Future Trunks (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 19 (Natural armor)
Hit Points 195 (26d8 + 78)
Speed 65 ft.


STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 16 (+3) 12 (+1) 10 (+0) 10 (+0)

Saving Throws Str +14, Wis +8
Skills Acrobatics +11, Athletics +14, History +9, Medicine +8, Perception +8
Senses passive Perception 18
Languages common
Challenge 26 (90,000 XP)


Ki. Trunks has 29 ki points which he can expend. all ki points are regained at the end of a long rest.

Brawn/Discernment. when Trunks is targeted by an area effect that lets him make a strength, intelligence or wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further beyond. when Trunks is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. he can’t use this feature again until he finishes a long rest.

Powerful build. Trunks counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. and requires twice as much food as a normal medium-sized creature would.

Unarmored movement. Trunks can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Trunks makes three attacks with his unarmed strikes.

Unarmed strike/Longsword. melee weapon attack: +14 to hit, reach 5 ft., one target. hit: 15 (2d8 + 6) force damage.

Ki charge as a free action Trunks regains 9 (2d8) ki points.

Flurry of blows (1 ki point). as a bonus action immediately after Trunks takes the attack action on his turn, he makes two unarmed strikes.

Flight (1 ki point). as a bonus action, Trunks gains a flying speed equal to his movement speed.

Ki blast (1 ki point). as a bonus action, Trunk's unarmed strikes have their reach increased by +65 ft. until the end of his turn. he may spend 1 additional ki point to use this as a free action.

Ki sense (0+ ki points). as a free action Trunks senses the location every creature within his movement speed. until the end of his turn, creatures that were within the area can not be invisible to you. he learn how many ki points and hit points the creature has, as well as its ac. he may spend ki increasing its range by his movement speed each time. this can not sense creatures using a godly transformation.

Ki suppression (0+ ki points). as a free action, bonus action, or reaction on Trunk's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or ac. these are put in a "pool" where they can not be accessed by him. he may remove up to up to 1/10th of his maximum hit points, ki points, and/or ac from the pool as a free action, bonus action, or reaction on his turn. Trunks may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Afterimage technique (2 ki points). as a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Trunks moves half his movement speed and forces any creatures that can see him to attempt a dc 23 wisdom saving throw. on a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Sledgehammer (1 ki point). as part of an unarmed strike, the target must succeed a DC 22 constitution saving throw or be stunned until the end of Trunk's next turn. Trunks may only make one sledgehammer attack per turn.

Perfect dodge (1 ki point). as a bonus action Trunks takes the dodge action.

Ki Cloak (1 ki point). As a bonus action, any melee weapons Trunks wields can benefit from any effect his unarmed strikes would, but they aren't counted as his unarmed strikes, their attack and damage rolls gain a +2 bonus, and their damage counts as magical. Trunks must spend 1 ki point at the beginning of each of his turns to keep this active.

Laigiri (1 Ki Point). Once per turn when Trunks hits a creature with an attack that can't be charged he deals twice the damage die of the attack. If the target hasn't taken a turn since rolling for initiative, this does not cost ki.

Masenko (1+ ki point). after charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 22 Dexterity saving throw. on a failure, they take 7 (2d6) force damage. Trunks can add an additional 22 (2d6 + 14) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.

Ki Barrier (3 Ki Points). As a bonus action, Trunks gains a damage threshold of and reduction of 6 until the end of his next turn. He may spend 1 ki point at the end of each of his turns to extend this effect until the end of his next turn.

Burning Attack (10 Ki Points). As an action every creature in a 30 foot radius up to 60 feet from Trunks must make a DC 22 Constitution saving throw. On a failure they fake 12d10 force damage. On a success, they take half as much damage. This damage decreases by 2d10 for every 5 feet away from the center of the radius they are.

Super saiyan (1 ki point). as an action, Trunks's Strength becomes 26(+8), his Dexterity becomes 20(+5), and his Constitution becomes 20(+5), his ac becomes 23, his DCs become 24, his bonus to hit for his unarmed strikes becomes +16, and bonus to damage for those attacks becomes +8, his maximum hit points increase by 52, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet, and he can not use ki suppression. Trunks must spend 1 ki point at the end of each of his turns to maintain this form.

REACTIONS

Deflect missile. when Trunks is hit by a ranged attack, reducing its damage by 34 (1d10 + 29). if this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit break (1/day). when Trunks drops to 0 hit points, he takes a turn immediately before falling unconcious

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[Source].



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