User:Guy/Splat/Spells/Ice Cube

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Ice Cube[edit]

4-point evocation (cold)
Casting time:  action
Range:  30 feet
Components:  V, S
Duration:  instant
Impossibly harsh cold flash-freezes a 15-foot-sided cube centered on a point in range that you can see. All wet ground or unoccupied water in the cube freezes solid, becoming difficult terrain until it thaws naturally. All creatures in the cube must make a Constitution saving throw. A creature has disadvantage on this save if it is soaked.
 On a failed save, a creature takes 5d10 cold damage, and must treat all movement as difficult terrain until the start of your next turn. On a failure of 10 or more, the creature is also frozen solid—completely petrified—until the start of your next turn, or until it takes fire damage.
 On a successful save, the creature takes half as much damage and suffers no other ill effects.
Exhausting Spell. Once you cast this spell, you can't cast it again nor cast any other exhausting spell until you finish a rest.


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