Android 17 (Dragon Ball Supplement)
Medium humanoid (Human), neutral evil Armor Class 29 (Natural Armor)
Saving Throws Str +13, Dex +19, Con +16, Int +4, Wis +6, Cha +4 Infinite Energy. #17 has 10 ki points which he can expend. He regains them at the beginning of each of his turns. Damage Threshold. #17 has a damage threshold of 8. Android. #17 always has Android and Infinite Energy Model in his list and currently active, which count as four techniques for his technique list, and as such he gains the following:
Focused Ki Control. As long as #17 has half his maximum ki points (5) or higher he gains the following:
Human Determination. Once per long rest, #17 makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by him at disadvantage. Ki-Imbued Body. #17 counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. Flying Advantage. While benefitting from a flying speed, #17 has advantage on one attack roll against every creature not benefitting from a flying speed, once against each creature every turn. Additionally, once per round he can make an attack against him from a creature benefitting from a flying speed suffer disadvantage. Evasion/Endurance. When #17 is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. #17 can move along vertical surfaces and across liquids on his turn without falling during the move. Limit Break (1/Day). When #17 drops to 0 hit points, he may take a turn immediately before falling unconcious Enhanced Charging. #17 has techniques labeled 'Charging' when he charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. #17 makes four attacks with his unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 10) force damage. Warrior's Pride. As a free action, #17 retries one saving throw that is causing him to be charmed or frightened.
REACTIONSDeflect Missile. When #17 is hit by a ranged attack, he reduces its damage by 44 (1d10 + 39). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When #17 takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus. |
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