Piccolo, Kami Absorbed (Dragon Ball Supplement)
Medium humanoid (Namekian), neutral good Armor Class 28 (Natural Armor)
Saving Throws Str +19, Dex +6, Con +16, Int +5, Wis +11, Cha +4 Ki. Piccolo has 36 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Piccolo has a damage threshold of 20. Slug-Like Structure. Piccolo does not need to eat food, but still requires water for sustenance. Enhanced Hearing. Piccolo can hear all sounds clearly from up to 300 feet away and the first time he would be deafened in an encounter, he ignores the condition, he may do this 9 times per short or long rest. Super Namekian. Piccolo always has Super Namekian in his list and currently active, which counts as a 2.5 techniques, and as such he gains the following:
Namekian Martial Arts. Piccolo has the following:
Demon Clan/Dragon clan. Piccolo can add his intelligence modifier (minimum of 1) to his intimidation and insight checks. Dragon Spells. Piccolo's innate spellcasting ability is Wisdom (spell save DC 18) he can innately cast the following spells. At will: spare the dying, resistance Brawn/Endurance. When Piccolo is targeted by an area effect that lets him make a Strength or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ki Imbued Body. Piccolo counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift, Enduring Physique. Piccolo has the following:
Limit Break (1/Day). When Piccolo drops to 0 hit points, he takes a turn immediately before falling unconscious. Unarmored Movement. Piccolo can move along vertical surfaces and across liquids on his turn without falling during the move. Enhanced Charging. Piccolo has techniques labeled 'Charging' when Piccolo charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. Piccolo makes four attacks with his unarmed strikes. Unarmed Strike (0+ Ki Points). Melee Weapon Attack: +19 to hit, reach 25 ft., one target. Hit: 17 (2d8 + 8) force damage, he may increase his reach by 5 ft for every 2 ki points spent, if the reach exceeds 30 feet using this then he suffers a -1 to hit per 5 ft above 30 ft. Regenerate Limb. Piccolo spends any number of hit dice and one of his limbs regains hit points equal to the result, with Piccolo taking necrotic damage equal to half of that result. Regeneration. Piccolo spends up to 9 hit dice to regain hit points equal to the result, losing a ki point per hit die rolled. Ki Charge As a full turn action Piccolo regains 9 (2d8) Ki points. Warrior's Pride. As a free action, Piccolo retries one saving throw that is causing him to be charmed or frightened. See Piccolo's known Techniques
REACTIONSDeflect Missile. When Piccolo is hit by a ranged attack, he reduces its damage by 36 (1d10 + 31). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When Piccolo takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus. |
Rushing to the Lookout after his humiliating defeat at the hands of Android 17, coming face to face with Kami. After a long wait with barely a word spoken, Kami determines that Piccolo's next actions are necessary. Saying goodbye to Mr. Popo, Kami allowed himself to be absorbed by Piccolo, once again reforming their original form at the cost of Earth's Dragon Balls. Immediately rushing to do battle with a mysterious new enemy and tricking him into revealing his plans, but returns to the Lookout with the rest of the Z-Fighters after failing to stop him from fleeing. At the Cell Games, this power would be almost useless in the face of Perfect Cell and his Cell Juniors. Over the next 7 years, his power would hit yet another all time high. |
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → NPCs → CR 23-38 NPCs (Dragon Ball Supplement)