Konan, Young (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Konan, Young[edit]

Medium humanoid (human), lawful good


Armor Class 14 (Natural Armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0) 12 (+1)

Saving Throws Dex +4, Int +4
Skills Acrobatics +4, Performance +3, Sleight of Hand +4, Stealth +4
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)


Chakra. Konan has 7 chakra points which she can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Konan may make 1 additional attack for every additional chakra point spent.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Konan can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Konan becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 12 Investigation check realize that she is transformed. If the creature saw her performing the jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). Konan's movement speed doubles, and her movement does not provoke attacks of opportunity.

Dance of the Shikigami (5 Chakra). Konan gains the following for 1 minutes or until she dismisses this feature as a bonus action:

  • She may use Shuriken Shadow Clone jutsu once per thrown weapon on each of her turns without spending chakra. If she does not have said jutsu, she gains it while this feature is active.
  • As a bonus action, Konan may disperse herself. While dispersed, she can not take actions, she occupies a 15 foot cube area, she may squeeze through gaps of any size, creatures may occupy her space without any penalties, and any attacks made against her have disadvantage. Konan may reform herself in a unoccupied space as a bonus action.
  • Konan gains vulnerability to fire damage and resistance to cold damage.

Paper Chakram (1+ Chakra). Konan creates one weapon out of chakra paper. She must spend a number of chakra points equal to the weapon's maximum damage die roll. She is proficient with weapons she makes and she may choose to add her jutsu casting modifier instead to the damage of these weapons' attack rolls. These weapons disintegrate after 1 minute. Konan may use this jutsu as a bonus action for 2 additional chakra.

REACTIONS

Substitution (3+ Chakra). When Konan is hit by an attack and would take damage, he decreases the damage by 8 (1d10 + 3) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Konan can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Young_Konan_OL.png
[Source].

An orphan of the Hidden Rain Village during the Second Shinobi World War, Konan nearly starved before being found by Yahiko. Surviving, if barely, in their war-torn land together, she discovered another lone survivor while scavenging, Nagato. While she didn't recognize his unique dojutsu at the time, she knew it was powerful and that he needed help, and offered for him to join. Surviving as a trio of friends, they were eventually discovered by the Sannin, who gave them some rations. Creating a paper rose from the wrappers as the children's only form of gratitude, Konan impressed Jiraiya, who decided to leave his team temporarily to teach the orphans ninjutsu for survival's sake. Mastering a unique form of ninjutsu using paper, Konan, Yahiko, and Nagato formed a powerful, determined team.



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