User:Guy/Splat/Spells/Sylvan

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The following spells can be cast from the Sylvan source (or the "Sylvan spell list"). Sylvan spells are drawn from mysterious supernatural forces originating in the feywilds.

Tricks

Name Time Duration Range Comp. Material Summary
Druidcraft action instant 30 feet V, S Whispering to the forces of nature, you create one of several minor effects.
Glow action permanent 120 feet S An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
Leap action 1 round touch V, S A creature you touch can use an action for a particularly far long jump or high jump.
Memo action permanent touch S You leave a psychic message in an object, which is transmitted to any creature that comes in contact with the object.
Message action instant 120 feet V, S You point towards a creature and whisper a telepathic message that only the the target can hear.
Pepper bonus action instant 60 feet S Any creature in contact with an object or patch of ground you designate is compelled to loudly sneeze.
Sculpt action 1 minute 10 feet V, S You instantly reshape or recolor dirt, wood, or water, or similar natural materials.
Spectral Sound action 1 minute 60 feet S Create an imaginary sound originating from a point within 60 feet.

Cantrips

Name Time Duration Range Comp. Material Summary
Acid Bubble action instant 30 feet S
Blades of Grass bonus action 1 minute self S For 10 minutes, you can transform any leaf or blade of grass you touch into a magic dagger, dart, scythe, sickle, or spear.
Foam Spray action 1 minute self (15‑foot cone) V, S A cloud of sea foam sprays into a 15-foot cone originating from you, extinguishing flames and slowing creatures.
Freeze action instant 5 feet S
Gale Cutter action instant 60 feet V, S A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
Glitter Spray action 1 minute self (15‑foot cone) V, S A cloud of glowing glitter shoots into a 15-foot cone originating from you, covering creatures in that area for the duration.
Ignite action instant touch V, S Your touch ignites an object or creature.
Infest action instant 30 feet V, S Ravenous vermin dirty an object or deal 1d8 poison damage a creature. A damaged creature is compelled to move 5 feet.
Malevolent Mockery action 1 round 60 feet V A creature you can see must succeed on a Cha save or take 1d6 psychic damage and suffer disadvantage on one attack roll.
Rolling Wave action instant 60 feet V, S Summon a wave from a nearby body of water to crash into a target; soaked and must succeed a Str save or take 1d10 damage and be pushed.
Rusting Spray action instant self (10‑foot cone) V, S You sling a cloud of corrosive particles into a 10-foot cone, dealing acid damage and rusting armor.
Sandcast action 1 round 60 feet S, M fistful of dirt or sand A swirl of sand flies out from you to pelt a creature or object in range that you can see.
Stalagmite action instant 30 feet S, V An earthen spike rises up to deal piercing damage. A burrowing creature has disadvantage on the save.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Agriculture Apparition action instant 30 feet V, S, M gardener's tools with which you are proficient Call down spirits to instantly perform skillful agricultural labor upon a 30-foot square of land.
Barkskin action 10 hours touch V, S
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Drowse action 1 minute touch S Your touch can knock a creature unconscious if its hit points are low enough.
Far Step action instant 30 feet V You teleport to an unoccupied space within 30 feet that you can see.
Leech Seed action 1 minute 60 feet V, S
Life action instant touch V, S A creature you touch regains a number of hit points equal to 1d12 + your casting ability modifier.
Sanctuary bonus action 1 minute 30 feet V, S Any creature who targets the warded creature with an attack or a harmful spell must pass a Wisdom saving throw or choose a new target.
Shroud action 10 hours 60 feet V, S A creature in range that you can see perceives light as one step darker while this spell persists.
Snare action 1 minute 30 feet V, S Lay an invisible foothold trap that deals 2d10 slashing damage and potentially halts to the first creature which moves onto it.
Snowballs bonus action 10 minutes 30 feet V, S Conjure a pile of snowballs. Any adjacent creature can use an action to hurl one, which deals 1d12 + 1 cold damage.
Sprout Wings bonus action 1 minute touch V, S One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
Tabletop Figment action 1 hour touch V, S On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens.
Water Tendril action 1 minute 60 feet V, S

2-Point Spells

Name Time Duration Range Comp. Material Summary
Air Bubble action 10 hours 30 feet V, S An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
Cherry Bombs action 1 minute self V, S
Daily Cast minute permanent touch V, S, M a statuette or doll at least one inch in height A doll casts a trick or cantrip on your behalf at the same time every day.
Geyser action instant 30 feet V, S
Spider Climb action 1 hour touch V, S A creature you touch gains the ability to climb like a spider for the duration.
Water Walk action 1 hour 30 feet V, S A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Blinding Flash action 1 round 30 feet V, S You conjure a blinding light which only the target can see, potentially blinding it.
Prismatic Veil action 1 minute touch V, S For the duration, the touched creature has resistance to all damage types other than bludgeoning, piercing, and slashing.
Rusting Grasp action instant touch V, S Your touch corrodes metal, potentially destroying weapons and armor.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Dispell action instant 100 feet V, S End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
Tree Stride action 1 minute self V, S For up to 1 minute, each turn you can teleport from one to tree to another up to a distance of 500 feet.

5-Point Spells

Name Time Duration Range Comp. Material Summary
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