The following spells can be cast from the Sylvan source (or the "Sylvan spell list"). Sylvan spells are drawn from mysterious supernatural forces originating in the feywilds.
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Druidcraft |
action
|
instant
|
30 feet
|
V, S
|
—
|
Whispering to the forces of nature, you create one of several minor effects.
|
Glow |
action
|
permanent
|
120 feet
|
S
|
—
|
An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
|
Leap |
action
|
1 round
|
touch
|
V, S
|
—
|
A creature you touch can use an action for a particularly far long jump or high jump.
|
Memo |
action
|
permanent
|
touch
|
S
|
—
|
You leave a psychic message in an object, which is transmitted to any creature that comes in contact with the object.
|
Message |
action
|
instant
|
120 feet
|
V, S
|
—
|
You point towards a creature and whisper a telepathic message that only the the target can hear.
|
Pepper |
bonus action
|
instant
|
60 feet
|
S
|
—
|
Any creature in contact with an object or patch of ground you designate is compelled to loudly sneeze.
|
Sculpt |
action
|
1 minute
|
10 feet
|
V, S
|
—
|
You instantly reshape or recolor dirt, wood, or water, or similar natural materials.
|
Spectral Sound |
action
|
1 minute
|
60 feet
|
S
|
—
|
Create an imaginary sound originating from a point within 60 feet.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Acid Bubble |
action
|
instant
|
30 feet
|
S
|
—
|
|
Blades of Grass |
bonus action
|
1 minute
|
self
|
S
|
—
|
For 10 minutes, you can transform any leaf or blade of grass you touch into a magic dagger, dart, scythe, sickle, or spear.
|
Foam Spray |
action
|
1 minute
|
self (15‑foot cone)
|
V, S
|
—
|
A cloud of sea foam sprays into a 15-foot cone originating from you, extinguishing flames and slowing creatures.
|
Freeze |
action
|
instant
|
5 feet
|
S
|
—
|
|
Gale Cutter |
action
|
instant
|
60 feet
|
V, S
|
—
|
A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
|
Glitter Spray |
action
|
1 minute
|
self (15‑foot cone)
|
V, S
|
—
|
A cloud of glowing glitter shoots into a 15-foot cone originating from you, covering creatures in that area for the duration.
|
Ignite |
action
|
instant
|
touch
|
V, S
|
—
|
Your touch ignites an object or creature.
|
Infest |
action
|
instant
|
30 feet
|
V, S
|
—
|
Ravenous vermin dirty an object or deal 1d8 poison damage a creature. A damaged creature is compelled to move 5 feet.
|
Malevolent Mockery |
action
|
1 round
|
60 feet
|
V
|
—
|
A creature you can see must succeed on a Cha save or take 1d6 psychic damage and suffer disadvantage on one attack roll.
|
Rolling Wave |
action
|
instant
|
60 feet
|
V, S
|
—
|
Summon a wave from a nearby body of water to crash into a target; soaked and must succeed a Str save or take 1d10 damage and be pushed.
|
Rusting Spray |
action
|
instant
|
self (10‑foot cone)
|
V, S
|
—
|
You sling a cloud of corrosive particles into a 10-foot cone, dealing acid damage and rusting armor.
|
Sandcast |
action
|
1 round
|
60 feet
|
S, M
|
fistful of dirt or sand
|
A swirl of sand flies out from you to pelt a creature or object in range that you can see.
|
Stalagmite |
action
|
instant
|
30 feet
|
S, V
|
—
|
An earthen spike rises up to deal piercing damage. A burrowing creature has disadvantage on the save.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Agriculture Apparition |
action
|
instant
|
30 feet
|
V, S, M
|
gardener's tools with which you are proficient
|
Call down spirits to instantly perform skillful agricultural labor upon a 30-foot square of land.
|
Barkskin |
action
|
10 hours
|
touch
|
V, S
|
—
|
|
Blast Bolt |
action
|
Instant
|
120 feet
|
S
|
—
|
You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
|
Blast Bomb |
action
|
Instant
|
60 feet
|
S
|
—
|
From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
|
Drowse |
action
|
1 minute
|
touch
|
S
|
—
|
Your touch can knock a creature unconscious if its hit points are low enough.
|
Far Step |
action
|
instant
|
30 feet
|
V
|
—
|
You teleport to an unoccupied space within 30 feet that you can see.
|
Leech Seed |
action
|
1 minute
|
60 feet
|
V, S
|
—
|
|
Life |
action
|
instant
|
touch
|
V, S
|
—
|
A creature you touch regains a number of hit points equal to 1d12 + your casting ability modifier.
|
Sanctuary |
bonus action
|
1 minute
|
30 feet
|
V, S
|
—
|
Any creature who targets the warded creature with an attack or a harmful spell must pass a Wisdom saving throw or choose a new target.
|
Shroud |
action
|
10 hours
|
60 feet
|
V, S
|
—
|
A creature in range that you can see perceives light as one step darker while this spell persists.
|
Snare |
action
|
1 minute
|
30 feet
|
V, S
|
—
|
Lay an invisible foothold trap that deals 2d10 slashing damage and potentially halts to the first creature which moves onto it.
|
Snowballs |
bonus action
|
10 minutes
|
30 feet
|
V, S
|
—
|
Conjure a pile of snowballs. Any adjacent creature can use an action to hurl one, which deals 1d12 + 1 cold damage.
|
Sprout Wings |
bonus action
|
1 minute
|
touch
|
V, S
|
—
|
One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
|
Tabletop Figment |
action
|
1 hour
|
touch
|
V, S
|
—
|
On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens.
|
Water Tendril |
action
|
1 minute
|
60 feet
|
V, S
|
—
|
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Air Bubble |
action
|
10 hours
|
30 feet
|
V, S
|
—
|
An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
|
Cherry Bombs |
action
|
1 minute
|
self
|
V, S
|
—
|
|
Daily Cast |
minute
|
permanent
|
touch
|
V, S, M
|
a statuette or doll at least one inch in height
|
A doll casts a trick or cantrip on your behalf at the same time every day.
|
Geyser |
action
|
instant
|
30 feet
|
V, S
|
—
|
|
Spider Climb |
action
|
1 hour
|
touch
|
V, S
|
—
|
A creature you touch gains the ability to climb like a spider for the duration.
|
Water Walk |
action
|
1 hour
|
30 feet
|
V, S
|
—
|
A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Blinding Flash |
action
|
1 round
|
30 feet
|
V, S
|
—
|
You conjure a blinding light which only the target can see, potentially blinding it.
|
Prismatic Veil |
action
|
1 minute
|
touch
|
V, S
|
—
|
For the duration, the touched creature has resistance to all damage types other than bludgeoning, piercing, and slashing.
|
Rusting Grasp |
action
|
instant
|
touch
|
V, S
|
—
|
Your touch corrodes metal, potentially destroying weapons and armor.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Dispell |
action
|
instant
|
100 feet
|
V, S
|
—
|
End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
|
Tree Stride |
action
|
1 minute
|
self
|
V, S
|
—
|
For up to 1 minute, each turn you can teleport from one to tree to another up to a distance of 500 feet.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|