Alamanti (3.5e Race)
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Alamanti
“ | A group of weary adventurers slowly descended down the rocky slope of the mountain. The mage, and drunkard, gasped and pointed out to a plateau in in the distance as he dropped his flask. Two hundred yards away, a patrol of mindflayers waged battle with a group of human-like figures. Expressions of horror and sorrow clung to the adventurers' faces, for rarely do those who fight mindflayers live to tell the tale. The drunken mage cringed and suggested they leave before the "brain suckers" noticed them, but the noble knight among them told the mage to clear his dull eyes and look again. Right before their eyes, one of the figures, a beautiful woman, tore a mindflayer apart with her hands. Next to her, another mindflayer fell to the ground as one of the strange people bashed him mightily with a staff. Within minutes, every mindflayer laid dead on the ground. The adventures stood dumbstruck by these strange people, whispering to each other about what had just unfolded. The beautiful woman, hands stained from her fight, smiled at the adventurers as she and her brethren flew up into the air and out of sight. | ” |
—Tristan McGuffin, traveling minstrel, a late evening at the Shimmering Swan Inn. |
These people are the alamanti, the final defense against in the world against mindflayers. Alamanti equal mindflayers both physically and mentally, proving themselves as hard-wrought champions of goodness.
Personality
Alamanti are warm-hearted, gentle, loving and friendly. They give aide to those down on their luck in the world, and always treat others with dignity and respect. However, they are very serious about their worldly mission, and when they find evil, they do not hesitate to either destroy it or try to convert it to the ranks of goodness. Their persuasive charm and social skills work wonders against those who haven't committed themselves to evil. Because of their great power, they tend to be confident in their skills, if not occasionally arrogant. Whatever their demeanor, their intentions are always good at heart.
Physical Description
Alamanti are as near perfection as any mortal race may hope to achieve, both in appearance and constitution. Alamanti are beautiful, standing tall, proud and erect. Their soft, peach colored skin and well toned bodies present themselves as pinnacles of physical attraction to humans. Though, they typically make humans look weak in comparison, as they stand between 6' 6" and 7' tall. Gleaming white hair gently flows about their heads, and the color of their eyes changes and flows constantly as if a magical prismatic force compelled them into hypnotic rhythm.
Relations
Alamanti love to help people, but as duty calls to them, they never stay in one place for very long. Many races view them as exemplars of goodness, while others simply confuse them for celestial beings. In any case, they are welcome in civilized lands, but in rough areas, they are often viewed with suspicion, as not everyone wants to either be manipulated and converted to someone else's way of thinking lest be punished by death.
Romantic Behavior
Alamanti society is rather strict, and cultural standards prohibit an alamanti from marrying outside their own race. Rarely will an alamanti settle into a relationship with a member of another race, but alamanti are are known to have short trysts other races. An alamant's great passion for goodness causes them to lust after strangers who impress them with great and holy deeds.
Alignment
Created by a long forgotten entity for the purpose of destroying evil, alamanti are typically Neutral Good, being true exemplars of goodness in a harsh realm, but some also have an inclination toward lawful, as their strict society demands order and obedience.
Lands
Alamanti live in their great city of Althrea. It is protected by many powerful enchantments. One may only enter Althrea if one is invited or if one is seeking help from the Alamanti.
Religion
Alamanti do not worship deities within their society. Alamanti feel that the gods have failed and forgotten them for allowing evil to exist in the world and do harm to the innocent.
Language
Alamanti can speak Alamantite, a secret language carefully guarded from outsiders. When speaking around others, they employ their Tongues ability.
Names
Alamanti call themselves by whatever names they please.
Racial Traits
- +2 Strength, +4 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma: Alamanti are in every way superior to humans, but it is their mental faculties that elevate them so far above most races.
- Humanoid (Alamanti)
- Medium : Alamanti gain no special bonuses or penalties due to size.
- Alamanti base land speed is 30.
- Spell Resistance equal to 11 + class levels.
- Telepathy (Su): Alamanti can communicate telepathically within 100 feet.
- Tongues (Su): Alamanti can speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.
- Powerful Fists: Alamanti gain the Improved Unarmed Strike feat.
- Darkvision 60 feet (Ex)
- +3 Natural Armor
- Resistant: Alamanti gain the feats Iron Will, Lightning Reflexes and Great Fortitude.
- Spell-Like Ability: Once per day—overland flight. Caster level is total character level. The save DC is Charisma-based.
- Automatic Languages: Alamantite and Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any.
- Level Adjustment: +5
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
110 years | +4d6 | +6d6 | +10d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
175 years | 263 years | 350 years | +2d% years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 6' 6" | +1d6 | 150 lb. | × (2d6) lb. |
Female | 6' 6" | +1d6 | 120 lb. | × (2d6) lb. |
Lesser Alamanti Variant Racial Traits
- +2 Intelligence, +2 Wisdom, +2 Charisma: Alamanti are in every way superior to humans, but it is their mental faculties that elevate them so far above most races.
- Humanoid (Alamanti)
- Medium: Alamanti gain no special bonuses or penalties due to size.
- Alamanti base land speed is 30.
- Telepathy (Su): Alamanti can communicate telepathically within 30 feet.
- Well Spoken: Alamanti gain 2 additional bonus languages.
- Darkvision 60 feet (Ex)
- +1 Natural Armor
- Spell-Like Ability: Once per day—fly. Caster level is total character level. The save DC is Charisma-based.
- Automatic Languages: Alamantite and Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Wizard.
- Level Adjustment: +3
- Base Effective Character Level: 4th.
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