Feats (Black Clover Supplement)
Contents
Feats[edit]
The following feats are available for characters with levels in the Magical Classes.
Background Feats[edit]
Prerequisites: Must have the Pure Elf subrace. While all elves have great mana amounts, you were born with so much mana and magical control that you are praised even in the Elf Tribe. You gain the following benefits:
Prerequisites: Must have at least a medium grimoire. Your grimoire is extremely unique, having no cover at all, making you have infinite learning potential. You start out with two known spells as normal, however you have no limits to how many spells you can learn. Your grimoire grows in size the more spells you learn.
Prerequisites: Must have the Noble background. Your reserves were high since you were born thanks to your Noble blood, even higher than normal nobles. You add your level three times when calculating your mana amount. Due to how great your magical power is, you have a hard time controlling it. You suffer from the following detriments:
There are certain methods to deal with your uncontrollable magic. The methods are described below:
Prerequisites: Must be a Human. You were cursed from a very young age to passively absorb the magical power from others near you. Whenever a creature starts their turn within 30 feet of you or enters that range, they must make a DC 25 Constitution saving throw. On a failure, they lose an amount of Mana equal to your level + your spellcasting modifier. On a success, they lose half as much. Whenever a creature is affected by this feature, you regain an amount of Mana equal to the amount they lost, up to your maximum.
Prerequisites: Must have the Diamond Kingdom subrace. Due to heavy experimentation that happened to you and your grimoire, you have a mixed grimoire, with one part being yours and the other from another person. When picking your mana attribute, you may pick two instead. Both attributes count towards your spells learned. For example, if you have an Ice and Fire grimoire, whenever you create an Ice spell it will count towards your spells learned the same way a Fire spell would. Additionally, magic stones have been implanted in a part of your body. You gain the following benefits:
Prerequisites: Must be a Devil. You are considered one of the most powerful devils in existence, which in turn makes your existence itself something dangerous. You gain the following benefits:
Prerequisites: Must have the Noble background. You were born in a royal family, this nobility that runs in your veins has granted you immense amounts of mana. You add your level two additional times when calculating your mana amount.
Prerequisites: Must be a Human. Due to an unknown condition, your body absorbs the mana and vitality from those around you. Whenever a creature starts their turn within 30 feet of you or enters that range, they must make a DC 30 Constitution saving throw. On a failure, they lose an amount of hit points equal to your level times your spellcasting modifier and an equal amount of mana. On a success, they suffer half as much from both sources. Whenever a creature is affected by this feature, you regain an amount of hit points and mana equal to the amount they lost. Both resources cannot go above your maximum for them.
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Body Feats[edit]
Prerequisites: Must have a 12 or higher Strength or Dexterity score. You have undergone extreme physical training, giving you the following benefits:
Prerequisites: 14 or higher Dexterity score, 4th level. You are exceptionally speedy and agile. You gain the following benefits:
Prerequisites: 12 or higher Strength, Dexterity or Constitution scores. Choose one physical ability score. You gain the following benefits:
Prerequisites: Must have proficiency in a skill that uses Strength, Dexterity or Constitution. You have honed your proficiency with particular skills, granting you the following benefits:
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Mana Control Feats[edit]
Prerequisites: 8th level, 16 or higher Intelligence, Wisdom or Charisma scores. Mana Skin is a basic reinforcement spell that allows mages to walk through Grand Magic Zones and dungeons without the constant pressure. You can spend 4 mana without spending an action, gaining the following benefits:
You are concentrating while you are utilizing this technique. Whenever you would fail this technique's saving throw, you can spend 4 mana to keep the technique active. You can deactivate this technique at will. |
Mind Feats[edit]
Prerequisites: 12 or higher Charisma score. Skilled at mimicry and dramatics, you gain the following benefits:
Prerequisites: 14 or higher Wisdom score, 4th level. You are always on the lookout for danger. You gain the following benefits:
Prerequisites: 12 or higher Intelligence or Wisdom score. Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:
Prerequisites: 12 or higher Intelligence or Wisdom score. Quick to notice details of your environment, you gain the following benefits:
Prerequisites: 12 or higher Intelligence, Wisdom or Charisma scores. Choose a mental ability score. You gain the following benefits:
Prerequisites: Must have proficiency in a skill that uses Intelligence, Wisdom or Charisma. You have honed your proficiency with particular skills, granting you the following benefits:
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Racial Feats[edit]
Prerequisites: Must have the Dark Elf subrace. You have been through hell and absolute pain, seeing the horrors of this world drove you mad. However, you managed to recover, finding your inner peace. Your skin and one of your eyes returns to its natural color. Also, you lose the Distorted Mind racial trait. However, you are now immune to the Berserk, charmed and frightened conditions.
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Spell Feats[edit]
Prerequisites: 14 or higher Intelligence, Wisdom or Charisma score, must be able to cast spells, 4th level. You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
Prerequisites: 14 or higher Intelligence, Wisdom or Charisma score, 4th level. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
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Weapon Feats[edit]
Prerequisites: 12 or higher Strength score. You are practiced in the art of crushing your enemies, granting you the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You master fighting with two weapons, gaining the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score, proficiency with a martial weapon. Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the Combatant Mage class. If you already have a style, the one you choose must be different. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the Combatant Mage class that you don't have.
Prerequisites: 12 or higher Strength score. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
Prerequisites: Must be proficient with a melee weapon. You have practiced techniques in melee combat against spellcasters, gaining the following benefits.
Prerequisites: 12 or higher Dexterity score. You have achieved a penetrating precision in combat, granting you the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You have trained a lot with long reach weapons. You gain the following benefits:
Prerequisites: 14 or higher Strength or Dexterity score, 4th level. You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
Prerequisites: 12 or higher Dexterity score. You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You've learned where to cut to have the greatest results, granting you the following benefits:
Prerequisites: 12 or higher Strength or Dexterity score. You have practiced extensively with a variety of weapons, gaining the following benefits: |
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