Android 18 (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Human), neutral evil


Armor Class 28 (Natural Armor)
Hit Points 304 (29d8 + 174)
Speed 135 ft.


STR DEX CON INT WIS CHA
18 (+4) 28 (+9) 22 (+6) 13 (+1) 12 (+1) 14 (+2)

Saving Throws Str +13, Dex +18, Con +10, Int +5, Wis +10, Cha +6
Skills Acrobatics +18, Athletics +13, Deception +11, Insight +10, Intimidation +11, Perception +10, Persuasion +11, Stealth +18
Senses passive Perception 20
Languages Common
Challenge 29 (135,000 XP)


Infinite Energy. #18 has 9 ki points which she can expend. She regains them at the beginning of each of her turns.

Damage Threshold. #18 has a damage threshold of 8.

Android. #18 always has Android and Infinite Energy Model in her list and currently active, which count as four techniques for her technique list, and as such she gains the following:

  • Her Strength, Dexterity, and Constitution increase by +5 As such, her AC increases by +4, the bonus to hit for her Unarmed Strikes and bonus to damage for those attacks increases by +2 and her maximum hit points increase by twice her CR, her maximum ki points increase by 2 and are then divided by four, her damage threshold increases by 4 and her movement speed increases by 25 feet. (All of which are already included in the sheet)
  • She is immune to Ki Sense, Detect Magic and other such abilities that detect life forces.
  • She is unable to Ki charge.
  • She does not need to eat, sleep or breathe but she still requires water for sustenance.

Focused Ki Control. As long as #18 has half her maximum ki points (4) or higher she gains the following:

  • +4 to initiative rolls
  • +4 to Armor Class
  • +4 to damage reduction

Human Determination. Once per long rest, #18 makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by her at disadvantage.

Ki-Imbued Body. #18 counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift.

Flying Advantage. While benefitting from a flying speed, #18 has advantage on one attack roll against every creature not benefitting from a flying speed, once against each creature every turn. Additionally, once per round she can make an attack against her from a creature benefitting from a flying speed suffer disadvantage.

Evasion/Endurance. When #18 is targeted by an area effect that lets her make a Dexterity or Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Unarmored Movement. #18 can move along vertical surfaces and across liquids on her turn without falling during the move.

Limit Break (1/Day). When #18 drops to 0 hit points, she may take a turn immediately before falling unconcious

Enhanced Charging. #18 has techniques labeled 'Charging' when she charges or begins charging any of those techniques she may spend the technique's base cost an additional time to consider it already charged for one round, she may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain her attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. #18 makes four attacks with her unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) force damage.

Warrior's Pride. As a free action, #18 retries one saving throw that is causing her to be charmed or frightened.

See #18's known Techniques

  • DC - 26
  • Attack bonus - +18
  • Technique slots - 9

REACTIONS

Deflect Missile. When #18 is hit by a ranged attack, she reduces its damage by 43 (1d10 + 38). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When #18 takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + her Attack bonus.

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[Source].



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