Player Equivalent CR (5e Variant Rule)
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Player Equivalent CR[edit]
Anyone could tell you that 5e's CR is a little broken. With this variant rule, all creatures are built from the ground up as player characters. This variant rule is intended to replace 5e's base CR, and thus is not readily applicable to every campaign.
When balancing a combat encounter, add the players' levels and the CR of any friendly creatures fighting alongside them with each creature's proficiency bonus. The result is the Party's Combat Value (PCV). Next, add the CR of any creatures fighting the party with each creature's proficiency bonus, with the result being the Threat's Combat Value (TCV). If a creature's CR or level is less than half the average level or CR of the other side, their CR or level counts as 0 when calculating their side's Combat Value. With PCV and TCV calculated, use the following calculations to determine the difficulty of a combat encounter. Additionally, each difficulty has a PCV penalty meant to represent how much of their resources the party will likely lose during the encounter in an outright assault, which would reasonably make later encounters harder. PCV penalties are successive, not cumulative. Taking a long rest removes any PCV penalties, and taking a short rest removes half of all PCV penalties.
PCV ÷ TCV | Penalty | |
---|---|---|
2 - 1.75 | 10% | Easy encounter. The party really has no reason to lose, with only minor losses in the worst case scenario. |
1.75 - 1.5 | 20% | Medium encounter. The party might take some bad hits, but no major loses should occur. |
1.5 - 1 | 50% | Hard encounter. The party is on near-even footing with the opposition, making death a real possibility. |
1 - 0.5 | 75% | Deadly encounter. The party is fighting an uphill battle, and at least one death is almost confirmed. |
Below is an overview of non-setting specific creatures using this variant rule.
PECR Creatures[edit]
Name | CR | Speed | Size | Type | Alignment |
---|---|---|---|---|---|
Small Beast | 1 | 40 ft. | Small | beast | unaligned |
Tiny Beast | 1 | 30 ft. | Tiny | beast | unaligned |
Bandit, Variant | 2 | 30 ft. | Medium | humanoid | any non-lawful alignment |
Medium Beast | 2 | 30 ft. | Medium | beast | unaligned |
Soldier, Variant | 3 | 30 ft. | Medium | humanoid | any lawful alignment |
Large Beast | 3 | 40 ft. | Large | beast | unaligned |
Thief, Variant | 3 | 30 ft., climb 30 ft. | Medium | humanoid | any alignment
|
Huge Beast | 5 | 40 ft. | Huge | beast | unaligned
|
Gargantuan Beast | 10 | 45 ft. | Gargantuan | beast | unaligned
|
Assassin, Variant | 12 | 30 ft. | Medium | humanoid | any non-good alignment
|
Champion, Variant | 20 | 30 ft. | Medium | humanoid | any alignment |
Knight of the Round Table | 20 | 30 ft. | Medium | humanoid | lawful good |
Commoner, Variant | 0 | 30 ft. | Medium | humanoid | any alignment |
Derivative PECR Creatures[edit]
Name | CR | Speed | Size | Type | Alignment |
---|---|---|---|---|---|
Aroma Bat (JJBA Supplement) | 2 | 15 ft., fly 15 ft. | Tiny | monstrosity | unaligned |
Baoh Parasite (JJBA Supplement) | 2 | 15 ft., climb 15 ft. | Tiny | monstrosity | unaligned |
Goro Majima | 13 | 45 ft. | Medium | humanoid | chaotic neutral |
Goro Majima, Young | 11 | 30 ft. | Medium | humanoid | chaotic good |
Kiryu Kazuma | 14 | 30 ft. | Medium | humanoid | neutral good |
Kiryu Kazuma, Young | 12 | 30 ft. | Medium | humanoid | neutral good |
Martin (JJBA Supplement) | 5 | 30 ft., climb 30 ft. | Large | monstrosity | chaotic evil |
Mr. Shakedown | 14 | 15 ft. | Large | humanoid | any non-good alignment |
Sap Spider (JJBA Supplement) | 4 | 30 ft., climb 30 ft. | Medium | monstrosity | unaligned |
Incomplete PECR Creatures[edit]
Name | CR | Speed | Size | Type | Alignment |
---|
Additional Optional Rules[edit]
- Alternate Character Creation
When creating a character, you may forgo a player may forgo choosing a race, class, and background to instead choose a PECR creature with a disclaimer not listing a background or class with a CR equal to the level the character would have been to be your character. If this character gains a level, you must multiclass.
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