Mana Attributes (Black Clover Supplement)

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Mana Attributes[edit]

Unlike mana that exists in nature, the mana that is situated within mages has a specific nature to it, known as an attribute. These attributes are one of the aspects that differentiate one mage from another, with the attribute that a mage possesses is the one that they are born with.

When creating your character with a spellcasting class, you must choose one of the magical attributes listed on this page.

Additional Conditions[edit]

Some attributes allow you to put more than one condition into spells, alongside making said condition free when used alone.

Damage Types[edit]

All attributes have a damage type (generally only one), which affect your spells. This damage type is applied to the following:

  • Deciding the damage type of your spells.
  • Deciding the damage type of a weapon created by one of your spells.
  • Deciding the damage type of attacks that a creature created by one of your spells utilizes.

Resistances and Vulnerabilities[edit]

Some attributes grant resistances or/and vulnerabilities when utilizing certain spells. These resistances and vulnerabilities are applied to the following:

  • When creating a creature via one of your spells, they will have the resistances and vulnerabilities your spell provides.
  • When creating a structure via one of your spells, it will have the resistances and vulnerabilities your spell provides.
  • When granting yourself or another creature temporary hit points via one of your spells, it gains the resistances and vulnerabilities your spell provides for the duration of said temporary hit points.

Strengths and Weaknesses[edit]

Every attribute is different when paired against another. While most attribute clashes are neutral and merely up to the mage's skill level to decide a winner, some attributes have advantages or disadvantages over others.

Strong

When an attribute is strong against another, their damage dice is increased by the mage's spellcasting modifier (minimum of +1) on spell clashes against the weaker attribute.

Weak

When an attribute is weak against another, their damage dice is decreased by the opposing mage's spellcasting modifier (minimum of +1) on spell clashes against the stronger attribute.

Acid[edit]

This magic attribute allows the user to generate and manipulate acid at will.

Additional Condition

Snow Magic allows you to put the Burned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Burned condition, you don't need to spend mana to add the Burned condition.

Damage Type

Acid Magic's damage type is acid damage.

Resistances and Vulnerabilities

The Acid Attribute grants resistance to acid damage.

Strengths and Weaknesses

Acid Magic excels at lethality as it is effective against nearly any type of body or plant-based attribute, while it is weak against any type of magic that can freeze the acid or douse it in water, diluting it.

Strengths. Acid Magic is considered strong against the following attributes: Blood, Body, Briar, Cherry Blossom, Eye, Eyeball, Hair, Nail, Plant, Skin, Tongue, Tree, and Vine magics.
Weaknesses. Acid Magic is considered weak against the following attributes: Earth, Ice, Water

Air[edit]

This magic attribute allows the user to manipulate air at will.

Additional Condition

Air Magic allows you to put the prone condition in a spell that already has a condition. Additionally, if a spell created by you only has the Prone condition, you don't need to spend additional mana to add the condition.

Damage Type

Air Magic's damage type is force damage.

Resistances and Vulnerabilities

The Air Attribute grants resistance to fire and thunder damage.

Strengths and Weaknesses

Air magic excels against Fire magic.

Strengths. Air Magic is considered strong against the Fire Attribute.

Ash[edit]

This magic attribute allows the user to generate and manipulate ash at will.

Additional Condition

Ash Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Ash Magic's damage type is fire damage.

Resistances and Vulnerabilities

The Ash Attribute grants resistance against fire damage, and vulnerability to cold damage.

Strengths and Weaknesses

Ash magic is great against plant matter, but struggles with some of the natural elements.

Strengths. Ash Magic is considered strong against the following attributes: Cherry Blossom, Plant, Vine.
Weaknesses. Ash Magic is considered weak against the following attributes: Water, Wind.

Barrier[edit]

This magic attribute allows the user to generate and shape barriers.

Damage Type

Barrier Magic’s damage type is bludgeoning, piercing or slashing damage depending on the shape of the barrier made.

Strengths and Weaknesses

Barrier Magic excels in creating protective barriers.

Strengths. Objects or Constructs made using Creation Magic using the Barrier Magic attribute has a damage threshold equal to the spellcasting modifier of the user.
Weaknesses. Barrier Magic is a very unique type of magic having no extreme weakness, though due its nature it has no strength against any specific elements.

Beast[edit]

This magic attribute allows the user to surround either a part of or their whole body with mana to mirror a certain animal and gain a magically enhanced version of that animal's traits and powers.

Damage Type

Beast magic’s damage type is bludgeoning, slashing or piercing damage (your choice).

Black Earth[edit]

This magic attribute allows the user to manipulate black soil at will.

Damage Type

Black Earth Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Black Earth attribute grants resistance against Bludgeoning damage.

Strengths and Weaknesses

Black Earth magic is given an edge over similar attributes to itself as the right spell may take over that attribute, however this does not qualify them for the Spirit, Gnome.

Strengths. Black Earth Magic is considered weak against the following attributes: Earth, Sand

Black Oil[edit]

This magic attribute allows the user to manifest a dark oily liquid.

Additional Condition

Black Oil Magic allows you to put the Envenomed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Envenomed condition, you don't need to spend additional mana to add the condition.

Damage Type

Black Oil Magic's damage type is poison damage.

Resistances and Vulnerabilities

The Black Oil Attribute grants resistance against poison and acid damage, and vulnerability to bludgeoning, cold, fire, force,and thunder damage.

Strengths and Weaknesses

Black Oil magic lacks any major strengths, but is weak to attributes that can wash it away.

Weaknesses. Black Oil Magic is considered weak against the following attributes: Water.

Blood[edit]

This magic attribute allows the user to generate and manipulate their own blood at will.

Additional Condition

Blood Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.

Damage Type

Blood Magic’s damage type is slashing or piercing damage (your choice).

Strengths and Weaknesses

While blood is a versatile and deadly weapon, it fairs relatively bad against attributes that can cancel its versatility or outright absorb it.

Weaknesses. Blood magic is considered weak against the following attributes: Mosquito, Water and mercury.

Body[edit]

This magic attribute allows the user to modificate their own body at will.

Damage Type

Body Magic’s damage type depends on the modification.

Bone[edit]

This magic attribute allows the user to generate and manipulate bones from their body at will.

Additional Condition

Bone Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.

Damage Type

Bone Magic's damage type is slashing or piercing damage.

Resistances and Vulnerabilities

The Bone attribute grants resistance to Bludgeoning damage.

Briar[edit]

This magic attribute allows the user to generate and manipulate briars, a type of prickly shrub, most commonly wild roses.

Additional Condition

Briar Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Briar Magic’s damage type is piercing.

Resistances and Vulnerabilities

The Briar Attribute grants vulnerability to fire and poison damage.

Strengths and Weaknesses

Much like other Plant-based attributes, Briar magic shares similar weaknesses to them.

Weaknesses. The Plant Attribute is weak against the following attributes: Fire, Poison, Poison Plant.

Bronze[edit]

This magic attribute allows the user to generate and manipulate bronze at will.

Damage Type

Bronze magic’s damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Bronze attribute grants resistance against Bludgeoning damage.

Bubble[edit]

This magic attribute allows the user to generate and manipulate bubbles at will.

Damage Type

Bubble Magic’s damage type is thunder damage.

Resistances and Vulnerabilities

The Bubble Attribute grants vulnerability to piercing damage.

Butoh[edit]

This magic attribute allows the user to cast spells through dancing.

Damage Type

Butoh magic’s damage type is dependent on the primary damage type of your unarmed strikes or melee weapon.

Strengths and Weaknesses

Butoh magic’s main strength comes from its ability to cast spells through dance. If you’ve made a melee attack on your turn, you may cast a spell with its casting time reduced by one step (Action > Bonus Action > Reaction).

Catalyst[edit]

This magic attribute allows the user to borrow the magic of others and use it as their own. By borrowing different attributes from multiple people, it becomes possible to combine them for various effects.

Damage Type

Catalyst Magic's damage type becomes dependent on what magic you borrow.

Resistances and Vulnerabilities

The Catalyst Attribute grants resistances and vulnerabilities depending on what magic you borrow.

Strengths and Weaknesses

Catalyst magic becomes very versatile depending on what attributes they can borrow and how they can combine them, but it becomes heavily reliant on the power of those around you.

Strengths. Catalyst Magic becomes strong against attributes of what they borrowed.
Weaknesses. Catalyst Magic becomes weak against attributes of what they borrowed.

Chain[edit]

This magic attribute allows the user to create strong, magical chains.

Additional Condition

Chain Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the Restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Chain Magic's damage type is Bludgeoning damage.

Resistances and Vulnerabilities

The Chain Attribute grants resistance against slashing and piercing damage, and vulnerability to bludgeoning and fire damage.

Strengths and Weaknesses

Chain magic is amazing at restraining objects, but has great difficulty restraining incorporeal magics.

Strengths. Objects or Constructs made using Creation Magic suffer the effects of spell weakness when attempting to resist the restrained or grappled conditions caused by Chain magic.
Weaknesses. Chain Magic is considered weak against the following attributes: Fire.

Cherry Blossom[edit]

This magic attribute allows the user to manifest and control cherry blossom flowers.

Additional Condition

Cherry Blossom Magic allows you to put the charmed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Charmed condition, you don't need to spend additional mana to add the condition.

Damage Type

Cherry Blossom Magic's damage type is slashing damage.

Resistances and Vulnerabilities

The Cherry Blossom Attribute grants resistance against psychic damage, and vulnerability to fire and poison damage.

Strengths and Weaknesses

Cherry Blossom magic is beautiful and dancing along the breeze of other attributes, but suffers against those that destroy plantlife.

Strengths. Cherry Blossom Magic is considered strong against the following attributes: Air, Wind.
Weaknesses. Cherry Blossom Magic is considered weak against the following attributes: Ash, Poison, and Fire.

Compass[edit]

This magic attribute allows the user to summon compasses and compass needles determined to meet their goal.

Damage Type

Compass Magic's damage type is piercing damage.

Resistances and Vulnerabilities

The Compass Attribute grants resistance against force damage.

Strengths and Weaknesses

Compass magic lacks superiority over other magic types, but has many weaknesses against attributes that have the capability to change or manipulate momentum or direction.

Weaknesses. Compass Magic is considered weak against the following attributes: Gravity, Spatial.

Copper[edit]

This magic attribute allows the user to generate and manipulate copper at will

Damage Type

Copper Magic’s damage type is Bludgeoning damage.

Resistances and Vulnerabilities

The copper attribute grants resistance against Bludgeoning damage.

Corundum[edit]

This magic attribute allows the user to generate and manipulate corundum at will.

Damage Type

Corundum Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Corundum Attribute grants resistance to bludgeoning, slashing and piercing damage.

Cotton[edit]

This magic attribute allow the user to generate and manipulate cotton at will.

Damage Type

Cotton Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Cotton Attribute grants resistance to bludgeoning damage.

Crystal[edit]

This magic attribute allows the user to generate and manipulate crystals at will.

Damage Type

Crystal Magic's damage type is bludgeoning, slashing or piercing damage.

Resistances and Vulnerabilities

The Crystal Attribute grants resistance to bludgeoning, slashing and piercing damage.

Curse-Warding[edit]

This magic attribute allows the user to create powerful curses.

Damage Type

Curse-Warding’s Damage Type depends on the nature of the curse placed, though it is usually Poison.

Strengths and Weaknesses

Curse-Warding Magic can place curses which may be detrimental or beneficial to the target and depending on the type of curse, has a chance to be able to spread to others on contact.

Strengths. The main strength in Curse-Warding Magic lies in its overall versatility and lack of direct weaknesses.
Weaknesses. While Curse-Warding Magic isn’t weak to any specific attribute, it is susceptible to effects which may cleanse the curses made as a result of this attribute.

Dark[edit]

This magic attribute allows the user to generate and manipulate darkness at will.

Additional Condition

Dark Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Dark Magic’s damage type is Necrotic.

Strengths and Weaknesses

Dark Magic is an attribute which has a few additional effects such as minor gravitational effects, the absorption of other Magics and being able to immobilize targets of it.

Strength. Dark Magic is strong against Light Magic, being its polar opposite.

Dice[edit]

This magic allows the user to manifest a dice whose power depends on the number rolled.

Damage Type

Dice magic’s damage type is force damage.

Dream[edit]

This magic attribute allows the user to manifest and manipulate a dream-like world.

Damage Type

Dream Magic's damage type is up to your choice, it depends on what you wish to create in this world.

Earth[edit]

This magic attribute allows the user to generate and manipulate earth at will.

Damage Type

Earth Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Earth attribute grants resistance against Bludgeoning damage.

Eye[edit]

This magic attribute allows the user to enchant and manipulate others with their sight.

Additional Condition

Eye Magic allows you to put the charmed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Charmed condition, you don't need to spend additional mana to add the condition.

Damage Type

Eye Magic's damage type is psychic damage.

Resistances and Vulnerabilities

The Eye Attribute grants resistance against psychic, and vulnerability to radiant damage.

Strengths and Weaknesses

Eye magic has the capability of piercing through transparent magics, but suffers against ones that can absorb or reflect light.

Strengths. Eye Magic is considered strong against the following attributes: Glass, Crystal, Water.
Weaknesses. Eye Magic is considered weak against the following attributes: Mirror, Darkness.

Eyeball[edit]

This magic attribute allows the user to manifest additional eyeballs that are free-floating, can turn and move in midair, and share vision with the user.

Damage Type

Eyeball Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Eyeball Attribute grants vulnerability to radiant damage.

Strengths and Weaknesses

Eyeball magic has extreme difficulty against bright spells.

Weaknesses. Eyeball Magic is considered weak against the Light Attribute.

Feather[edit]

This magic attribute allows the user to generate and manipulate feathers at will.

Damage Type

Feather Magic's damage type is either slashing or piercing damage (your choice).

Resistances and Vulnerabilities

The Feather Attribute grants vulnerability to fire damage.

Weaknesses. Feather Magic is considered weak against the following attributes: Fire, Wind

Fire[edit]

This magic attribute allows the user to generate and manipulate fire at will.

Additional Condition

Fire Magic allows you to put the Burned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Burned condition, you don't need to spend additional mana to add the condition.

Damage Type

Fire Magic's damage type is fire damage.

Resistances and Vulnerabilities

The Fire Attribute grants resistance against fire and cold damage (when not caused by water), and vulnerability to cold damage (when caused by water).

Strengths and Weaknesses

Fire magic is great against fire susceptible attributes.

Strengths. Fire Magic is considered strong against the following attributes: Ice, Plant, Mercury.
Weaknesses. Fire Magic is considered weak against the following attributes: Water.

Food[edit]

This magic attribute allows the user to consume other types of magic.

Damage Type

Food Magic’s damage type is Piercing and Slashing damage.

Resistances and Vulnerabilities

The Food Magic's Attribute grants no particular vulnerability or resistance to any other damage type.

Strengths and Weaknesses

Food Magic has no particular strength or weakness against a type of magic, however it offers a unique property to convert spells eaten via this attribute into mana.

Strengths. Spells with this attribute allow you to regain Mana equal to the cost of the spell consumed.

Fungus[edit]

This magic attribute allows the user to grow a variety of toxic fungi.

Additional Condition

Fungus Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the poisoned condition, you don't need to spend additional mana to add the condition.

Damage Type

Fungus Magic's damage type is poison damage.

Resistances and Vulnerabilities

The Fungus Attribute grants resistance against poison damage, and vulnerability to fire and slashing damage.

Strengths and Weaknesses

Fungus magic shows strength against living attributes, but suffers against those that create cold environments.

Strengths. Fungus Magic is considered strong against the following attributes: Food, Plant, Vine, Body.
Weaknesses. Fungus Magic is considered weak against the following attributes: Snow, Ice, Ice Wedge, Fire.

Game[edit]

This magic attribute allows the user to oversee and manipulate the events within a certain area

Damage Type

Game Magic's damage type is up to your choice, it only depends on what type of game you wish to create with said spell.

Gel[edit]

This magic attribute allows the user to generate a gelatinous substance.

Additional Condition

Gel Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Gel Magic’s damage type is Cold.

Resistances and Vulnerabilities

The Gel Attribute provides resistance to piercing damage.

Strengths and Weaknesses
Strength. Gel Magic is strong against the following attributes: Poison, Poison Plant, Light Magic, Mirror Magic.

Glass[edit]

This magic attribute allows the user to manifest and control shards of glass.

Additional Condition

Glass Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.

Damage Type

Glass Magic's damage type is piercing damage.

Resistances and Vulnerabilities

The Glass Attribute grants resistance against slashing and radiant damage, and vulnerability to bludgeoning, cold, fire, force,and thunder damage.

Strengths and Weaknesses

Glass magic is great at reflecting light-based attributes, but suffers against those that refract or absorb light.

Strengths. Glass Magic is considered strong against the following attributes: Light, Sand.
Weaknesses. Glass Magic is considered weak against the following attributes: Sound, Eye, Ice, Fire.

Gravity[edit]

This magic attribute allows the user to manipulate gravity at will.

Additional Condition

Gravity Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the stunned condition, you don't need to spend additional mana to add the condition.

Damage Type

Gravity Magic's damage type is force damage.

Resistances and Vulnerabilities

The Gravity Attribute grants resistance against force damage.

Strengths and Weaknesses

Gravity magic is effective at keeping a good distance from melee fighters and shutting down ranged attacks. Enough gravity can create a miniature black hole which is able to affect spacetime.

Strengths. Gravity Magic is considered strong against the following attributes: Glass, Compass.
Weaknesses. Gravity Magic is considered weak against the following attributes: Dark.

Hair[edit]

This magic attribute allows the user to manipulate their hair at will.

Damage Type

Hair magic’s damage type is slashing or piercing damage (your choice).

Resistances and Vulnerabilities

The hair attribute grants vulnerability against slashing damage.

Ice[edit]

This magic attribute allows the user to generate and manipulate ice at will.

Additional Condition

Ice Magic allows you to put the Chilled or Frozen condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled or Frozen condition, you don't need to spend mana to add the Chilled condition, and can spend half as much mana to add the Frozen condition.

Damage Type

Ice Magic's damage type is cold damage.

Resistances and Vulnerabilities

The Ice Attribute grants resistance to cold damage and vulnerability to fire damage.

Strengths and Weaknesses

Ice Magic excels against liquid based magic, however it has difficulty to deal with heat.

Strengths. Ice Magic is considered strong against the Water Attribute.
Weaknesses. Ice Magic is considered weak against the Fire attribute.

Ice Wedge[edit]

This magic attribute allows the user to generate and manipulate ice at will.

Additional Condition

Ice Wedge Magic allows you to put the Chilled or Frozen condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled or Frozen condition, you don't need to spend mana to add the Chilled condition, and can spend half as much mana to add the Frozen condition.

Damage Type

Ice Wedge Magic's damage type is cold damage.

Resistances and Vulnerabilities

The Ice Wedge Attribute grants resistance to cold damage.

Strengths and Weaknesses

Ice Wedge Magic excels against liquid based magic and even boasts durability to handle the strongest of fire magic.

Strengths. Ice Wedge Magic is considered strong against the Water Attribute.

Imitation[edit]

This magic attribute allows the user to copy the spells of other mages by observing their grimoires.

Damage Type

Imitation’s damage type depends on the copied spell being cast, and its respective attribute.

Resistances and Vulnerabilities

Imitation’s resistances and immunities depend on the copied spell being cast, and its respective attribute.

Strengths and Weaknesses

The Imitation attribute only has one major weakness, the lack of spell creation. Whenever you’d want to learn a new spell, you must spend a full turn action observing the contents of another mage’s grimoire and making a DC x spellcasting save (with x = 10 + half the level of the mage whose grimoire is being copied), on failure you cannot copy any spells, and must wait 1 minute before attempting to copy again. On success, you may copy a number of spells from that mage’s grimoire equal to your spellcasting stat modifier, with the amount of spells you copy unable to exceed your maximum number of spells. Additionally on success, you cannot copy from that mages grimoire until your next long rest.

Iron[edit]

This magic attribute allows the user to generate and manipulate iron at will.

Damage Type

Iron Magic's damage type can either be slashing, bludgeoning or piercing damage.

Resistances and Vulnerabilities

The Iron Attribute grants resistance against slashing, bludgeoning and piercing damage, and vulnerability to fire damage.

Strengths and Weaknesses

Iron magic is great at withstanding simple, but struggles when heat reaches its melting point.

Strengths. Iron Magic is considered strong against the following attributes: Stone
Weaknesses. Iron Magic is considered weak against the following attributes: Fire

Key[edit]

This magic attribute allows the user to manifest and manipulate magic keys, capable of locking objects and grimoires away, and storing those object’s properties inside of a pocket dimension.

Additional Condition

Key Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Stunned condition, you only need to spend half as much mana to add the condition.

Damage Type

Key Magic's damage type is force damage.

Strengths and Weaknesses

Key magic effective at sealing other magic types, especially those that already have the ability to seal.

Strengths.Key Magic is considered strong against the following attributes: Sealing, Soul.
Weaknesses. Key Magic is considered weak against the following attributes: Time.

Kotodama[edit]

This magic attribute allows the user to manipulate their surroundings through speech.

Damage Type

Kotodama Magic’s damage type is up to your choice, it depends on what you’re generating with your words.

Strengths and Weaknesses

Kotodama magic is strong against the elements, however it succumbs against darkness.

Strengths. Kotodama is considered strong against the following attributes: Earth, Fire, Water and Wind.
Weaknesses. Kotodama is considered weak against the Dark Attribute.

Legion[edit]

This magic allows the user to generate and manipulate soldiers.

Damage Type

Legion’s damage type depends on your soldier’s weapons. Thus allowing you to choose between bludgeoning, slashing and piercing damage.

Light[edit]

This magic allows the user to generate and manipulate light

Additional Condition

Light Magic allows you to put the Blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Light Magic’s damage type is radiant damage.

Resistances and Vulnerabilities

Light grants resistance against necrotic and radiant damage, however the necrotic resistance becomes a vulnerability if caused by Dark Magic.

Strengths and Weaknesses

Light shines through all shadows, however it is so strong that it can be used to beat itself.

Strengths. Light is considered strong against the Shadow attribute.
Weaknesses. Light is considered weak against the following attributes: Dark and Mirror.

Lightning[edit]

This magic allows the user to generate and manipulate lightning.

If you pick this attribute, you gain the improved Mana Sensing mana skill early, alongside any benefits previous required skills would give.

Additional Condition

Lightning Magic allows you to put the Paralyzed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Paralyzed condition, you only need to spend half as much mana to add the condition.

Damage Type

Lightning’s damage type is lightning damage.

Strengths and Weaknesses

Lightning can electrify liquid magic pretty easily, however going against things that don’t conduct electricity is really hard for it.

Strengths. Lightning is strong against the following attributes: Ice and Water.
Weaknesses. Lightning is weak against the Earth attribute.

Memory[edit]

This magic attribute allows the user to manipulate memories.

Damage Type

Memory Magic’s damage type is psychic damage.

Resistances and Vulnerabilities

The Memory Attribute grants resistance to psychic damage.

Mercury[edit]

This magic attribute allows the user to create and manipulate pools of high-density Mercury.

Additional Condition

Mercury Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.

Damage Type

Mercury Magic's damage types are Bludgeoning, Slashing, and Piercing damage.

Resistances and Vulnerabilities

The Mirror Attribute grants resistance against radiant and poison damage, and vulnerability to Fire damage.

Strengths and Weaknesses

Mercury magic is great at reflecting and polluting attributes, but shares the same disadvantage as steel magic, heat..

Strengths. Mercury Magic is considered strong against the following attributes: Blood, Light, Water.
Weaknesses. Mercury Magic is considered weak against the following attributes: Fire.

Mirror[edit]

This magic attribute allows the user to create powerful mirrors capable of reflecting mana.

Additional Condition

Mirror Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Mirror Magic's damage type is force damage.

Resistances and Vulnerabilities

The Mirror Attribute grants resistance against radiant and fire damage, and vulnerability to bludgeoning and thunder damage.

Strengths and Weaknesses

Mirror magic is great at reflecting light-based attributes, but suffers against those that refract or absorb light.

Strengths. Mirror Magic is considered strong against the following attributes: Light, Star, Eye.
Weaknesses. Mirror Magic is considered weak against the following attributes: Darkness, Shadow, Gel, Sound.

Mist[edit]

This magic attribute allows the user to generate and manipulate mist. It is a derivative of Water and Wind Magic.

Additional Condition

Mist Magic allows you to put the Hallucinating condition in a spell that already has a condition. Additionally, if a spell created by you only has the Hallucinating condition, you don't need to spend additional mana to add the condition.

Damage Type

Mist Magic’s damage type is cold damage.

Resistances and Vulnerabilities

The Mist Attribute grants resistance to cold damage.

Strengths and Weaknesses

Mist Magic is naturally weak to other magic that can blow away or otherwise disrupt its mists

Strengths. Mist Magic is considered strong against the following attributes: Fire.
Weaknesses. Mist Magic is considered weak against the following attributes: Wind, Air.

Modification[edit]

This magic attribute allows the user to alter the structure of physical and magical objects. This may even affect Grimoires

Damage Type

Modification Magic's damage type is necrotic damage

Mollusk[edit]

This magic attribute allows the user to utilize Mollusks.

Damage Type

Mollusk Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Mollusk Attribute grants resistance to slashing, piercing and bludgeoning damage, and vulnerability to fire damage.

Strengths and Weaknesses

Mollusk magic is good at turning aside any type of physical attack, but succumbs to any sort of strong heat.

Weaknesses. Mollusk Magic is considered weak against the following attributes: Fire.

Moon[edit]

This magic attribute allows the user to manifest and control small moons.

Additional Condition

Moon Magic allows you to put the Chilled condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend additional mana to add the condition.

Damage Type

Moon Magic's damage type is cold or bludgeoning damage.

Resistances and Vulnerabilities

The Moon Attribute grants resistance against Necrotic and Cold damage.

Strengths and Weaknesses

Moon magic is effective at causing stress to animalistic magics and magnetic objects, but suffers against those that create heavy amounts of light.

Strengths. Moon Magic is considered strong against the following attributes: Beast, Compass.
Weaknesses. Moon Magic is considered weak against the following attributes: Sun, Light.

Moonlight[edit]

This magic attribute allows the user to generate and manipulate moonlight.

Additional Condition

Snow Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend mana to add the Chilled condition.

Damage Type

Moonlight Magic's damage type is cold or radiant damage.

Resistances and Vulnerabilities

The Moonlight attribute grants resistance against necrotic and radiant damage, however the resistances become a vulnerability if caused by something they are weak against.

Strengths and Weaknesses

Moonlight Magic contains similar properties to both Light and Moon magic, however it becomes strong against those affected by the moon attribute, but shares the weaknesses of both.

Strengths. Moonlight Magic is considered strong against the following attributes: Beast, Compass
Weaknesses. Moonlight Magic is considered weak against the following attributes: Dark, Mirror, Sun, Light

Mosquito[edit]

This magic attribute allows the user to create metallic needles capable of draining mana and creating high pitched noises.

Additional Condition

Mosquito Magic allows you to put the deafened condition in a spell that already has a condition. Additionally, if a spell created by you only has the Deafened condition, you don't need to spend additional mana to add the condition.

Damage Type

Mosquito Magic's damage type is Piercing damage.

Resistances and Vulnerabilities

The Mosquito Attribute grants resistance against thunder damage.

Strengths and Weaknesses

Mosquito magic is a very unique type of magic having no extreme weakness, and is only strong against one type of magic.

Strengths. Mosquito Magic is considered strong against the following attribute: Blood.

Mucus[edit]

This magic attribute allows the user to generate and manipulate mucus at will.

Additional Condition

Mucus Magic allows you to put the grappled or restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the grappled or restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Mucus Magic's damage type is Acid damage.

Resistances and Vulnerabilities

The Mucus Attribute grants resistance to bludgeoning, slashing and piercing damage.

Mud[edit]

This magic attribute allows the user to generate and manipulate mud at will.

Damage Type

Mud Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Mud Attribute grants resistance against fire damage.

Nail[edit]

This magic attribute allows the user to manipulate their fingernails.

Additional Condition

Nail Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.

Damage Type

Nail Magic’s damage type is Piercing or Slashing, User’s choice.

Painting[edit]

This magic attribute allows the user to manifest a palette and a paintbrush which they use to generate and manipulate paint. Illustrations made with this paint can come to life.

Damage Type

Painting Magic's damage type is up to your choice, it only depends on what type of painting you wish to create with said spell.

Resistances and Vulnerabilities

The Painting Attribute can be resistant or vulnerable to any damage type, it only depends on the painting you create with said spell.

Strengths and Weaknesses

The Painting Attribute can recreate any attribute, which means the painting created has its own strengths and weaknesses defined by you.

Paper[edit]

This magic attribute allows the user to generate and manipulate Paper at will.

Damage Type

Paper Magic's damage type is bludgeoning, slashing or piercing damage. As the paper’s thickness and length can be adjusted into weapons.

Resistances and Vulnerabilities

The Paper Attribute grants vulnerability to slashing and fire damage.

Weaknesses. Paper Magic is considered weak against the following attributes: Slash, Fire.

Permeation[edit]

This magic attribute allows the user and others to become invisible and intangible to all sorts of magic, while hiding their magic. It can also be used to locate hidden items.

Additional Condition

Permeation Magic allows you to put the Confused condition in a spell that already has a condition. Additionally, if a spell created by you only has the confused condition, you don't need to spend additional mana to add the condition.

Damage Type

Permeation Magic's damage type is force damage.

Resistances and Vulnerabilities

The Permeation Attribute grants immunity to all magic types while intangible.

Strengths and Weaknesses

Permeation Magic’s strength lies in the ability to become invisible and undetectable by magical means, as well as being immune to all magic while in such a state. However, the user can be sensed by any other means other than magical and they are only intangible to magic, so physical interaction to anything not made of or using magic reaches the user. Additionally, spells used for offense lose the intangibility.

Poison[edit]

This magic attribute allows the user to generate and manipulate poison.

Additional Condition

Poison Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.

Damage Type

Poison Magic’s damage type is poison damage.

Resistances and Vulnerabilities

The Poison Attribute grants resistance to poison damage.

Strengths and Weaknesses

Poison Magic is strong against Plant Magic and Tree Magic, and the liquid form could be used to refract light.

Strengths. Poison Magic is considered strong against the following attributes: Plant, and World Tree. Additionally, when in liquid form, it is strong against the Light Attribute.

Poison Plant[edit]

This magic attribute allows a user to generate and manipulate poisonous plants.

Additional Condition

Poison Plant Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.

Damage Type

Poison Plant Magic’s damage type is poison damage and piercing damage.

Resistances and Vulnerabilities

The Poison Plant Attribute grants resistance to poison damage.

Strengths and Weaknesses

Poison Plant Magic is strong against Plant Magic, but also gains some of the weaknesses of plant-based magic.

Strengths. Poison Plant Magic is considered strong against the following attributes: Plant, Tree, and World Tree.
Weaknesses. Poison Plant Magic is considered weak against the following attributes: Fire.

Plant[edit]

This magic attribute allows the user to generate and manipulate plants at will.

Additional Condition

Plant Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Plant Magic's damage type is bludgeoning, slashing or piercing damage.

Resistances and Vulnerabilities

The Plant Attribute grants vulnerability to fire and poison damage.

Strengths and Weaknesses

The Plant Attribute tends to be weak against heat or deadly poisons that corrode plants.

Weaknesses. The Plant Attribute is weak against the following attributes: Fire, Poison, Poison Plant.

Red Ochre[edit]

This magic attribute allows the user to generate and manipulate red ochre.

Damage Type

Red Ochre's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Red Ochre attribute grants resistance to bludgeoning damage.

Strengths and Weaknesses

Red Ochre is extremely strong against liquids.

Strengths. Red Ochre is considered strong against the Water Attribute.

Recombination[edit]

This magic attribute allows the user to bond to a structure, then manipulate it using their grimoire.

Damage Type

Recombination Magic can use any damage type, as long the structure it’s bonded to would be rationally capable of it, for example if a structure had a fireplace or exterior lantern it could deal fire damage. But in most cases this attribute will deal bludgeoning, piercing, and slashing damage.

Resistances and Vulnerabilities

The Recombination Attribute grants resistance against bludgeoning, piercing, and slashing damage, vulnerability to thunder damage, and immunity to psychic damage.

Rock[edit]

This magic attribute allows the user to generate and manipulate rock.

Damage Type

Rock Magic’s damage type is Bludgeoning

Resistances and Vulnerabilities

The Rock Attribute provides resistance to Piercing and Slashing damage, and provides vulnerability to Bludgeoning Damage.

Sand[edit]

This magic allows the user to generate and manipulate sand.

Additional Condition

Sand Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Sand’s damage type is bludgeoning or piercing damage (your choice).

Strengths and Weaknesses

Your sand can nullify fires but is weak against water.

Strengths. Sand is strong against the Fire attribute.
Weaknesses. Sand is weak against the Water attribute.

Sandstone[edit]

This magic allows the user to generate and manipulate Sandstone.

Damage Type

Sandstone’s damage type is bludgeoning or piercing damage (your choice).

Resistances and Vulnerabilities

The Sandstone Attribute grants resistance against fire damage.

Strengths and Weaknesses

Sandstone is great to nullify flames or interrupt water.

Strengths. Sandstone is strong against the following attributes: Fire and Water.

Scale[edit]

This magic attribute allows the user to create sets of balance scales that can measure and in some cases manipulate various qualities.

Damage Type

Scale Magic’s damage type is Force Damage

Scribble[edit]

This magic attribute generates a pencil and allows the user to draw what they desire, then being able to bring their creations to life.

Damage Type

Scribble Magic's damage type is up to your choice, it only depends on what type of drawing you wish to create with said spell. It cannot recreate fire or cold damage.

Resistances and Vulnerabilities

The Scribble Attribute can be resistant or vulnerable to any damage type, it only depends on the drawing you create with said spell. Every drawing is considered vulnerable to fire and cold damage.

Strengths and Weaknesses

The Scribble Attribute can recreate nearly any attribute, which means the drawing created has its own strengths and weaknesses defined by you. However, as they are just drawings, they are always vulnerable to anything involving fire or water that washes it away.

Weaknesses. Scribble Magic is considered weak against the following attributes: Fire, Water.

Sealing[edit]

This magic attribute allows the user to open and close objects, including other magic.

Additional Condition

Sealing Magic allows you to put the paralyzed condition in a spell that already has a condition. Additionally, if a spell created by you only has the paralyzed condition, you don't need to spend additional mana to add the condition.

Damage Type

Sealing Magic's damage type is force damage.

Strengths and Weaknesses

Sealing magic is very effective at opening and closing objects and dealing with anything that binds a person, even thoughs of magic origin. However, it lacks any actual weaknesses except for dealing with abilities similar to itself.

Weaknesses. Sealing Magic is considered weak against the following attributes: Key.

Shadow[edit]

This magic allows the user to manipulate and travel between shadows.

Additional Condition

Shadow Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Shadow Magic’s damage type is necrotic damage.

Resistances and Vulnerabilities

Shadow grants resistance to necrotic damage and vulnerability to radiant damage.

Strengths and Weaknesses

No matter how much your shadows spread, light will always be your biggest foe.

Weaknesses. Shadow is weak against the Light attribute.

Shakudo[edit]

This magic attribute allows the user to generate and manipulate shakudo at will.

Damage Type

Shakudo magic’s damage type is Slashing or Piercing damage (your choice).

Skin[edit]

This magic attribute allows the user to manipulate their skin.

Damage Type

Skins Magic’s damage type is piercing, bludgeoning, and/or slashing depending on the individual spell.

Resistances and Vulnerabilities

The Skin Attribute grants resistance to piercing, bludgeoning, and/or slashing damage depending on the individual spell.

Slash[edit]

This magic attribute allows the user to manifest Mantis-like blades out of their forearms.

Additional Condition

Slash Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.

Damage Type

Slash Magic's damage type is Slashing damage.

Resistances and Vulnerabilities

The Slash Attribute grants resistance against slashing damage.

Strengths and Weaknesses

Slash magic is amazing at slashing anything and everything, nothing in particular has an advantage or disadvantage against Slashing spells.

Smoke[edit]

This magic attribute allows the user to generate and manipulate smoke at will.

If you pick this attribute, you gain the improved Mana Sensing mana skill early, alongside any benefits previous required skills would give.

Additional Condition

Smoke Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the blinded condition, you don't need to spend additional mana to add the condition.

Damage Type

Smoke Magic's damage type is poison damage.

Strengths and Weaknesses

Stealth is a fundamental to Smoke Magic, hiding from enemies within your smoke. It’s also good at effectively depriving people of oxygen.

Weaknesses. Smoke Magic is considered weak against the following attributes: Wind

Snow[edit]

This magic attribute allows the user to generate and manipulate snow at will.

Additional Condition

Snow Magic allows you to put the Chilled condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend mana to add the Chilled condition.

Damage Type

Snow Magic's damage type is cold damage.

Resistances and Vulnerabilities

The Snow Attribute grants resistance to cold damage and vulnerability to fire damage.

Strengths and Weaknesses

Snow Magic excels at covering areas in snow, however it easily succumbs to anything regarding heat.

Weaknesses. Snow Magic is considered weak against the Fire attribute.

Song[edit]

This magic attribute allows the user to cast various spells through their singing.

Damage Type

Song Magic's damage type is psychic and thunder damage.

Soul Corpse[edit]

This magic attribute allows the user to infuse their mana into corpses, allowing the user to reanimate and control them.

Damage Type

Soul Corpse Magic's damage type depends solely on the corpse revived by your magic.

Soul[edit]

This magic attribute allows the user to manipulate the souls of themselves and others. Because a person's soul is the root of their life, spirit, and magic power, by altering the soul, the user can affect any of these aspects of the person.

Damage Type

Soul Magic's damage type is necrotic damage.

Resistances and Immunities

The Soul Attribute grants resistance to all damage types.

Sound[edit]

This magic allows the user to generate and manipulate sound.

Additional Condition

Sound Magic allows you to put the deafened condition in a spell that already has a condition. Additionally, if a spell created by you only has the Deafened condition, you don't need to spend additional mana to add the condition.

Damage Type

Sound magic’s damage type is thunder damage.

Strengths and Weaknesses

Sound magic can easily break any sound susceptible structure, object or creature.

Strengths. Sound magic is strong against the following attributes: Glass and Mirror.

Spatial[edit]

This rare magic attribute allows the user to manipulate the fabric of Space.

Damage Type

Due to the nature of Spatial Magic, it’s damage type is inherently typeless and it’s damage can’t be reduced.

Strengths and Weaknesses

Spatial Magic’s main strength is being able to transport allies in combat and redirect attacks through the use of portals, though some people are able to use Spatial Magic offensively and carve out space itself.

Weaknesses. Spatial Magic is weak against Spatial Magic and other effects which can interact with the fabric of space, such as Dark Magic’s potential dimension-slicing properties.

Star[edit]

This magic attribute allows the user to generate and manipulate stars at will. Stars appear as spiky clusters, they can be destroyed individually with enough force.

Damage Type

Star Magic's damage type is radiant damage.

Resistances and Vulnerabilities

The Star Attribute grants resistance against radiant damage.

Strengths and Weaknesses

Star Magic’s effectiveness lies solely in the stars, using them as beams of light or connecting multiple stars to form a constellation for greater power. However, if the stars conjured are destroyed with enough force it means they can’t be used at all.

Weaknesses. Star Magic is considered weak against the following attributes: Mirror

Steel[edit]

This magic attribute allows the user to generate and manipulate steel at will.

Damage Type

Steel Magic's damage type is bludgeoning damage.

Resistances and Immunities

The Steel Attribute grants resistance against bludgeoning, slashing and piercing damage.

Stone[edit]

This magic attribute allows the user to generate and manipulate stone at will.

Damage Type

Stone Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Stone Attribute grants resistance against bludgeoning damage.

Storage[edit]

This magic attribute allows the user to store mana-less objects and creatures inside other objects. Allowing the user to carry large amounts of stuff without a worry of weight, size, or shape.

Damage Type

Storage Magic's damage type is bludgeoning damage.

Sun[edit]

This magic attribute allows the user to manifest and control sunlight and similar radiant energies.

Additional Condition

Sun Magic allows you to put the Burned or blinded conditions in a spell that already has a condition. Additionally, if a spell created by you only has the Burned or Blinded condition, you don't need to spend additional mana to add one of the conditions.

Damage Type

Sun Magic's damage type is radiant damage.

Resistances and Vulnerabilities

The Sun Attribute grants resistance against Radiant and Fire damage.

Strengths and Weaknesses

Sun magic is effective at overpowering other hot attributes or attributes that represent the absence of the sun, but suffers against those that destroy the light of the sun.

Strengths. Sun Magic is considered strong against the following attributes: Fire, Light, Shadow, Moon, Moonlight.
Weaknesses. Sun Magic is considered weak against the following attributes: Dark.

Switching[edit]

This magic attribute allows the user to swap the positions of anything or anyone they have touched.

Additional Condition

Switching Magic allows you to put the Confused condition in a spell that already has a condition. Additionally, if a spell created by you only has the confused condition, you don't need to spend additional mana to add the condition.

Damage Type

Switching Magic's damage type is force.

Strengths and Weaknesses

Switching magic is effective at controlling the positioning of everyone in a fight and possibly hitting someone with their own spell, but it’s only good if you are able to touch the target beforehand.

Sword[edit]

This magic allows the user to generate swords with various effects.

Damage Type

Sword magic’s damage type is slashing or piercing damage (your choice).

Thread[edit]

This magic attribute allows the user to generate and manipulate threads at will.

Damage Type

Thread Magic's damage type is slashing damage.

Time[edit]

This magic attribute allows the user to steal and store time from others and then use that time to accelerate, decelerate, stop, or even reverse the flow of time.

Additional Condition

Time Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the stunned condition, you spend half as much mana to add the condition.

Damage Type

Time Magic's damage type is necrotic damage.

Tongue[edit]

This magic attribute allows the user to manipulate their tongue, allowing them to enlarge, lengthen, and harden it at will.

Additional Condition

Tongue Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

Tongue magic’s damage type is bludgeoning.

Transmutation[edit]

This magic attribute allows a user to disassemble one substance, physical or magical, and reassemble it into another substance.

Damage Type

Transmutation magic’s damage type is up to your choice, it only depends on what you are transmuting.

Tree[edit]

This magic attribute allows the user to generate and manipulate trees.

Damage Type

Tree Magic’s damage type is bludgeoning damage.

Resistances and Vulnerabilities

The Tree Magic's Attribute grants vulnerability to fire damage and poison damage.

Strengths and Weaknesses

Tree magic has a multitude of weaknesses.

Weaknesses. Tree Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.

Vine[edit]

This magic attribute allows the user to generate and manipulate vines at will.

Damage Type

Vine Magic's damage type is slashing or piercing damage.

Resistances and Vulnerabilities

The Vine Attribute grants vulnerability against fire and poison damage.

Strengths and Weaknesses

Vine Magic, like any other plant based magic, struggles against heat and poison.

Weaknesses. Vine Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.

Vortex[edit]

This rare magic attribute allows the user to generate and manipulate magical whirlwinds. The swirling mana deflects and dissipates other magic, and can penetrate Mana Skin.

Additional Condition

Vortex Magic allows you to put the prone condition in a spell that already has a condition. Additionally, if a spell created by you only has the prone condition, you don't need to spend additional mana to add the condition.

Damage Type

Vortex Magic’s main damage type is slashing or bludgeoning, your choice.

Strengths and Weaknesses

The Main strength of Vortex Magic is its ability to deflect and dissipate Magic, making it naturally powerful against most attributes. It also has the unique ability to ignore Mana Skin.

Water[edit]

This magic attribute allows the user to generate and manipulate water at will.

Additional Condition

Water Magic allows you to put the Chilled condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend additional mana to add the condition.

Damage Type

Water Magic's damage type is cold damage.

Resistances and Vulnerabilities

The Water Attribute grants you resistance against cold and fire damage.

Strengths and Weaknesses

Water magic is great against fire, but suffers against electricity.

Strengths. Water Magic is considered strong against the Fire Attribute.
Weaknesses. Water Magic is considered weak against the Lightning Attribute.

Wind[edit]

This magic attribute allows the user to generate and manipulate wind at will.

If you pick this attribute, you gain the improved Mana Sensing mana skill early, alongside any benefits previous required skills would give.

Additional Condition

Wind magic allows you to put the prone (if the spell deals bludgeoning damage) or Bleeding condition (if the spell deals slashing damage) in a spell that already has a condition. Additionally, if a spell created by you only has one of these conditions, you don't need to spend additional mana to add the condition.

Damage Type

Wind Magic's damage type is bludgeoning and slashing.

Resistances and Vulnerabilities

The Wind Attribute grants resistance against thunder damage.

Wing[edit]

This magic attribute allows the user to create magical angel-like wings at will.

Damage Type

Wing Magic's damage type is bludgeoning damage.

World Tree[edit]

This magic attribute allows the user to generate and manipulate gigantic world trees at will.

Additional Condition

World Tree Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.

Damage Type

World Tree Magic's damage type is bludgeoning damage.

Resistances and Vulnerabilities

The World Tree Attribute grants vulnerability to fire and poison damage.

Strengths and Weaknesses

World Tree Magic has a great, almost almighty power, however it's still a plant based magic with its weaknesses.

Weaknesses. World Tree Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.
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