Race Name |
LA |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
Alamanti |
+10
|
Humanoid
|
+2 Str, +4 Dex, +2 Con, +8 Int, +6 Wis, +6 Cha
|
Medium
|
Any
|
Beautiful, tall humanoids with peachy skin and white hair. Beacons of goodness.
|
Alteaevantae |
|
|
|
|
|
|
Andinuemusu |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-Based on the tales of eternia race.->
|
Angel, Tirr |
+3
|
Outsider (Good)
|
Dependent on whether Angel or Archon Sub-species
|
Medium
|
Cleric, Paladin
|
From a plane of celestials from just beyond the world of Tirr's material plane, these righteous individuals dedicate themselves to the protection of good and the pursuit of all evil.
|
Angels, Raven |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Ash Cats |
3
|
Monstrous Humanoid (Extraplanar, Fire)
|
-3 Str, +2 Dex, +4 Cha
|
Medium
|
Ranger
|
Fire element Catfolk
|
Ashlang |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Astral Elves |
3
|
Humanoid (Astral Elf)
|
+4 to intelligence, -4 to constitution, + 2 to wisdom
|
Medium
|
Any magic class
|
Extremely magically inclined elves from the astral planes.
|
Bahsk |
3
|
Outsider Shapechanger
|
-2 Strength, +2 Wisdom, +4 Charisma
|
Medium
|
Cleric
|
A new and unusual shapeshifter race that socializes with everyone and tries their best to help others out in any way they can.
|
Bean Síthe |
3
|
Fey
|
+2 Wisdom, −2 Constitution, −2 Strength
|
Medium
|
Bard
|
Bean Síthe ([bʲanˠˈʃiːhə], pronounced Bansheehə; Singular: Bean Sí, pronounced Banshee) are a Fey race of mourners, whose cry is said to herald death.
|
Blackscale Lizardfolk |
|
|
|
|
|
|
Cherufe |
3
|
Monstrous Humanoid (Fire)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
Marrow Priest
|
The Cherufe are a race of fiery humanoids that usually live near volcanoes, geysers, and other geological hotspots. They are a violent and warlike race, with a culture that quickly weeds out the soft among them.
|
Cheshire |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Child of Valarian |
4
|
Fey
|
+2 Str, +6 Dex, +4 Con, +2 Int, +6 Wis, +10 Cha
|
Medium
|
Druid
|
Children of Valarian are those born of a Unicorn and Nymph. The two might have forged a bond while protecting the same forest or maybe they were participating in one of Ehlonna's rituals, but the child is always loved. Both parents sacrificing whatever was necessary.
|
Chiropteran Queen |
3
|
Humanoid (Chiropteran)
|
+2 Str, +2 Dex, +2 Con
|
Medium
|
Any
|
|
Denizen of Chaos |
+0
|
Outsider (Native)
|
+10 to Str, −2 Dex, −4 Cha
|
Medium
|
Barbarian
|
The deamons of fleetingness and uncontrollability descend upon reality.
|
Dirches |
+3
|
Humanoid (Demonic)
|
+4 Str, −4 Con, +4 Int,+4 Cha
|
Medium
|
Rogue (Beguiler if avalible)
|
?
|
Dragoon, Variant |
+3
|
Humanoid: Dragonblood
|
+8 to str; +2 to con, int and cha
|
Medium
|
fighter
|
looks like half-dragon or dragonborn
|
Elves, Fey |
3
|
Fey (Elf)
|
+2 Str, +3 Cha
|
Small
|
Warlock
|
The mystical fey elves are the rarest of all elves, being closer to the faeries than other elves they retain most fey abilities. They stand 4' to 5' tall.
|
Fae |
3
|
|
-4 Str, +10 Dex, +6 Cha
|
Tiny
|
Ranger
|
Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
|
Fairies |
3
|
Fey
|
-2 Str, +2 Dex, -2 Con, +2 Cha
|
Medium
|
Any
|
A Fey creature, "cousin" to the Dryad and Nymph.
|
Favored of Lolth |
+3
|
Humanoid (Elf, Shapechanger)
|
+4 Str, +2 Dex, −2 Con, +2 Wis +2 Cha
|
Large
|
Cleric
|
Sometimes, Lolth likes to warp the spawn of her chosen people. These are the blessed or unfortunate results, depending on your viewpoint.
|
Fiendish Laborer |
3
|
Outsider (Devil, Extraplanar, Evil, Lawful)
|
-4 Strength, +2 Dexterity, +4 Intelligence, +2 Wisdom
|
Medium
|
Rogue
|
Devils hate doing things that they can just make someone else do, the Fiendish Laborer is the first choice for skilled laborer.
|
Gottians, High |
3
|
Humanoid (Insectoid)
|
+2 Strength, +4 Constitution, -6 Dexterity, +2 Charisma
|
Large
|
Any
|
These are the High Specie of the Gottian insectoid race. They live at the top of the city and almost never leave it. These are all males.
|
Half-Bear-Polar |
+3
|
Monstrous Humanoid (Ursine)
|
+8 Str, +6 Con, −2 Int and Cha
|
Large
|
Psychic Warrior
|
A humanoid Polar Bear hailing from cold northern lands. Fierce warriors of the tundra.
|
Half-Giant (Non-psionic) |
1
|
Giant
|
+4 Str, +2 Con, -2 Dex
|
Medium
|
Barbarian
|
Half-giants are the result of one of the races of true giants breeding with a humanoid race, usually a human.
|
Half-Xill |
+3
|
Medium Outsider
|
+4 Dex, +2 Con, -2 Cha
|
Medium
|
Barbarian
|
quasi-reptillian extraplanar spawn
|
Human, Survivor |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Hydrafolk |
+3
|
Monstrous Humanoid
|
+4 Strength, +4 Constitution, -4 Intelligence, -2 Charisma
|
Large
|
Fighter or Hydratae Paragon
|
A subspecies of the marvelous sea Hydras known today, the Hydrafolk are more 'human' both physically and mentally.
|
Infernous |
+3
|
Humanoid (Fire)
|
+6 Str, +3 Dex, -2 Int, -2 Cha
|
Medium
|
Warlock for Females, Sith for Male
|
6 feet tall beasts with flaming manes for hair and scorched brown skin.
|
Jachyrine |
3
|
Monstrous Humanoid
|
+4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −2 Wisdom, −2 Charisma
|
Medium
|
Any Non−Magical
|
Vicious tribal beasts that appear humanoid in shape, but with the very distinct fur and features of a jackal.
|
Keils |
+3
|
Outsider (Water, Evil, Extraplanar)
|
+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -6 Strength.
|
Small
|
Wizard
|
Keils are a race of squid-like creature that floats in the boundaries between planes. They usually "steal" hosts from other planes to use them as bodies and be able to explore the planes themselves.
|
Kittelars |
3
|
Humanoid (Feline)
|
+2 Dex, +2 Cha, −2 Wis, −2 Con
|
Medium
|
Any Oriental Class
|
A cat-like race that lives within their own society.
|
Lizard/Wolf Geist (3.5e race template) |
+3
|
humanoid
|
lizard(Male): +2 strength, dexterity, constitution, and natural AC bonus. -1 intelligence and wisdom. Lizard(Female): +1 strength, constitution, and natural AC bonus. +3 dexterity. Wolf(Male): +3 strength, dexterity, constitution, and natural AC bonus. -2 on intelligence and wisdom. Wolf(Female): +2 strength, constitution, natural AC bonus. +4 dexterity. -1 intelligence and wisdom
|
Size: medium
|
Brawler
|
strong, fast, hearty, and mean. A Geist is not someone you want to run into.
|
Masquerador |
-+3
|
Outsider and (Native, Demon)
|
+2 Dexterity, +4 Constitution, +4 Wisdom, +4 Charisma
|
Size: Medium.
|
Any ranged classes.
|
Demon race that masquerade as Vampires to fool others, and functions as a Grim Reaper.
|
Mind Flayers, Psionic, MoFS |
+1
|
Aberration (Psionic)
|
−2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha
|
Medium
|
Psion
|
Otherwise known as psi-lithids, these creatures are amazingly intelligent.
|
Mithral Mechanoid |
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Necrorm |
+3
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
Umbra Praecantator
|
The Necrorm ar an ancient and forgotten race. They are rarely even spoke of anymore, for they are only in ancient texts. They are a parasitic serpentine creature, that live inside a host body and take complete control, though the rare individual may be able to fight it off.
|
Nymphs |
+3
|
Nymphs of the Tree have the fey subtype
|
+4 Dexterity, +4 charisma, +2 Wisdom
|
Medium
|
Sorcerer
|
Not quite elves, Not quite nature spirits, the female Nymphs of the Tree are beautiful and agile, with powerful nature magic.
|
Oni |
|
|
|
|
|
|
Oryxians |
|
|
|
|
|
|
Psionic Pixie |
3
|
|
-4 Str, +10 Dex, +6 Cha
|
Tiny
|
Ranger
|
Rework of the SRD Pixie. Changes to Special Abilities bring the flavor more inline with folklore. LA has been reduced by 1 due to lowering of ability adjustments and loss of arrow special ability.
|
Quarterlings |
+3
|
Humanoid (Halfling)
|
−4 Strength, +4 Dexterity, −2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charsima
|
Tiny
|
Wizard
|
An extremely short subrace of halflings with four arms.
|
Ravenfolks |
3
|
Monstrous Humanoid
|
-2 Str, +2 Dex, +6 Int
|
Medium
|
Psion
|
An very advanced bird-like humanoids.
|
Rå |
|
|
|
|
|
|
Saiyans, Earthling |
+3
|
Monstrous Humanoid (Monkey)
|
+4 Strength, +4 Constitution, +4 Dexterity, -2 Intelligence, -2 Wisdom, -2 Charisma
|
Medium
|
Barbarian
|
Earthling Saiyans are indistinguishable from Earthling Humans, as the last of the pure Saiyans died out years ago.
|
Scorpidine |
+3
|
Monstrous Humanoid
|
+4 Strength, +6 Dexterity, +2 Constitution, +4 Intelligence, +2 Wisdom, +6 Charisma
|
Medium
|
Ranger
|
Humanoids with scorpion features
|
Shokan |
3
|
Giant
|
+6 Str, +4 Con, -2 Dex, -2 Int, -4 Cha
|
Large
|
Monk
|
4 armed warrior with great strength know for their skills in unarmed combat
|
Sledged's Ogrillons |
|
Giant (Orc)
|
+8 Str, +2 Con, −2 Int, −2 Wis, −2 Cha
|
Medium
|
Barbarian
|
Half-ogre/Half-orc
|
Soul Bound |
1 or 3
|
Outsider (Native)
|
+4 Dex, +4 Int, -2 Wis
|
Medium
|
Binder
|
Planetouched humanoids with fiendish ancestors
|
Sphynx |
3
|
Monstrous Humanoid (Feline)
|
+10 Dexterity, -4 Strength, +4 Intelligence
|
Medium
|
Fighter
|
Sphynx are illusive and mythological creatures, and according to some religious views, border the existence of being a demi-god
|
Spirit Being, Cat Variant |
3
|
Animal, Outsider
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Tiny
|
SRD:Wizard
|
Spirit Cats are jovial, fun creatures with a bit of a mischievous side.
|
Sweetlings |
|
|
|
|
|
|
Terrapin |
3
|
Monstrous Humanoid, Water, Stone
|
+1 Strength, −1 Dexterity, +1 Constitution, −1 Wisdom, +1 Charisma
|
Large
|
Druid, Bard
|
The Terra'pin are the slow but sturdy race that guard the very pillar that gives them their name: "Terra's Pin", the mythical pillar of the Plane of Earth, and the sister pillar to the "Atlas Pin", which is located in the Plane of Water, located opposite of Atlas in the planar sphere. Together, the two pillars provide a structural integrity between all the central planes, including the elemental planes, the material, ethereal, and shadow planes.
|
Thoradorian |
|
|
|
|
|
|
Time Lord |
3
|
Humanoid
|
+4 Int, -2 Wis, +2 Con
|
Medium
|
See Race: Chronarch: (3.5 Time-Lord)
|
A Time Lord is from the planet Gallifrey (Or the Demi-plane Gallifrey, or etc)
|
Trollkin |
|
|
|
|
|
|
Trolls, Albion |
|
|
|
|
|
|
Tuatha De Dannan |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Unicorns, Variant |
Variable
|
Magical Beast
|
Variable
|
Variable
|
Druid
|
These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
|
Voidlings |
3
|
Outsider (Shadow, Extraplanar)
|
+6 Dexterity, +4 Intelligence, −2 Strength, −−4 Charisma
|
Medium
|
Rogue or Illusionist
|
The Voidlings are a race of dark creatures born in the Void, where darkness and evil reigns supreme.
|
Wood Wanderers |
+3
|
Humanoid (Human)
|
+6 Int, +6 Cha
|
Medium
|
Bard
|
Possibly the most peaceful and altruistic variety of human that ever existed.
|
Xeen |
|
|
|
|
|
|
Yousts |
+0
|
plant
|
+4 STR +2Int +2 Wis -4Dex -2Cha
|
Large
|
Fighter
|
Bear looking plant
|
Zynevlin |
0
|
Humanoid
|
+4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma
|
Medium
|
Rogue
|
A fox eared and tailed humanoid, with patches of fur all over their body, generally on the chest, back, arms, and legs. Varying from black, brown, red, silver, and white.
|