Goku, Cell Games (Dragon Ball Supplement)
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Medium humanoid (Saiyan), chaotic good Armor Class 20 (Natural Armor)
Saving Throws Str +17, Dex +6, Con +13, Int +3, Wis +4, Cha +7 Ki. Goku has 36 ki points which he can expend. All ki points are regained at the end of a long rest. Brawn/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ki-Imbued Body. Goku counts as one (effectively two) size larger when determining his carrying capacity and the weight he can push, drag, or lift. Weather Resistant. Temperatures must be twice as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes twice as long for him to suffer exhaustion from said temperatures. Warrior's Pride. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened. Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Lasting Form. Goku can can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur. Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move. Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn. ACTIONSMultiattack. Goku makes four attacks with its unarmed strikes. Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) force damage. Ki Charge As a full turn action Goku regains 11 (2d10) Ki points.
REACTIONSDeflect Missile. When Goku is hit by a ranged attack, reducing its damage by 37 (1d10 + 32). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Limit Break (1/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious. |
By the time Goku exited the Hyperbolic Time Chamber, Cell had already achieved his perfect form. Over Cell's stated 10 day wait until the Cell Games, Goku brought Dende from New Namek to resurrect Shenron and enjoyed what very well could be his last days with his family. When his time was up, he was the one chosen among the Z-Fighters to fight for the sake of the world. However, half way through their fight, Goku knew he didn't stand a chance. Giving Cell a senzu bean, lost via ring out, and nominated his own son as the last hope for the universe. When Cell decided winning was more important than a fair fight, and threatened to destroy the world with one final self destruction. While it didn't ultimately spell Cell's defeat, Goku was able to teleport both him and Cell to King Kai's planet. After Cell's defeat, Goku refused his resurrection. Over the next seven years, he would train with the various denizens of the afterlife in preparation for one last day to visit the world of the living for the 25th World Martial Arts Tournament. |
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