Yahiko, Young (Shinobi World Supplement)
From D&D Wiki
Yahiko, Young[edit]
Medium humanoid (human), lawful good Armor Class 15 (Natural Armor)
Saving Throws Dex +5, Int +2 Chakra. Yahiko has 11 chakra points which she can expend. All chakra points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Kunai. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Inspiring Words (1 Chakra). As a bonus action, one creature within 30 feet of Yahiko that can hear him gains a +3 bonus to their attack and damage rolls until the end of their next turn. Leaf Gust (8 Chakra). Yahiko makes an unarmed strike against every creature within 5 ft. Leaf Great Flash (10 Chakra). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: The target moves 30 ft. in a direction of Yahiko's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Yahiko gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If he casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Water Bullet (2+ Chakra). Every creature in a 30 ft. line must make a DC 10 Dexterity saving throw. On a failure, they take 2 (1d4) magical bludgeoning damage. On a success, they take half as much damage. Yahiko may increase this damage by 1 for every additional chakra point spent, and may increase its range 5 ft. for every 2 additional chakra points spend separate from the damage increase. REACTIONSSubstitution (3+ Chakra). When Yahiko is hit by an attack and would take damage, he decreases the damage by 8 (1d10 + 3) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Yahiko can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost. |
A child from the Land of Rain, orphaned during the Second Shinobi World War, Yahiko was forced to scavenge ruins and steal from others to survive. Eventually, he would meet two other survivors, Konan and later Nagato. While at first he was suspicious of the others, they eventually became a trio of friends. However, simply surviving was not enough for the boy, boldly declaring to the others with a combination of genuine belief and humor that he would become a god and put an end to war. They were eventually discovered by the Sannin, who gave them some rations. However, survival would not be enough; to achieve their goal, they would need to be shinobi. While at first Jiraiya was unwilling to teach them violence as a means to end violence, after an attack on the three orphans from a small group of Stone genin and Nagato utilizing the Rinnegan's power, he realized that they may be his students that were prophesized to bring peace or destruction to the entire shinobi world, and taught them ninjutsu for three years. When he left, Konan, Yahiko, and Nagato formed a powerful, determined team of wandering shinobi. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World