a turn immediately before falling unconcious Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) force damage. Ki Charge As a full turn action The Saiyan regains 9 (2d8) Ki points.
REACTIONSDeflect Missile. When Vegeta is hit by a ranged attack, he reduces its damage by 28 (1d10 + 23). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet. |
After his shameful defeat on Earth, Vegeta's power level skyrocketed, allowing him to obliterate his once-rival Cui. Despite still being a villain, he worked alongside Krillin and Gohan to gather Namek's Dragon Balls in order to steal Frieza's wish for immortality for himself. Despite being killed at the hands of his old tyrant, he was subsequently revived, where he gradually settled down, dedicating himself to surpassing his rival with his own Super Saiyan form. |
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