Goku, Android Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 20 (Natural Armor)
Hit Points 255 (30d8 + 120)
Speed 70 ft.


STR DEX CON INT WIS CHA
26 (+8) 14 (+2) 19 (+4) 8 (-1) 10 (+0) 17 (+3)

Saving Throws Str +16, Dex +6, Con +12, Int +3, Wis +4, Cha +7
Skills Acrobatics +10, Athletics +16, Insight +8, Persuasion +11, Survival +8
Senses passive Perception 10
Languages Common
Challenge 30 (155,000 XP)


Ki. Goku has 34 ki points which he can expend. All ki points are regained at the end of a long rest.

Brawn/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ki-Imbued Body. Goku counts as one (effectively two) size larger when determining his carrying capacity and the weight he can push, drag, or lift.

Warrior's Pride. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn.

ACTIONS

Multiattack. Goku makes four attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) force damage.

Ki Charge As a full turn action Goku regains 11 (2d10) Ki points.

See Goku's known Techniques

  • DC - 24
  • Attack bonus - +16
  • Technique slots - 8

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 37 (1d10 + 32). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.

GokuSuperSaiyanHeartVirus01.png
[Source].

After handling Future Trunks with relative ease, Son Goku was informed of his near future: in three years, two androids would attack South City, but Goku wouldn't survive to defeat them, dying of a heart virus that he was given medication for. With the warning, he managed to survive, but was out of commission when the true android menace, with a new addition, was awakened. By the time he had recovered, Cell had absorbed Android 17, entering his terrifying Semi-Perfect form. Standing no chance against the new threat, and knowing Vegeta, Trunks, and Krillin would screw it up, he and Gohan entered the Hyperbolic Time Chamber to train for 1 year.

Heart Virus

Goku's Constitution score is reduced to 15 (+2), his Strength score is reduced to 24 (+7) and his Dexterity score is reduced to 12 (+1), his maximum hit points are reduced to 195, his maximum ki points and AC are reduced by 2, and his attack and damage bonuses are reduced by 1, additionally, if he loses more than 2 ki points in one turn or ki charges he must attempt a Constitution saving throw equal to his highest DC gaining the poisoned condition until the end of his next turn on a failure.



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