Human, Survivor (3.5e Race)

From D&D Wiki
Jump to navigation Jump to search


Survivors[edit]

Survivors (Homo Sapiens Superstes) are a notably hardy human subspecies. They were genetically engineered from ordinary humans, and designed to be able to survive even in very inhospitable environments. Survivors are often found in post-apocalyptic worlds, or remote colonies on very inhospitable planets.

Personality[edit]

Survivors are practical and do what they have to in order to survive. Survivors usually remain calm and collected even under considerable stress, and are decisive in the face of danger.

Physical Description[edit]

Survivors resemble ordinary humans in appearance, but are naturally wiry.

Relations[edit]

Compared to ordinary humans, Survivors tend to be recluse and wary of strangers.

Alignment[edit]

Any. However, due to their practical nature, they tend to adapt Neutral, or even Evil alignments, as holding on to high moral values may reduce their chances of survival.

Lands[edit]

Any. While adapted to and usually found in inhospitable environments, Survivors aren't naive and will relocate to more comfortable environments if the opportunity arises.

Religion[edit]

According to their alignment/tradition. Religiously speaking, Survivors tend to extremes; some are highly devout, while others prefer to focus exclusively on their mundane existence.

Language[edit]

Common.

Names[edit]

Any.

Racial Traits[edit]

  • +4 Strength, +4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, + 2 Charisma.
  • Medium Humanoid (Human): Survivors are a human subspecies adapted to notably harsh conditions. They can survive even in extremely inhospitable environments.
  • Survivor base land speed is 40 feet per round. Also, Survivors have swimming speed 30 feet per round and climbing speed 20 feet per round.
  • Heightened Senses: Survivors possess keen and accurate senses, which make them acutely aware of their surroundings. They have Blindsense out to 30 feet and Scent within 30 feet.
  • Superior Nightvision: Survivors possess incredibly acute night vision; they can see in dim illumination as if it were bright light, and in complete darkness as if it were a dim light.
  • Healing Factor: Survivors heal quicker than ordinary humans. They restore 1 hp per 3 hours of activity, or 1 hp per hour of rest 1 point of ability damage per 3 hours, and 1 point of drained ability per 2 days. Survivors also gain a +4 bonus on Fortitude saves against poisons/diseases.
  • Hardy: Survivors have damage reduction 5/magic and elemental resistance 5.
  • Survival Adept: Survivors gain an additional +4 bonus on Acrobatics, Climb, Craft, Heal, Hide, Listen, Move Silently, Search, Spot, Survival and Swim checks.
  • Human Nature: Survivors are a human subspecies, and gain the usual bonuses of humans (an extra feat at 1st level, 4 extra skill points at 1st level and an extra skill point at each additional level).
  • Automatic Languages: Common. Bonus Languages: Any.
  • Level Adjustment: +3

Vital Statistics[edit]

Table: Survivor Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Survivor Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
45 years 68 years 90 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Survivor Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

Back to Main Page3.5e HomebrewRaces