Obito (Shinobi World Supplement)
From D&D Wiki
Medium humanoid (Uchiha), neutral good
Chakra. Obito has 38 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion. When Obito is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Ninja Speed. Obito can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Hashirama Regeneration. While Obito has at least 1 hit point, he regains 8 (1d10 + 3) hit points at the beginning of each of hit turns.
Sharingan. Obito benefits from the following:
Multiattack. Obito can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 2) magical bludgeoning damage.
Kunai. Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Obito may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.
Deciding that what Madara had told him was true, that this world is hell and the only way to escape it is through his plan, Obito returned to Madara's cave, and began cooperating in the Eye of the Moon plan to create the Ten-Tails and trap the world in the Infinite Tsukuyomi, donning his distinctive orange mask, along with the identity of Madara. Convincingly manifesting the concept of Madara, he gathered and secretly led the Akatsuki. It wouldn't be until Pain's death that he would receive another substantial boost to his power.