User:Guy/Splat/Spells/Arcane

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The following spells can be cast from the Arcane source (or the "Arcane spell list"). Arcane spells are ancient, drawn from enigmatic sources thousands of years old, and even the most knowledgeable arcanists know little of their origin.

Tricks

Name Time Duration Range Comp. Material Summary
Detect Magic action instant touch S You determine whether an object or creature you touch is under the effect of magic.
Dictation action permanent touch S, M any writing implement
Figment action 1 minute 30 feet S Create an illusory image of an object within 30 feet that persists for a minute.
Glow action permanent 120 feet S An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
Message action instant 120 feet V, S You point towards a creature and whisper a telepathic message that only the the target can hear.
Scoop action 1 hour 30 feet V, S You create a floating bucket, saucer, or pitcher that follows you and can hold anything not more than 2 feet in diameter at its widest point.

Cantrips

Name Time Duration Range Comp. Material Summary
Acid Bubble action instant 30 feet S
Arc action instant 30 feet V, S On a hit, the target takes 1d4 lightning damage, then and as part of this same action you can make a second ranged attack against a different creature you can see within 30 feet of the first.
Ignite action instant touch V, S Your touch ignites an object or creature.
Magnet Push action instant 60 feet V, S You propel one metal object in a straight line up to 30 feet, with enough strength to lift objects or deal damage.
Sandcast action 1 round 60 feet S, M fistful of dirt or sand A swirl of sand flies out from you to pelt a creature or object in range that you can see.
Scatter action instant 120 feet V, S You blast apart an pile of Tiny objects with violent force. Creatures within 10 feet must succeed on a Dex save or take 1d10 bludgeoning damage.
Shocking Grasp action instant touch V, S Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Arcane Armor action 10 hours touch V, S While the target isn't wearing armor or wielding a shield, its AC increases to 12 + its Dex mod (to max of 14). When cast on yourself, you can counterattack with magical missiles.
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Far Step action instant 30 feet V You teleport to an unoccupied space within 30 feet that you can see.
Notification action Permanent touch V, S, M see description An instrument, spell, or trap delivers a mental alert to a creature you touch when triggered.
Render Memory action 10 minutes touch V, S
Shroud action 10 hours 60 feet V, S A creature in range that you can see perceives light as one step darker while this spell persists.
Sprout Wings bonus action 1 minute touch V, S One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
Tabletop Figment action 1 hour touch V, S On a flat surface you touch, you create the illusion of a schematic, drawing, map, or game set and up to 100 simple tokens.
Timely Wick action Up to 24 hours touch S, M a candle or lantern A candle or lantern you touch burns for a precise amount of time you specify, and can emit a chime when time is up.

2-Point Spells

Name Time Duration Range Comp. Material Summary
Air Bubble action 10 hours 30 feet V, S An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air, which suppresses undesired or unclean water or air.
Bass Drop action instant self (15‑foot radius) V, S A shockwave blasts away creatures within 15 feet of you. On a failed Con save a creature takes 2d6 thunder damage and is pushed back 10 feet.
Daily Cast minute permanent touch V, S, M a statuette or doll at least one inch in height A doll casts a trick or cantrip on your behalf at the same time every day.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Blinding Flash action 1 round 30 feet V, S You conjure a blinding light which only the target can see, potentially blinding it.
Marvelous Multitool bonus action 10 minutes touch V, S, M wood or metal at least 1 foot in length which can fit in your bag You transform a bit of wood or metal into almost any tool, common weapon, or gear for up to 10 minutes.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Dispell action instant 100 feet V, S End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
Ice Cube action instant 30 feet V, S Impossibly harsh cold flash-freezes a 15-foot-sided cube centered on a point in range that you can see.
Lightning Bolts action instant Self (one 100-foot line or two 50-foot lines) V, S A bolt of lightning erupts from both of your hands in two different directions you specify.

5-Point Spells

Name Time Duration Range Comp. Material Summary
Dimension Dash action instant 500 feet V Instantly teleport yourself and up to 5 willing creatures a distance of up to 500 feet.