Trunks, Cell Games (Dragon Ball Supplement)
Medium humanoid (Human-Saiyan), neutral good Armor Class 32 (Natural Armor)
Saving Throws Str +18, Dex +12, Con +15, Int +6, Wis +10, Cha +4 Ki. Trunks has 37 ki points which he can expend. All ki points are regained at the end of a long rest. Further Beyond. When Trunks is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Toned Body/Ki Imbued Body. Trunks counts as two sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. Additionally, he adds half his proficency bonus (4) to all strength checks. Lasting Form. All the following are multiplied by two for Trunks:
Enduring Physique. Trunks has the following:
Saiyan Power. If Trunks is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 25 hit points, he can only do this eight times (All eight instances included in strength and constitution, redistribute or remove as appropriate). Saiyan Brutality. Once per turn when Trunks hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action. Brawn/Discernment. When Trunks is targeted by an area effect that lets him make a Strength, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. Trunks can move along vertical surfaces and across liquids on his turn without falling during the move. Limit Break (1/Day). When Trunks drops to 0 hit points, he takes a turn immediately before falling unconscious. Enhanced Charging. Trunks has techniques labeled 'Charging' when Trunks charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. ACTIONSMultiattack. Trunks makes four attacks with its unarmed strikes. Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) force damage. Ki Charge As a full turn action Trunks regains 11 (2d10) Ki points. Warrior's Pride. As a free action, Trunks retries one saving throw that is causing him to be charmed or frightened.
REACTIONSDeflect Missile. When Trunks is hit by a ranged attack, reducing its damage by 39 (1d10 + 34). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy. When Trunks takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus. |
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