Talk:Hyrule (5e Campaign Setting)

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Working on the Hyrule Setting[edit]

Hello! Recently, I've been doing my best to complete pages for this setting that were unfinished, lacking flavor, or required minor tweaks. If you want to contribute to this effort, that's great!
The following is a page that exists to help with getting the Hyrule Setting to a near-complete state:

Completing the Hyrule Setting

--Woahluigi (talk) 09:54, 18 October 2024 (MDT)

(Is this setting abandoned?)[edit]

I really want this setting to continue and all. It's also missing some pages from the list... —The preceding unsigned comment was added by JMRPG (talkcontribs) . Please sign your posts.

It was abandoned by its original creator, but I'm trying to finish it myself (with some help from others). We shall see if these efforts are successful. --Woahluigi (talk) 14:46, 15 October 2024 (MDT)

(Current Status?)[edit]

I'm using this for a game with my family, as well as a game over discord, based on my custom Zelda setting(Legend of Zelda: World's Divided) and wondered if it was still being worked on, or if there were plans to put the treasure items into a database or table format? This is great work, and I'd love to help out if needed. —The preceding unsigned comment was added by Shadowzstaff (talkcontribs) . Please sign your posts.

I haven't been able to work on it much lately due to work and other real-life constraints. I now sometimes favor other projects which give me a little more creative freedom, too.
I would like to eventually finish the 'Treasure Roll' table. I also want to create d100 tables for magic items like those found I'm the Dungeon Master's Guide.
If you'd like to help out, feel free to do so. It is a wiki after all. I appreciate that you've already fixed some problems with the treasures page. - Guy 04:50, 9 October 2019 (MDT)

(Unnamed header 1)[edit]

Just wanted to say that this is pretty cool and you should keep it up. Specifically the classes are really well done, and I look forward to seeing everything else so fully fleshed out. --Quamobrem (talk) 19:30, 26 September 2017 (MDT)

As the one responsible for most of this: thank you. - Guy (talk) 14:43, 10 May 2018 (MDT)

Hey, it's me again. Just wanted to say that I'm about to run a campaign using these rules. You really did keep up that good work. :> --Quamobrem (talk) 16:29, 16 January 2019 (MST)

(Unnamed header 2)[edit]

Greetings, Guy. As a fellow fan of Nintendo and RPG's, I felt I needed to reach out and thank you for your work on this setting as well. I've been considering submitting some of my own Mario/Mushroom Kingdom 5E Homebrew as well, and seeing your work has helped me build up the confidence to finally do it. --Dr. Zooks Gadd (talk) 20:22, 22 May 2018 (MDT)

Oh, wow, that's high praise. I'm glad my work could inspire you. - Guy (talk) 20:58, 22 May 2018 (MDT)

Custom weapon[edit]

Would the Gorons be able to custom make an exotic style weapon/shield? I am asking because i plan on being a goron shield master who makes use of shield gauntlets, a custom equipment that i am creating for the shield master class or similarly defensive based classes. It is a gauntlet that has a slab of metal attached to it that attaches to the forearm to act like a shield, allowing the user to use an attack style similar to a boxer, which is good for a goron. right? —The preceding unsigned comment was added by Phantom Wolf (talkcontribs) . Please sign your posts.

Something like that won't be a part of this campaign setting I think, but if your DM allows you to be a goron shield master, then I'm sure she/he would also allow a shield gauntlet weapon if it is well designed. - Guy (talk) 14:43, 10 May 2018 (MDT)
Technically speaking, I am a dm and I always bounce ideas off of others for the validity and balance of my items, classes, and races. It also helps create better things when I bounce ideas —The preceding unsigned comment was added by Phantom Wolf (talkcontribs) . Please sign your posts.

Encounter Table[edit]

Would it be possible to get the encounter table finished asap? I kind of would appreciate seeing that thing posted up next if it is possible. Also, thanks for finishing the Archer Archetype, that really helps me with Linkle :D --DalkonCledwin (talk) 16:29, 4 August 2018 (MDT)

EpicBoss99 created the archer archetype, so he gets basically all the credit there.
I wasn't planning to make finished encounter tables until after the bestiary was finished. There are still a hundred—maybe more—creatures I planned to add at some point. - Guy 06:38, 6 May 2019 (MDT)
I'm working on it for now. Please be patient (: 109.99.107.35 05:08, 22 April 2021 (MDT)

We need to finish this[edit]

This could easily be a 5 star campaign setting. As far as I can tell, the only things that need to be worked on is the locations and some setting specific stuff. I’ll go ahead and work on the locations, but they will be based off of how they are portrayed it BOTW, because thats pretty much the only Zelda game I’ve Really played. PickleJarPete (talk) 12:48, 13 January 2019

(Unnamed header 3)[edit]

I took a look deep into that campaign, it's very impressing and interesting. I would like to help about that, but i'm pretty intimidate about how that wiki work to admit. Except if the team of that hyrule campaign have somewhere to brainstorming. However to be gentle, I would give something about a class. In universe of Zelda, there is some kind of power through the art, yes something more for bard, cleric and warlock class. I should call it the Artist. There is sound weird, but if we think a single time, there have much speciality. First of all, a classic, the music. From all games, the music is used as a special magic. There is a second, the mask one. If we see in majora, for some folks, the masks have a huge powers to use. (There is a game with clothes to) Another one, the paint. In the between world, the power of art painting can make such powerful magic. And Tingle thing... it can be an artist self. If we look more deeper, I'm sure we could find more than 3 kind of bard thing power. Also a thing about class make me struggle, the Darknut. Technicly it's a race one, and the subclass would be knight. However, I understand the fact of darknut armor.- Leonizard (talk) 22:20, 14 March 2019 (EDT)

I'm glad you found it impressive. Feel free to help if you'd like. Allow me to separately address the two points you've brought up. - Guy 07:11, 6 May 2019 (MDT)
Artist Class
I'm not sure I follow you about making an artist or artist-type class. Masks are already included as magic items. The paint-esque powers used by Yuga are already spells (and even ravio's bracelet exists), and Yuga himself fits well into the researcher class. That said, there is some unfinished work for a "bard" subclass for opportunist. Admittedly music is not as huge a part of this content as it should be, considering the prominence of magical songs in some of the more prominent Zelda titles.
Even with canon examples of magical spells, most of them don't transition well into D&D abilities. Most of the ocarina songs in OoT/MM are tied to very specific locations, only serve niche story purposes, or have other issues. They could serve as blessings or marks of prestige, but not as class features. I don't trust in my ability to make a proper class based solely on Zelda songs or artistry—even just a subclass has proved difficult—but someone else could always try. - Guy 07:11, 6 May 2019 (MDT)

I created an Opportunist Subclass called "Instrumentalist" it focuses on inspiring without the use of magic or magical instruments. I think that the magical instruments might be better used as artifacts for the GM to include in their campaign rather than abilities for players to choose or not choose to be in the game. I mean, we don't have a "master-sword" class, so why would we have a "wind waker" class? I think this class kind of plays a bit more like a Warlord than 5e bard, but it uses 5e inspiration mechanics and features from various bard subclasses. It could definitely use some feedback and I am open to instrumentalists being edited and receiving feedback. I worry that the scope may be a little narrow given that it focuses on just instruments and neglects singing and other artistic expressions. I am also open to revisions to the Instrumentalist Talents. I had a power/wisdom/courage thing lined up, and edits are open so long as they keep the spirit of power being used to increase martial effectiveness, courage should encourage risk-taking, and wisdom should be versatile and simple. I would also be open to additional/different talents.

Darknuts
Regarding darknuts... I believe you are suggesting it should be a race? While there is room to interpret darknuts as a race, I think a class or subclass is a more fitting representation of darknuts in D&D. As far as I know, the primary evidence which suggests darknuts are their entirely separate race is when they are unmasked in The Wind Waker, wherein their faces resemble anthropomorphic dogs. Many moblins from older games had dog-like faces. Moblins from the first two games arguably resemble tWW's darknuts than they do BotW's moblins, even. Wind Waker darknuts just seem like lawful moblins to me.
If you look at other darknuts in other games, especially the lightly armored ones in Twilight Princess, it seems pretty clear they do not have the same dog-like faces underneath their headgear. I think it's reasonable to assume they are not all the same dog-like race or subrace.
All darknuts from all games share only a few traits for sure: the category of armor they wear and their relative expertise in martial combat, and little else. To me that sounds much more like a class/subclass than a race/subrace. - Guy 07:11, 6 May 2019 (MDT)
Well, you understood pretty well. I wanted to mean a bard class, because as you can see. Masks in majora mask and the songs in any games are pretty important. Exemple to twilight princess or skyward sword, some circus are pretty tough thing where need much of skills. However, it's only to say that fact exist.
For the Darknut, you are right there is only on toon link where we can see they are dog-like. It's very very rare models we can see moblin as dog-like, but I admit it's exist from a little research. However, so most of them are pig. It's a very hard stuffs. It's just the armor of Darknut is a secret from a kind where they are very heavy and resisting.
To sum
this is your interpretation as you are the creator. However, if you really wish me and others would give all help. Maybe it could be good to use a different system to share and adapt the information and ideas, maybe a server discord. That should be pretty more usefull than use a system editor text to communicate. However, I didn't find any spots to share that to help. - Leonizard (talk) 20:28, 11 June 2019 (EDT)
I have some difficulty understanding what you write.
D&D Wiki already has its own Discord server. I don't think this campaign setting warrants one of its own. I don't want to go out of my way trying to convince anyone to "give all help," either. - Guy 06:48, 12 June 2019 (MDT)

Running a game...[edit]

Am GMing a game using this setting, and would like to show my appreciation to the makers. If there's anything I can do to help flesh it out, please ask. ZeroHarpuia (talk) 18:17, 26 April 2019 (MDT)

I'm glad you like it. Feel free to make or suggest improvements anywhere you feel they are warranted. - Guy 06:38, 6 May 2019 (MDT)
I'll be glad to. I'm mostly interested in assisting in filling out the bestiary. If there's any guidelines or vetting process you would like me to follow, please ask. Running the campaign in a primarily BotW Hyrule, so I've had to make Moldugas and Guardians among others. ZeroHarpuia (talk) 02:32, 30 May 2019 (MDT)

Fleshing Out the Wiki[edit]

Hey, I've been following this campaign setting for a few years and really enjoy the content already available. I am a huge fan of the Legend of Zelda series and an avid D&D Game Master. I was wondering if it was alright for me to step in and start fleshing out parts of the campaign setting (such as the Bestiary, Traps, Treasures, etc.) I'd really love to see this campaign setting in a completed state. Let me know if there is anything at all I can do to help. If you have any submission guidelines for me to follow, that'd be great as well.

--Silverman123 (talk) 23:07, 5 May 2019 (MDT)

Of course, feel free. I see you've already started adding some.
No one has ever asked about submission guidelines for this setting specifically. Quality is ideal, of course. Images are preferred, so I'm glad the creatures you've added include them. When using images from a site like Zelda Wiki, however, I'd suggest uploading the images to an external image sharing site like Imgur. Zelda Wiki changes their image urls surprisingly often. Consequently, dozens of images in this setting are currently broken because they still use an outdated Zelda Wiki url. - Guy 06:38, 6 May 2019 (MDT)
Gotcha, I'll see about uploading the images to Imgur. I might also scour the wiki for broken images and do the same for them. --Silverman123 (talk) 07:01, 6 May 2019 (MDT)
That would be awesome of you. I find fixing the broken images to be more tedious than any other part of this, so any help there would be most appreciated. - Guy 07:11, 6 May 2019 (MDT)

Campaign going Strong[edit]

I just realized I've never actually posted anything here, but... I've been running a game using this setting for my group and streaming on twitch for... over a year now? XD You can watch our sessions here!

We've made some comments here and there about the system, and I've used some homebrew monsters others over on Reddit have made to add variety, but most of it has come from this setting page, so thank you very much for all the hard work!

~Hikaru--2001:56A:F0E3:8600:84AE:CBEE:B37E:C3F1 21:17, 13 November 2019 (MST)

Thank you for posting this! It's really nice for me to know someone is using (and hopefully enjoying) some of this content.
I've listened to some of the first video, and look forward to hearing the rest when I can. If you have any criticisms or suggestions in mind, please don't hesitate to share them. - Guy 06:18, 14 November 2019 (MST)

Converting to traditional 5e?[edit]

The ideas behind the magical classes (Researcher, Sage, and Scion) are rather interesting, able to separate themselves enough from traditional classes. I'd like to use these for a more traditional campaign that doesn't use things like MP, however, so may I make Variant pages that have these classes in a more "traditional" format? Nona (talk)

Of course, go right ahead. There's no need to ask first, but the courtesy is nice. - Guy 20:31, 17 January 2020 (MST)

I'm Tired[edit]

For a long time I've been tired of trying to make this work on D&D Wiki; of having random strangers changing stuff I've written; of having to explain and justify in detail decisions I make; of people dismissing this content entirely just because it's hosted here; of needing to 'keep watch' for vandalism and arbitrary edits; and so many other things.

I'm still going to contribute to D&D Wiki, and I'm still going to work on Hyrule content in private, but the two will no longer overlap. I'm washing my hands of this Hyrule campaign setting. Do with it what you like and I'll try not to intervene. - Guy 17:29, 22 January 2020 (MST)

If I could delete this entire setting from D&D Wiki, or undo ever creating it in the first place, I would. - Guy 08:49, 21 July 2020 (MDT)
Still would if I could. - Guy 02:13, 20 December 2023 (MST)

Starting a new campaign[edit]

Hi, just made a wiki account so I can post this, just wanna say thanks for the work you've put into this. I'm about to start a new campaign using this setting and I appreciate the amount of work you've put into making this work! I know you're not working on this anymore so you probably don't even check these but I still thought I'd show my appreciation for the work you put into this. - Dragonrino 15:38, 02 June 2020 (BST)

Inspiration for my Zelda-5e Conversion[edit]

Hello! I just wanted to express my deepest gratitude for your work on this campaign setting for so long, Guy. I've been following it's development for a while, and even DMed a one shot using it. I recently took on a project to convert the Legend of Zelda to Dnd 5e for a different power scale than I could find any other homebrew for. Throughout the process, this setting has been a great inspiration for my work. If you see this, thank you for maintaining it on the wiki for so long and for allowing amateur homebrewers like me to see it! If it's alright with you, could I acknowledge you in the project as one of my sources of inspiration? I have an "Acknowledgements and Thanks" section. Thanks again for your work! --Dreeges (talk) 11:13, 26 August 2020 (MDT)

New subclass + editing the header[edit]

Hey there! I'm new to the wiki, but I've been playing in a campaign that uses this supplement. It's been a lot of fun and I decided to give making an Opportunist subclass (the Picaroon) a go. Hopefully it's alright. I was just wondering: how do you add new (sub)classes to the "Campaign Setting Information" section? I'm not sure how to get to the header's page to edit it. I know I've seen new content added to it before. Is that supposed to be an automatic process or...? --Pierrot (talk) 07:37, 28 February 2021 (MST)

As far as I understand, the header is a seperate page all on it's own, which is then called on by another page by whatever tag does it. Not sure where it is but you can probably find it. Remember to sign your posts. --SwankyPants (talk) 08:49, 28 February 2021 (MST)
Found it! Thanks for the help. And my bad, I'll make sure to sign them from now on. --Pierrot (talk) 10:15, 28 February 2021 (MST)

Messing with other people's classes needs to stop[edit]

Hello everyone. None of you know me but I've been DMing a Zelda 5e-system game for about a year. As of today I'm casting a vote with my group to move to the standard 5e set, completely dropping this supplement and the reason is in the title.

It is impossible to run a game when certain individuals, specifically Lycanskull, keep making changes to established classes and feats that they had no hand in creating and balancing. I am all for adding new classes and all but the classes as a whole don't need outside interference from people who have no business changing them. Other people are using these classes. Edits from the creator are appreciated. Mass changes to classes by random people are not.

This is a wake-up call for someone who needs to hear it. Lycanskull I don't care who you think you are but if you didn't make the class or feature quit messing with it. I've gone above beyond and made home game rebalances privately within my own game just to fix what you've broken and I'm tired of doing it. Because of you I'm about to drop this system. You need to stick to what you've made and stop "fixing" other people's stuff. --ViniVidiVicci (talk)

This is a wiki. People can and will edit things. You can see past edits in the history section if you do not like the current version. --Lavie (talk) 14:58, 25 August 2021 (MDT)
Removing an entire subclass just so you can copy and paste it under your own class isn't editing. It's vandalism. I don't think Lycanskull would appreciate it if I decided on a whim that Hunter's Trickster could make a cool Opportunist or that Shifter was a better fit for Scion. Or is what you want a site filled with constant edit wars and impromptu overhauls of finished and functional work? Cause that's where this mindset leads. The only way a place like this functions is if people recognize and respect the efforts and creations of others. I feel bad for Guy knowing that this is the way his supplement's being treated. --Pierrot (talk) 15:36, 25 August 2021 (MDT)
They believed it would fit better and balance the number of fighter subclasses, and that is a valid reason to edit things. It is not vandalism. Also, homebrew is never truly finished. Ever. --Lavie (talk) 15:43, 25 August 2021 (MDT)
It doesn't fit better. It was literally made for Fighter. Its mechanics were designed around Fighter's mechanics. That doesn't just change just because someone can't fathom a world where someone other than the diet Rangers practices archery. And for that matter, they wouldn't have to "balance the number of fighter subclasses" if they hadn't created that problem by adding in Sword Savage. --Pierrot (talk) 16:05, 25 August 2021 (MDT)
I'm saddened to know someone was using this content and may no longer do so because of this issue. I haven't seen all the changes Lycanskull has made, but I've seen enough to know that I wish they would have left this setting alone. At least the history tab is still there, I guess.
"Constant edit wars and impromptu overhauls of finished and functional work"—and other problems highlighted here—are among the reasons I'm not very active on D&D Wiki these days. - Guy 17:25, 29 August 2021 (MDT)
Thank you Guy. We've been playing since March of last year so I'm aware you made everything and it's pretty sad to see everyone want to put their fingers all over it. For what it's worth I found your initial works overall fun and balanced and chose to go with your supplement because it was so different from normal DnD 5e classes that it would make people think outside the box for their characters and come up with something fresh. We had fun and I'd like to thank you for that, it's just the constant re-tweaking has been a headache. I had to be constantly checking the History tab to see if someone snuck a change in because when my players try to take anything for their class or reference an ability from the source I never knew if it had changed or not, y'know? And if it did it wasn't easy to tell a group of people "Only use version 2.36.41 from August 2020", I had to keep a running house rules doc to clarify what was/wasn't allowed. --ViniVidiVicci (talk)

Lycanskull's thoughts (which they put on my talk page for no reason) The idea with the transition of Archer over to Hunter is both because Archer fits better as a Hunter class, as it is SEVERLY underpowered as a Fighter subclass (Style Sync Gives it a little bit of a power boost, and it doesn't lose anything substantial from transitioning over to Hunter), but also allows the Sword Savage subclass to exist as a Fighter Subclass, as it doesn't fit anywhere else. Can you elaborate as to why you feel it has to be a Fighter subclass? Lycanskull (talk) 12:27, 1 September 2021 (MDT) --Lavie (talk) 05:58, 1 September 2021 (MDT)

Hello there!![edit]

Hi, My name is Pale Rider, for over a year I have been using this wonderful Dnd Wiki to fule my massive Dnd campaign Zelda: Swords Across Time. It saddens me to see that people are messing with things they shouldn't. I would like to use and continue to make my campaign based off your Information @guy, but fear someday it will be gone. would it be alright with all members involved if I made a Dnd Hyrule 5e Discord with all the information you have provided here? Naturally, I would invite those who wish to join the discord to the page and give key members their due place.

best regards

  Angel of Death Pale#7321  (discord)
Well, I've only got good news for you.
  1. If you like the older versions of content, you can just check the history tab and take those versions instead.
  2. None of it's gonna be deleted or anything, so it's sticking around for a long time.
  3. None of the information under this setting is under copyright, so you can put it just about anywhere for free.
Good luck with that discord server! --SwankyPants (talk) 06:23, 2 December 2021 (MST)
Keep in mind that the license GNU Free Documentation License 1.3 needs to be included, as well as all the major contributors for each page. --Green Dragon (talk) 09:10, 4 December 2021 (MST)

Not that anyone needs my permission, but make whatever Discord you want and copy whatever you want. I do not claim any ownership over any part of this setting, nor do I endorse any part of it.
It's polite of you to ask to copy it, though; most people don't. For what it's worth I appreciate that.- Guy 13:42, 9 January 2022 (MST)

Working on this setting[edit]

Heyo, so I've been looking at and using these rules, creatures, items, spells, etc. for many of my own games which I have run. I recently created an account to help further this setting and work on fleshing it out, so hopefully I don't get in anyone's way. I do have good experience editing wikis (from Wikia and Wikipedia), so that should help me out. If there's any help I can offer to anyone, just say the word. --IlliterateAuthor (talk) 19:25, 3 January 2022 (MST)

Reminder[edit]

Please make sure the races, places, and other things added to this are properly linked to the main page of the setting, I managed to rickshaw some of the races back into place so they link but someone may have to place them better so they go to the exotic races page instead of the new pages I made. --FixYourNamesAndRedirects (talk) 02:10, 15 March 2022 (MDT)

Essentials that need to be worked on[edit]

Currently, the Maiamai and Cobbles need their own races filled out, or just removed from the setting in general unless it can be made.

Some location details must be lengthened/created as well. Though I recommend the removal of 'Southern Hyrule' as the only important bit of info comes from Minish Cap and it's basically a footnote.--FixYourNamesAndRedirects (talk) 07:52, 16 March 2022 (MDT)

Hey, I'm new on this site but I decided to give making the Cobble race a try. Feel free to change it around if anyone has any ideas for it. --NatOrPie (talk) 12:57, 31 March 2023 (MDT)

Raids[edit]

It seems as though certain pages are under fire from raiders. Stay vigilant, and be sure to rollback any large deletions!

Some subclass links in the header are incorrect[edit]

As the title says. I've tried looking around for the header page to edit it myself but after like 90 minutes I have given up. If someone can point me to the location of the page I can fix it else these are the subclass links needed fixed: all of them in Scion and the Occultist — VoidWalkerz

Fixed. The page you were looking for is Template:Hyrule Header. SirSprinkles (talk) 02:02, 1 August 2023 (MDT)

Printing all this??[edit]

Does anyone here know how I might collect all this together to then send it to print? Thnx! —The preceding unsigned comment was added by Raistlin69 (talkcontribs) . Please sign your posts.

Deletion Request(s)[edit]

For how much of this am I still considered the "sole significant contributor"?
Do you think if I make {{delete}} requests on only those pages they would actually be fulfilled? - Guy 20:42, 29 March 2024 (MDT)

Then again, most of the pages I'd most want to delete I am not the sole significant contributor of. ¯\_(ツ)_/¯ I would still stand by most of the creature pages. Spells and items are a mixed bag that was never completed. Races and "meta" pages could definitely could be improved.
I think most severely the class pages I created were not up to my current standards, but their current iterations on dandwiki are so far removed from what I made or would have in mind that it feels moot.
And if I remade any of this content elsewhere, or as a PDF, dandwiki's rules would forbid me from sharing that outside of my userspace. :^) - Guy 23:22, 29 March 2024 (MDT)
I very much enjoy the content of this wiki and would greatly prefer rebalancing/remastering over deletion. —The preceding unsigned comment was added by NeonRevelation (talkcontribs) . Please sign your posts.
Well. I respect that you enjoy it, even if I personally am quite frustrated with the state of things here. I regret much of what I've done and what I haven't done with this project. For what it's worth I won't request deletions, at least. - Guy 19:59, 30 March 2024 (MDT)
Well, we can always do more that hasn't been done and edit the things you don't enjoy. I have tried chipping away at the list of monsters that never got made and added a bard-like subclass to opportunist. If you would give me like a top 5 things you would want to change, maybe I could take a crack at it?
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