Android 18 (Dragon Ball Supplement)
Medium humanoid (Human), neutral evil Armor Class 28 (Natural Armor)
Saving Throws Str +13, Dex +18, Con +10, Int +5, Wis +10, Cha +6 Infinite Energy. #18 has 9 ki points which she can expend. She regains them at the beginning of each of her turns. Damage Threshold. #18 has a damage threshold of 8. Android. #18 always has Android and Infinite Energy Model in her list and currently active, which count as four techniques for her technique list, and as such she gains the following:
Focused Ki Control. As long as #18 has half her maximum ki points (4) or higher she gains the following:
Human Determination. Once per long rest, #18 makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by her at disadvantage. Ki-Imbued Body. #18 counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift. Flying Advantage. While benefitting from a flying speed, #18 has advantage on one attack roll against every creature not benefitting from a flying speed, once against each creature every turn. Additionally, once per round she can make an attack against her from a creature benefitting from a flying speed suffer disadvantage. Evasion/Endurance. When #18 is targeted by an area effect that lets her make a Dexterity or Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save. Unarmored Movement. #18 can move along vertical surfaces and across liquids on her turn without falling during the move. Limit Break (1/Day). When #18 drops to 0 hit points, she may take a turn immediately before falling unconcious Enhanced Charging. #18 has techniques labeled 'Charging' when she charges or begins charging any of those techniques she may spend the technique's base cost an additional time to consider it already charged for one round, she may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain her attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. #18 makes four attacks with her unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) force damage. Warrior's Pride. As a free action, #18 retries one saving throw that is causing her to be charmed or frightened.
REACTIONSDeflect Missile. When #18 is hit by a ranged attack, she reduces its damage by 43 (1d10 + 38). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When #18 takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + her Attack bonus. |
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