Nagato, Young (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Nagato, Young[edit]

Medium humanoid (Uzumaki), lawful good


Armor Class 14 (Natural Armor)
Hit Points 22 (3d8 + 9)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 14 (+2) 11 (+0) 8 (-1)

Saving Throws Dex +4, Cha +1
Skills Acrobatics +4, Arcana +4, Deception +1, Perception +2
Senses passive Perception 12
Languages Common
Challenge 3 (700 XP)


Chakra. Nagato has 13<--+twice prof--> chakra points which she can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. When Nagato takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Nagato may make 1 additional attack for every additional chakra point spent.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Nagato can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Nagato becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 12 Investigation check realize that she is transformed. If the creature saw her performing the jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). Nagato's movement speed doubles, and her movement does not provoke attacks of opportunity.

Chakra Detection. As a bonus action, Nagato attempts an Arcana check (DC 10 + the target's bonus to Deception) to learn how many spell slots, Ki points, chakra points, and other resources or charges that a creature has. The DC to discover hit points in this manner is 10 + the target's Constitution Modifier.

Gale Palm (5 Chakra). Any effects that would be cleared by a strong wind within a 25 ft. line is cleared. Alternatively, Nagato doubles a creature's jump distance, and allows them to jump a single time as part of his action until the end of his turn. Alternatively, as a bonus action, the ranges of any thrown weapons Nagato attacks with are doubled until the end of his turn.

Water Bullet (10 Chakra). Ranged Spell Attack: +4 to hit, range 50 ft. line. Hit: 16 (3d8 + 2) magical bludgeoning and 7 (2d6) cold damage and must make a DC 12 Strength saving throw or be pushed back 10 feet and fall prone.

REACTIONS

Substitution (3+ Chakra). When Nagato is hit by an attack and would take damage, he decreases the damage by 8 (1d10 + 3) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Nagato can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Child_Nagato.PNG
[Source].

A child from the Land of Rain during the Second Shinobi World War, Nagato spent almost all of his early life indoors to escape the Second Shinobi World War that was ravaging his nation. However, when a pair of Leaf chunin raided his house for supplies believing it to be abandoned, his parents attacked them, telling Nagato to escape, though he was paralyzed by shock. Watching his parents be killed before his eyes, he awakened a power only rumored to exist; the Rinnegan. Burying the four corpses, he wandered his war-torn land, barely avoiding starvation. When he collapsed, he was surprised when two other orphans rushed to his aid, introducing themselves as Konan and Yahiko. Surviving as a trio of friends, they were eventually discovered by the Sannin, who gave them some rations. However, Nagato, who had also convinced Yahiko of his goal, wished to gain the power to end war, and for that he would need to be a shinobi. While at first Jiraiya was unwilling to teach them violence as a means to end violence, an attack on the three orphans from a small group of Stone genin, and Nagato utilizing the Rinnegan's power, he realized that they may be his students that were prophesized to bring peace or destruction to the entire shinobi world, and taught them ninjutsu for three years. When he left, Konan, Yahiko, and Nagato formed a powerful, determined team of wandering shinobi.



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