Nagato, Yahiko's Akatsuki (Shinobi World Supplement)
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Nagato, Yahiko's Akatsuki[edit]
Medium humanoid (Uzumaki), lawful good Armor Class 15 (Natural Armor)
Saving Throws Dex +5, Cha +2 Chakra. Nagato has 25<--+twice prof--> chakra points which she can expend. All chakra points are regained at the end of a long rest. Ninja Speed. Nagato can take the dash, dodge, and disengage actions as a bonus action for 2 chakra points. Endurance. When Nagato is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Chakra Sense. When Nagato takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt. Black Receivers. Additionally, he can make 7 Demonic Statue Chains attacks in a single cast.--> ACTIONSMultiattack. Nagato makes 2 attacks with his unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Kunai (0-3 Chakra). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Nagato may make 1 additional attack for every additional chakra point spent. Basic Ninjutsu Technique (1 Chakra). As a bonus action, Nagato can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round. Transformation (1+ Chakra). Nagato becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 15 Investigation check realize that she is transformed. If the creature saw her performing the jutsu, they automatically succeed. This does not change statistics. Body Flicker (3 Chakra). Nagato's movement speed doubles, and her movement does not provoke attacks of opportunity. Chakra Detection. As a bonus action, Nagato attempts an Arcana check (DC 10 + the target's bonus to Deception) to learn how many spell slots, Ki points, chakra points, and other resources or charges that a creature has. The DC to discover hit points in this manner is 10 + the target's Constitution Modifier. Deva Path: Shinra Tensei (5+ Chakra). Every creature within a 5 ft. radius must succeed a DC 15 Strength saving throw or take 11 (2d6 + 4) force damage and be pushed to the edge of this jutsu's range. For every additional chakra point spent, this jutsu deals an additional 3 (1d6) damage and its range increases by 5 feet. If more than 20 chakra is spent, objects take double damage. Nagato may not use a Deva Path jutsu again until the beginning of his next turn. Banshō Ten'in (2+ Chakra). Any creature of Nagato's choice within a 10 ft. radius must succeed a DC 15 Strength saving throw or be pulled towards him. Nagato can increase this jutsu's range by 5 feet for every additional chakra point spent. Nagato can stop pulling a creature at any range (i.e. stop them 10 feet from him instead of 5 feet). After casting this jutsu, he can not use any Deva Path jutsu again until the beginning of his next turn. Four-Armed Asura (2 Chakra). Nagato summons up to 4 additional arms anywhere on his body that last for 1 minute. These arms are fully prehensile and act exactly as his existing arms do. Weaponsmith Asura (2+ Chakra). As a bonus action, Nagato recreates a perfect copy of a non-magical weapon that he is proficient in within one of his arms. He cannot be disarmed of this weapon and it only disappears if he dismisses it at will, he is incapacitated, or 1 minute passes. Nagato can spend an additional 1 chakra at the time of summoning this weapon to extend its reach by 5 feet. Flaming Arrow of Amazing Ability (5 Chakra). Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 18 (3d8 + 4) magical bludgeoning damage. If this attack hits a structure or object, the hit is a critical hit. Flaming Arrow Warhead (5 Chakra). Ranged Spell Attack: +7 to hit, range 60 ft., six targets. Hit: 6 (1d4 + 4) magical bludgeoning damage. Summoning: Demonic Statue of the Outer Path (35 Chakra). The Gedo Mazo appears in the spot where Nagato was standing, and he is teleported on top of it. Gale Palm (5 Chakra). Any effects that would be cleared by a strong wind within a 25 ft. line is cleared. Alternatively, Nagato doubles a creature's jump distance, and allows them to jump a single time as part of his action until the end of his turn. Alternatively, as a bonus action, the ranges of any thrown weapons Nagato attacks with are doubled until the end of his turn. Air Bullet (8 Chakra). Each creature in a 15 ft. line must make a DC 15 Constitution saving throw. On a failure, the creatures take 18 (3d8 + 4) thunder damage and are pushed 40 ft. away. If it collides with a creature or object, both take an additional 4 (1d8) bludgeoning. On a success, they take half as much damage and are moved half as far. Water Bullet (10 Chakra). Ranged Spell Attack: +7 to hit, range 50 ft. line. Hit: 18 (3d8 + 4) magical bludgeoning and 7 (2d6) cold damage and must make a DC 15 Strength saving throw or be pushed back 10 feet and fall prone. Water Style Bullet: Orca (25 Chakra). A 60 foot radius area around Nagato is covered in 1 foot of water for 1 minute (concentration). Water Shockwave (3 Chakra). Any creatures within Water Style Bullet: Orca are moved up to 15 feet in a direction of Nagato's choosing. Exploding Water Shockwave (7 Chakra). As a bonus action when Nagato uses a Water Style jutsu with an area of effect that targets creatures, he moves to anywhere within the jutsu's range in a straight line. This movement provokes opportunity attacks. Multi Mud Wall (5+ Chakra). As a bonus action, Nagato creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. Nagato may create an additional wall within 5 feet of itself or one other Multi Mud Wall he can touch for every 5 additional chakra points spent. Mental Resistance (12 Chakra). One creature Nagato touches becomes resistant to genjutsu. When a creature casts a genjutsu on the target, this jutsu ends and they must attempt a DC 15 Charisma saving throw. On a failure, the genjutsu fails and they are frightened of the target for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. REACTIONSSubstitution (3+ Chakra). When Nagato is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Nagato can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost. Multi Mud Wall (5+ Chakra). When Nagato is targeted by an attack or Dexterity saving throw, he creates a 5 foot square wall that is 3 inches thick anywhere within 5 feet of him that grants three-quarters cover and has 13 hit points, and 12 AC. Nagato may create an additional wall within 5 feet of itself or one other Multi Mud Wall it can touch for every 5 additional chakra points spent. Deva Path: Shinra Tensei (10+ Chakra). When Nagato is targeted by an attack, every creature within a 5 ft. radius must succeed a DC 15 Strength saving throw or take 11 (2d6 + 4) force damage and be pushed to the edge of this jutsu's range. For every additional chakra point spent, this jutsu deals an additional 3 (1d6) damage and its range increases by 5 feet. If more than 20 chakra is spent, objects take double damage. Nagato may not use a Deva Path jutsu again until the end of his next turn. |
Following their training with Jiraiya, Konan, Yahiko, and Nagato formed a powerful, determined trio of shinobi. Naming themselves the Akatsuki, literally meaning the Dawn, they organized a militia of shinobi orphans during the Third Shinobi World War with the intent to protect the Land of Rain's borders with the Lands of Earth, Wind, and Fire, which were often overstepped, leading to destruction in the crossfire of the great wars. However, worried that the Akatsuki would soon rival the Hidden Rain Village in power, Hanzo the Salamander kidnapped Konan. Meeting with the original three members with a small army of his own Anbu, Hanzo gave an ultimatum: Nagato must kill Yahiko, or he would kill Konan. While Nagato was paralyzed by fear, Yahiko took his own life with the kunai in Nagato's hand. Finally utilizing the Rinnegan's full power, Nagato slaughtered all but Hanzo, who barely escaped with his life. With the rest of their force having been killed while their three strongest were away, the two joined forces with a man who called himself Madara under Nagato's command, becoming a new Akatsuki. |
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