Konan, Yahiko's Akatsuki (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Konan, Young[edit]

Small humanoid (human), lawful good


Armor Class 15 (Natural Armor)
Hit Points 40 (9d6 + 9)
Speed 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 16 (+3) 11 (+0) 12 (+1)

Saving Throws Dex +5, Int +6
Skills Acrobatics +5, Performance +4, Sleight of Hand +5, Stealth +5
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


Chakra. Konan has 20 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Konan can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Evasion. When Konan is targeted by an effect that allows her to make a Dexterity saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Konan makes 2 attacks with her unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Konan may make 1 additional attack for every additional chakra point spent.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Konan can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Konan becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 14 Investigation check realize that she is transformed. If the creature saw her performing the jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). Konan's movement speed doubles, and her movement does not provoke attacks of opportunity.

Explosive Seal (1+ Chakra). Konan creates an explosive seal on one surface they can touch.

Dance of the Shikigami (5 Chakra). Konan gains the following for 1 minutes or until she dismisses this feature as a bonus action:

  • She may use Shuriken Shadow Clone jutsu once per thrown weapon on each of her turns without spending chakra. If she does not have said jutsu, she gains it while this feature is active.
  • As a bonus action, Konan may disperse herself. While dispersed, she can not take actions, she occupies a 15 foot cube area, she may squeeze through gaps of any size, creatures may occupy her space without any penalties, and any attacks made against her have disadvantage. Konan may reform herself in a unoccupied space as a bonus action.
  • If Konan reforms in another creature's space, she must initiate a grappling check with advantage. On a success, they must succeed a DC 14 Dexterity saving throw or begin suffocating. If they successfully leave this grapple, they are no longer suffocating.
  • Konan gains vulnerability to fire damage and resistance to cold damage.

Paper Chakram (1+ Chakra). Konan creates one weapon out of chakra paper. She must spend a number of chakra points equal to the weapon's maximum damage die roll. She is proficient with weapons she makes and she may choose to add her jutsu casting modifier instead to the damage of these weapons' attack rolls. These weapons disintegrate after 1 minute. Konan may use this jutsu as a bonus action for 2 additional chakra.

REACTIONS

Substitution (3+ Chakra). When Konan is hit by an attack and would take damage, he decreases the damage by 12 (1d10 + 7) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Konan can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Konan_Initial_Akatsuki_OL.png
[Source].

Following their training with Jiraiya, Konan, Yahiko, and Nagato formed a powerful, determined trio of shinobi. Naming themselves the Akatsuki, literally meaning the Dawn, they organized a militia of shinobi orphans during the Third Shinobi World War with the intent to protect the Land of Rain's borders with the Lands of Earth, Wind, and Fire, which were often overstepped, leading to destruction in the crossfire of the great wars. However, worried that the Akatsuki would soon rival the Hidden Rain Village in power, Hanzo the Salamander kidnapped Konan. Meeting with the original three members with a small army of his own Anbu, Hanzo gave an ultimatum: Nagato must kill Yahiko, or he would kill Konan. While Nagato was paralyzed by fear, Yahiko took his own life with the kunai in Nagato's hand. Finally utilizing the Rinnegan's full power, Nagato slaughtered all but Hanzo, who barely escaped with his life. With the rest of their force having been killed while their three strongest were away, the two joined forces with a man who called himself Madara under Nagato's command, becoming a new Akatsuki.



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