Mana Attributes (Black Clover Supplement)
Mana Attributes[edit]
Unlike mana that exists in nature, the mana that is situated within mages has a specific nature to it, known as an attribute. These attributes are one of the aspects that differentiate one mage from another, with the attribute that a mage possesses is the one that they are born with.
When creating your character with a spellcasting class, you must choose one of the magical attributes listed on this page.
Additional Conditions[edit]
Some attributes allow you to put more than one condition into spells, alongside making said condition free when used alone.
Damage Types[edit]
All attributes have a damage type (generally only one), which affect your spells. This damage type is applied to the following:
- Deciding the damage type of your spells.
- Deciding the damage type of a weapon created by one of your spells.
- Deciding the damage type of attacks that a creature created by one of your spells utilizes.
Resistances and Vulnerabilities[edit]
Some attributes grant resistances or/and vulnerabilities when utilizing certain spells. These resistances and vulnerabilities are applied to the following:
- When creating a creature via one of your spells, they will have the resistances and vulnerabilities your spell provides.
- When creating a structure via one of your spells, it will have the resistances and vulnerabilities your spell provides.
- When granting yourself or another creature temporary hit points via one of your spells, it gains the resistances and vulnerabilities your spell provides for the duration of said temporary hit points.
Strengths and Weaknesses[edit]
Every attribute is different when paired against another. While most attribute clashes are neutral and merely up to the mage's skill level to decide a winner, some attributes have advantages or disadvantages over others.
- Strong
When an attribute is strong against another, their damage dice is increased by the mage's spellcasting modifier (minimum of +1) on spell clashes against the weaker attribute.
- Weak
When an attribute is weak against another, their damage dice is decreased by the opposing mage's spellcasting modifier (minimum of +1) on spell clashes against the stronger attribute.
Air[edit]
This magic attribute allows the user to manipulate air at will.
- Additional Condition
Air Magic allows you to put the prone condition in a spell that already has a condition. Additionally, if a spell created by you only has the Prone condition, you don't need to spend additional mana to add the condition.
- Damage Type
Air Magic's damage type is force damage.
- Resistances and Vulnerabilities
The Air Attribute grants resistance to fire and thunder damage.
- Strengths and Weaknesses
Air magic excels against Fire magic.
- Strengths. Air Magic is considered strong against the Fire Attribute.
Ash[edit]
This magic attribute allows the user to generate and manipulate ash at will.
- Additional Condition
Ash Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Ash Magic's damage type is fire damage.
- Resistances and Vulnerabilities
The Ash Attribute grants resistance against fire damage, and vulnerability to cold damage.
- Strengths and Weaknesses
Ash magic is great against plant matter, but struggles with some of the natural elements.
- Strengths. Ash Magic is considered strong against the following attributes: Cherry Blossom, Plant, Vine.
- Weaknesses. Ash Magic is considered weak against the following attributes: Water, Wind.
Barrier[edit]
This magic attribute allows the user to generate and shape barriers.
- Damage Type
Barrier Magic’s damage type is bludgeoning, piercing or slashing damage depending on the shape of the barrier made.
- Strengths and Weaknesses
Barrier Magic excels in creating protective barriers.
- Strengths. Objects or Constructs made using Creation Magic using the Barrier Magic attribute has a damage threshold equal to the spellcasting modifier of the user.
- Weaknesses. Barrier Magic is a very unique type of magic having no extreme weakness, though due its nature it has no strength against any specific elements.
Beast[edit]
This magic attribute allows the user to surround either a part of or their whole body with mana to mirror a certain animal and gain a magically enhanced version of that animal's traits and powers.
- Damage Type
Beast magic’s damage type is bludgeoning, slashing or piercing damage (your choice).
Black Oil[edit]
This magic attribute allows the user to manifest a dark oily liquid.
- Additional Condition
Black Oil Magic allows you to put the Envenomed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Envenomed condition, you don't need to spend additional mana to add the condition.
- Damage Type
Black Oil Magic's damage type is poison damage.
- Resistances and Vulnerabilities
The Black Oil Attribute grants resistance against poison and acid damage, and vulnerability to bludgeoning, cold, fire, force,and thunder damage.
- Strengths and Weaknesses
Black Oil magic lacks any major strengths, but is weak to attributes that can wash it away.
- Weaknesses. Black Oil Magic is considered weak against the following attributes: Water.
Blood[edit]
This magic attribute allows the user to generate and manipulate their own blood at will.
- Additional Condition
Blood Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.
- Damage Type
Blood Magic’s damage type is slashing or piercing damage (your choice).
- Strengths and Weaknesses
While blood is a versatile and deadly weapon, it fairs relatively bad against attributes that can cancel its versatility or outright absorb it.
- Weaknesses. Blood magic is considered weak against the following attributes: Mosquito, Water and mercury.
Body[edit]
This magic attribute allows the user to generate and shape barriers.
- Damage Type
Body Magic’s damage type depends on the modification.
Bone[edit]
This magic attribute allows the user to generate and manipulate bones from their body at will.
- Additional Condition
Bone Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.
- Damage Type
Bone Magic's damage type is slashing or piercing damage.
- Resistances and Vulnerabilities
The Bone attribute grants resistance to Bludgeoning damage.
Briar[edit]
This magic attribute allows the user to generate and manipulate briars, a type of prickly shrub, most commonly wild roses.
- Additional Condition
Briar Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Briar Magic’s damage type is piercing.
- Resistances and Vulnerabilities
The Briar Attribute grants vulnerability to fire and poison damage.
- Strengths and Weaknesses
Much like other Plant-based attributes, Briar magic shares similar weaknesses to them.
- Weaknesses. The Plant Attribute is weak against the following attributes: Fire, Poison, Poison Plant.
Bronze[edit]
This magic attribute allows the user to generate and manipulate bronze at will.
- Damage Type
Bronze magic’s damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Bronze attribute grants resistance against Bludgeoning damage.
Bubble[edit]
This magic attribute allows the user to generate and manipulate bubbles at will.
- Damage Type
Bubble Magic’s damage type is thunder damage.
- Resistances and Vulnerabilities
The Bubble Attribute grants vulnerability to piercing damage.
Butoh[edit]
This magic attribute allows the user to cast spells through dancing.
- Damage Type
Butoh magic’s damage type is dependent on the primary damage type of your unarmed strikes or melee weapon.
- Strengths and Weaknesses
Butoh magic’s main strength comes from its ability to cast spells through dance. If you’ve made a melee attack on your turn, you may cast a spell with its casting time reduced by one step (Action > Bonus Action > Reaction).
Chain[edit]
This magic attribute allows the user to create strong, magical chains.
- Additional Condition
Chain Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the Restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Chain Magic's damage type is Bludgeoning damage.
- Resistances and Vulnerabilities
The Chain Attribute grants resistance against slashing and piercing damage, and vulnerability to bludgeoning and fire damage.
- Strengths and Weaknesses
Chain magic is amazing at restraining objects, but has great difficulty restraining incorporeal magics.
- Strengths. Objects or Constructs made using Creation Magic suffer the effects of spell weakness when attempting to resist the restrained or grappled conditions caused by Chain magic.
- Weaknesses. Chain Magic is considered weak against the following attributes: Fire.
Cherry Blossom[edit]
This magic attribute allows the user to manifest and control cherry blossom flowers.
- Additional Condition
Cherry Blossom Magic allows you to put the charmed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Charmed condition, you don't need to spend additional mana to add the condition.
- Damage Type
Cherry Blossom Magic's damage type is slashing damage.
- Resistances and Vulnerabilities
The Cherry Blossom Attribute grants resistance against psychic damage, and vulnerability to fire and poison damage.
- Strengths and Weaknesses
Cherry Blossom magic is beautiful and dancing along the breeze of other attributes, but suffers against those that destroy plantlife.
- Strengths. Cherry Blossom Magic is considered strong against the following attributes: Air, Wind.
- Weaknesses. Cherry Blossom Magic is considered weak against the following attributes: Ash, Poison, and Fire.
Compass[edit]
This magic attribute allows the user to summon compasses and compass needles determined to meet their goal.
- Damage Type
Compass Magic's damage type is piercing damage.
- Resistances and Vulnerabilities
The Compass Attribute grants resistance against force damage.
- Strengths and Weaknesses
Compass magic lacks superiority over other magic types, but has many weaknesses against attributes that have the capability to change or manipulate momentum or direction.
- Weaknesses. Compass Magic is considered weak against the following attributes: Gravity, Spatial.
Copper[edit]
This magic attribute allows the user to generate and manipulate copper at will
- Damage Type
Copper Magic’s damage type is Bludgeoning damage.
- Resistances and Vulnerabilities
The copper attribute grants resistance against Bludgeoning damage.
Corundum[edit]
This magic attribute allows the user to generate and manipulate corundum at will.
- Damage Type
Corundum Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Corundum Attribute grants resistance to bludgeoning, slashing and piercing damage.
Cotton[edit]
This magic attribute allow the user to generate and manipulate cotton at will.
- Damage Type
Cotton Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Cotton Attribute grants resistance to bludgeoning damage.
Crystal[edit]
This magic attribute allows the user to generate and manipulate crystals at will.
- Damage Type
Crystal Magic's damage type is bludgeoning, slashing or piercing damage.
- Resistances and Vulnerabilities
The Crystal Attribute grants resistance to bludgeoning, slashing and piercing damage.
Curse-Warding[edit]
This magic attribute allows the user to create powerful curses.
- Damage Type
Curse-Warding’s Damage Type depends on the nature of the curse placed, though it is usually Poison.
- Strengths and Weaknesses
Curse-Warding Magic can place curses which may be detrimental or beneficial to the target and depending on the type of curse, has a chance to be able to spread to others on contact.
- Strengths. The main strength in Curse-Warding Magic lies in its overall versatility and lack of direct weaknesses.
- Weaknesses. While Curse-Warding Magic isn’t weak to any specific attribute, it is susceptible to effects which may cleanse the curses made as a result of this attribute.
Dark[edit]
This magic attribute allows the user to generate and manipulate darkness at will.
- Additional Condition
Dark Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Dark Magic’s damage type is Necrotic.
- Strengths and Weaknesses
Dark Magic is an attribute which has a few additional effects such as minor gravitational effects, the absorption of other Magics and being able to immobilize targets of it.
- Strength. Dark Magic is strong against Light Magic, being its polar opposite.
Dice[edit]
This magic allows the user to manifest a dice whose power depends on the number rolled.
- Damage Type
Dice magic’s damage type is force damage.
Dream[edit]
This magic attribute allows the user to manifest and manipulate a dream-like world.
- Damage Type
Dream Magic's damage type is up to your choice, it depends on what you wish to create in this world.
Earth[edit]
This magic attribute allows the user to generate and manipulate earth at will.
- Damage Type
Earth Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Earth attribute grants resistance against Bludgeoning damage.
Eye[edit]
This magic attribute allows the user to enchant and manipulate others with their sight.
- Additional Condition
Eye Magic allows you to put the charmed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Charmed condition, you don't need to spend additional mana to add the condition.
- Damage Type
Eye Magic's damage type is psychic damage.
- Resistances and Vulnerabilities
The Eye Attribute grants resistance against psychic, and vulnerability to radiant damage.
- Strengths and Weaknesses
Eye magic has the capability of piercing through transparent magics, but suffers against ones that can absorb or reflect light.
- Strengths. Eye Magic is considered strong against the following attributes: Glass, Crystal, Water.
- Weaknesses. Eye Magic is considered weak against the following attributes: Mirror, Darkness.
Eyeball[edit]
This magic attribute allows the user to manifest additional eyeballs that are free-floating, can turn and move in midair, and share vision with the user.
- Damage Type
Eyeball Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Eyeball Attribute grants vulnerability to radiant damage.
- Strengths and Weaknesses
Eyeball magic has extreme difficulty against bright spells.
- Weaknesses. Eyeball Magic is considered weak against the Light Attribute.
Fire[edit]
This magic attribute allows the user to generate and manipulate fire at will.
- Additional Condition
Fire Magic allows you to put the Burned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Burned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Fire Magic's damage type is fire damage.
- Resistances and Vulnerabilities
The Fire Attribute grants resistance against fire and cold damage (when not caused by water), and vulnerability to cold damage (when caused by water).
- Strengths and Weaknesses
Fire magic is great against fire susceptible attributes.
- Strengths. Fire Magic is considered strong against the following attributes: Ice, Plant, Mercury.
- Weaknesses. Fire Magic is considered weak against the following attributes: Water.
Food[edit]
This magic attribute allows the user to consume other types of magic.
- Damage Type
Food Magic’s damage type is Piercing and Slashing damage.
- Resistances and Vulnerabilities
The Food Magic's Attribute grants no particular vulnerability or resistance to any other damage type.
- Strengths and Weaknesses
Food Magic has no particular strength or weakness against a type of magic, however it offers a unique property to convert spells eaten via this attribute into mana.
- Strengths. Spells with this attribute allow you to regain Mana equal to the cost of the spell consumed.
Fungus[edit]
This magic attribute allows the user to grow a variety of toxic fungi.
- Additional Condition
Fungus Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the poisoned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mirror Magic's damage type is poison damage.
- Resistances and Vulnerabilities
The Fungus Attribute grants resistance against poison damage, and vulnerability to fire and slashing damage.
- Strengths and Weaknesses
Fungus magic shows strength against living attributes, but suffers against those that create cold environments.
- Strengths. Fungus Magic is considered strong against the following attributes: Food, Plant, Vine, Body.
- Weaknesses. Fungus Magic is considered weak against the following attributes: Snow, Ice, Ice Wedge, Fire.
Game[edit]
This magic attribute allows the user to oversee and manipulate the events within a certain area
- Damage Type
Game Magic's damage type is up to your choice, it only depends on what type of game you wish to create with said spell.
Gel[edit]
This magic attribute allows the user to generate a gelatinous substance.
- Additional Condition
Gel Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Gel Magic’s damage type is Cold.
- Resistances and Vulnerabilities
The Gel Attribute provides resistance to piercing damage.
- Strengths and Weaknesses
- Strength. Gel Magic is strong against the following attributes: Poison, Poison Plant, Light Magic, Mirror Magic.
Glass[edit]
This magic attribute allows the user to manifest and control shards of glass.
- Additional Condition
Glass Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.
- Damage Type
Glass Magic's damage type is piercing damage.
- Resistances and Vulnerabilities
The Glass Attribute grants resistance against slashing and radiant damage, and vulnerability to bludgeoning, cold, fire, force,and thunder damage.
- Strengths and Weaknesses
Glass magic is great at reflecting light-based attributes, but suffers against those that refract or absorb light.
- Strengths. Glass Magic is considered strong against the following attributes: Light, Sand.
- Weaknesses. Glass Magic is considered weak against the following attributes: Sound, Eye, Ice, Fire.
Gravity[edit]
This magic attribute allows the user to manipulate gravity at will.
- Additional Condition
Gravity Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the stunned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Gravity Magic's damage type is force damage.
- Resistances and Vulnerabilities
The Gravity Attribute grants resistance against force damage.
- Strengths and Weaknesses
Gravity magic is effective at keeping a good distance from melee fighters and shutting down ranged attacks. Enough gravity can create a miniature black hole which is able to affect spacetime.
- Strengths. Gravity Magic is considered strong against the following attributes: Glass, Compass.
- Weaknesses. Gravity Magic is considered weak against the following attributes: Dark.
Hair[edit]
This magic attribute allows the user to manipulate their hair at will.
- Damage Type
Hair magic’s damage type is slashing or piercing damage (your choice).
- Resistances and Vulnerabilities
The hair attribute grants vulnerability against slashing damage.
Ice[edit]
This magic attribute allows the user to generate and manipulate ice at will.
- Additional Condition
Ice Magic allows you to put the Chilled or Frozen condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled or Frozen condition, you don't need to spend mana to add the Chilled condition, and can spend half as much mana to add the Frozen condition.
- Damage Type
Ice Magic's damage type is cold damage.
- Resistances and Vulnerabilities
The Ice Attribute grants resistance to cold damage and vulnerability to fire damage.
- Strengths and Weaknesses
Ice Magic excels against liquid based magic, however it has difficulty to deal with heat.
- Strengths. Ice Magic is considered strong against the Water Attribute.
- Weaknesses. Ice Magic is considered weak against the Fire attribute.
Ice Wedge[edit]
This magic attribute allows the user to generate and manipulate ice at will.
- Additional Condition
Ice Wedge Magic allows you to put the Chilled or Frozen condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled or Frozen condition, you don't need to spend mana to add the Chilled condition, and can spend half as much mana to add the Frozen condition.
- Damage Type
Ice Wedge Magic's damage type is cold damage.
- Resistances and Vulnerabilities
The Ice Wedge Attribute grants resistance to cold damage.
- Strengths and Weaknesses
Ice Wedge Magic excels against liquid based magic and even boasts durability to handle the strongest of fire magic.
- Strengths. Ice Wedge Magic is considered strong against the Water Attribute.
Imitation[edit]
This magic attribute allows the user to copy the spells of other mages by observing their grimoires.
- Damage Type
Imitation’s damage type depends on the copied spell being cast, and its respective attribute.
- Resistances and Vulnerabilities
Imitation’s resistances and immunities depend on the copied spell being cast, and its respective attribute.
- Strengths and Weaknesses
The Imitation attribute only has one major weakness, the lack of spell creation. Whenever you’d want to learn a new spell, you must spend a full turn action observing the contents of another mage’s grimoire and making a DC x spellcasting save (with x = 10 + half the level of the mage whose grimoire is being copied), on failure you cannot copy any spells, and must wait 1 minute before attempting to copy again. On success, you may copy a number of spells from that mage’s grimoire equal to your spellcasting stat modifier, with the amount of spells you copy unable to exceed your maximum number of spells. Additionally on success, you cannot copy from that mages grimoire until your next long rest.
Iron[edit]
This magic attribute allows the user to generate and manipulate iron at will.
- Damage Type
Iron Magic's damage type can either be slashing, bludgeoning or piercing damage.
- Resistances and Vulnerabilities
The Iron Attribute grants resistance against slashing, bludgeoning and piercing damage, and vulnerability to fire damage.
- Strengths and Weaknesses
Iron magic is great at withstanding simple, but struggles when heat reaches its melting point.
- Strengths. Iron Magic is considered strong against the following attributes: Stone
- Weaknesses. Ash Magic is considered weak against the following attributes: Fire
Key[edit]
This magic attribute allows the user to manifest and manipulate magic keys, capable of locking objects and grimoires away, and storing those object’s properties inside of a pocket dimension.
- Additional Condition
Key Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Stunned condition, you only need to spend half as much mana to add the condition.
- Damage Type
Key Magic's damage type is force damage.
- Strengths and Weaknesses
Key magic effective at sealing other magic types, especially those that already have the ability to seal.
- Strengths.Key Magic is considered strong against the following attributes: Sealing, Soul.
- Weaknesses. Key Magic is considered weak against the following attributes: Time.
Kotodama[edit]
This magic attribute allows the user to manipulate their surroundings through speech.
- Damage Type
Kotodama Magic’s damage type is up to your choice, it depends on what you’re generating with your words.
- Strengths and Weaknesses
Kotodama magic is strong against the elements, however it succumbs against darkness.
- Strengths. Kotodama is considered strong against the following attributes: Earth, Fire, Water and Wind.
- Weaknesses. Kotodama is considered weak against the Dark Attribute.
Legion[edit]
This magic allows the user to generate and manipulate soldiers.
- Damage Type
Legion’s damage type depends on your soldier’s weapons. Thus allowing you to choose between bludgeoning, slashing and piercing damage.
Light[edit]
This magic allows the user to generate and manipulate light
- Additional Condition
Light Magic allows you to put the Blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Light Magic’s damage type is radiant damage.
- Resistances and Vulnerabilities
Light grants resistance against necrotic and radiant damage, however the necrotic resistance becomes a vulnerability if caused by Dark Magic.
- Strengths and Weaknesses
Light shines through all shadows, however it is so strong that it can be used to beat itself.
- Strengths. Light is considered strong against the Shadow attribute.
- Weaknesses. Light is considered weak against the following attributes: Dark and Mirror.
Lightning[edit]
This magic allows the user to generate and manipulate lightning.
If you pick this attribute, you gain the improved Mana Sensing mana skill early, alongside any benefits previous required skills would give.
- Additional Condition
Lightning Magic allows you to put the Paralyzed condition in a spell that already has a condition. Additionally, if a spell created by you only has the Paralyzed condition, you only need to spend half as much mana to add the condition.
- Damage Type
Lightning’s damage type is lightning damage.
- Strengths and Weaknesses
Lightning can electrify liquid magic pretty easily, however going against things that don’t conduct electricity is really hard for it.
- Strengths. Lightning is strong against the following attributes: Ice and Water.
- Weaknesses. Lightning is weak against the Earth attribute.
Memory[edit]
This magic attribute allows the user to manipulate memories.
- Damage Type
Memory Magic’s damage type is psychic damage.
- Resistances and Vulnerabilities
The Memory Attribute grants resistance to psychic damage.
Mercury[edit]
This magic attribute allows the user to create and manipulate pools of high-density Mercury.
- Additional Condition
Mercury Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mercury Magic's damage types are Bludgeoning, Slashing, and Piercing damage.
- Resistances and Vulnerabilities
The Mirror Attribute grants resistance against radiant and poison damage, and vulnerability to Fire damage.
- Strengths and Weaknesses
Mercury magic is great at reflecting and polluting attributes, but shares the same disadvantage as steel magic, heat..
- Strengths. Mercury Magic is considered strong against the following attributes: Blood, Light, Water.
- Weaknesses. Mercury Magic is considered weak against the following attributes: Fire.
Mirror[edit]
This magic attribute allows the user to create powerful mirrors capable of reflecting mana.
- Additional Condition
Mirror Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mirror Magic's damage type is force damage.
- Resistances and Vulnerabilities
The Mirror Attribute grants resistance against radiant and fire damage, and vulnerability to bludgeoning and thunder damage.
- Strengths and Weaknesses
Mirror magic is great at reflecting light-based attributes, but suffers against those that refract or absorb light.
- Strengths. Mirror Magic is considered strong against the following attributes: Light, Star, Eye.
- Weaknesses. Mirror Magic is considered weak against the following attributes: Darkness, Shadow, Gel, Sound.
Mist[edit]
This magic attribute allows the user to generate and manipulate mist. It is a derivative of Water and Wind Magic.
- Additional Condition
Mist Magic allows you to put the Hallucinating condition in a spell that already has a condition. Additionally, if a spell created by you only has the Hallucinating condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mist Magic’s damage type is cold damage.
- Resistances and Vulnerabilities
The Mist Attribute grants resistance to cold damage.
- Strengths and Weaknesses
Mist Magic is naturally weak to other magic that can blow away or otherwise disrupt its mists
- Strengths. Mist Magic is considered strong against the following attributes: Fire.
- Weaknesses. Mist Magic is considered weak against the following attributes: Wind, Air.
Modification[edit]
This magic attribute allows the user to alter the structure of physical and magical objects.
- Damage Type
Modification Magic's damage type is necrotic damage
Mosquito[edit]
This magic attribute allows the user to create metallic needles capable of draining mana and creating high pitched noises.
- Additional Condition
Mosquito Magic allows you to put the deafened condition in a spell that already has a condition. Additionally, if a spell created by you only has the Deafened condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mosquito Magic's damage type is Piercing damage.
- Resistances and Vulnerabilities
The Mosquito Attribute grants resistance against thunder damage.
- Strengths and Weaknesses
Mosquito magic is a very unique type of magic having no extreme weakness, and is only strong against one type of magic.
- Strengths. Mosquito Magic is considered strong against the following attribute: Blood.
Mucus[edit]
This magic attribute allows the user to generate and manipulate mucus at will.
- Additional Condition
Mucus Magic allows you to put the grappled or restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the grappled or restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Mucus Magic's damage type is Acid damage.
- Resistances and Vulnerabilities
The Mucus Attribute grants resistance to bludgeoning, slashing and piercing damage.
Mud[edit]
This magic attribute allows the user to generate and manipulate mud at will.
- Damage Type
Mud Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Mud Attribute grants resistance against fire damage.
Nail[edit]
This magic attribute allows the user to manipulate their fingernails.
- Additional Condition
Nail Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.
- Damage Type
Nail Magic’s damage type is Piercing or Slashing, User’s choice.
Painting[edit]
This magic attribute allows the user to manifest a palette and a paintbrush which they use to generate and manipulate paint. Illustrations made with this paint can come to life.
- Damage Type
Painting Magic's damage type is up to your choice, it only depends on what type of painting you wish to create with said spell.
- Resistances and Vulnerabilities
The Painting Attribute can be resistant or vulnerable to any damage type, it only depends on the painting you create with said spell.
- Strengths and Weaknesses
The Painting Attribute can recreate any attribute, which means the painting created has its own strengths and weaknesses defined by you.
Paper[edit]
This magic attribute allows the user to generate and manipulate Paper at will.
- Damage Type
Paper Magic's damage type is bludgeoning, slashing or piercing damage. As the paper’s thickness and length can be adjusted into weapons.
- Resistances and Vulnerabilities
The Paper Attribute grants vulnerability to slashing and fire damage.
- Weaknesses. Paper Magic is considered weak against the following attributes: Slash, Fire.
Poison[edit]
This magic attribute allows the user to generate and manipulate poison.
- Additional Condition
Poison Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Poison Magic’s damage type is poison damage.
- Resistances and Vulnerabilities
The Poison Attribute grants resistance to poison damage.
- Strengths and Weaknesses
Poison Magic is strong against Plant Magic and Tree Magic, and the liquid form could be used to refract light.
- Strengths. Poison Magic is considered strong against the following attributes: Plant, and World Tree. Additionally, when in liquid form, it is strong against the Light Attribute.
Poison Plant[edit]
This magic attribute allows a user to generate and manipulate poisonous plants.
- Additional Condition
Poison Plant Magic allows you to put the poisoned condition in a spell that already has a condition. Additionally, if a spell created by you only has the Poisoned condition, you don't need to spend additional mana to add the condition.
- Damage Type
Poison Plant Magic’s damage type is poison damage and piercing damage.
- Resistances and Vulnerabilities
The Poison Plant Attribute grants resistance to poison damage.
- Strengths and Weaknesses
Poison Plant Magic is strong against Plant Magic, but also gains some of the weaknesses of plant-based magic.
- Strengths. Poison Plant Magic is considered strong against the following attributes: Plant, Tree, and World Tree.
- Weaknesses. Poison Plant Magic is considered weak against the following attributes: Fire.
Plant[edit]
This magic attribute allows the user to generate and manipulate plants at will.
- Additional Condition
Plant Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Plant Magic's damage type is bludgeoning, slashing or piercing damage.
- Resistances and Vulnerabilities
The Plant Attribute grants vulnerability to fire and poison damage.
- Strengths and Weaknesses
The Plant Attribute tends to be weak against heat or deadly poisons that corrode plants.
- Weaknesses. The Plant Attribute is weak against the following attributes: Fire, Poison, Poison Plant.
Red Ochre[edit]
This magic attribute allows the user to generate and manipulate red ochre.
- Damage Type
Red Ochre's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Red Ochre attribute grants resistance to bludgeoning damage.
- Strengths and Weaknesses
Red Ochre is extremely strong against liquids.
- Strengths. Red Ochre is considered strong against the Water Attribute.
Recombination[edit]
This magic attribute allows the user to bond to a structure, then manipulate it using their grimoire.
- Damage Type
Recombination Magic can use any damage type, as long the structure it’s bonded to would be rationally capable of it, for example if a structure had a fireplace or exterior lantern it could deal fire damage. But in most cases this attribute will deal bludgeoning, piercing, and slashing damage.
- Resistances and Vulnerabilities
The Recombination Attribute grants resistance against bludgeoning, piercing, and slashing damage, vulnerability to thunder damage, and immunity to psychic damage.
Rock[edit]
This magic attribute allows the user to generate and manipulate rock.
- Damage Type
Rock Magic’s damage type is Bludgeoning
- Resistances and Vulnerabilities
The Rock Attribute provides resistance to Piercing and Slashing damage, and provides vulnerability to Bludgeoning Damage.
Sand[edit]
This magic allows the user to generate and manipulate sand.
- Additional Condition
Sand Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Sand’s damage type is bludgeoning or piercing damage (your choice).
- Strengths and Weaknesses
Your sand can nullify fires but is weak against water.
- Strengths. Sand is strong against the Fire attribute.
- Weaknesses. Sand is weak against the Water attribute.
Sandstone[edit]
This magic allows the user to generate and manipulate Sandstone.
- Damage Type
Sandstone’s damage type is bludgeoning or piercing damage (your choice).
- Resistances and Vulnerabilities
The Sandstone Attribute grants resistance against fire damage.
- Strengths and Weaknesses
Sandstone is great to nullify flames or interrupt water.
- Strengths. Sandstone is strong against the following attributes: Fire and Water.
Scale[edit]
This magic attribute allows the user to create sets of balance scales that can measure and in some cases manipulate various qualities.
- Damage Type
Scale Magic’s damage type is Force Damage
Sealing[edit]
This magic attribute allows the user to open and close objects, including other magic.
- Additional Condition
Sealing Magic allows you to put the paralyzed condition in a spell that already has a condition. Additionally, if a spell created by you only has the paralyzed condition, you don't need to spend additional mana to add the condition.
- Damage Type
Sealing Magic's damage type is force damage.
- Strengths and Weaknesses
Sealing magic is very effective at opening and closing objects and dealing with anything that binds a person, even thoughts of magic origin. However, it lacks any actual weaknesses except for dealing with abilities similar to itself.
- Weaknesses. Sealing Magic is considered weak against the following attributes: Key.
Shadow[edit]
This magic allows the user to manipulate and travel between shadows.
- Additional Condition
Shadow Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the Blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Shadow Magic’s damage type is necrotic damage.
- Resistances and Vulnerabilities
Shadow grants resistance to necrotic damage and vulnerability to radiant damage.
- Strengths and Weaknesses
No matter how much your shadows spread, light will always be your biggest foe.
- Weaknesses. Shadow is weak against the Light attribute.
Shakudo[edit]
This magic attribute allows the user to generate and manipulate shakudo at will.
- Damage Type
Shakudo magic’s damage type is Slashing or Piercing damage (your choice).
Skin[edit]
This magic attribute allows the user to manipulate their skin.
- Damage Type
Skins Magic’s damage type is piercing, bludgeoning, and/or slashing depending on the individual spell.
- Resistances and Vulnerabilities
The Skin Attribute grants resistance to piercing, bludgeoning, and/or slashing damage depending on the individual spell.
Slash[edit]
This magic attribute allows the user to manifest Mantis-like blades out of their forearms.
- Additional Condition
Slash Magic allows you to put the Bleeding condition in a spell that already has a condition. Additionally, if a spell created by you only has the Bleeding condition, you don't need to spend additional mana to add the condition.
- Damage Type
Slash Magic's damage type is Slashing damage.
- Resistances and Vulnerabilities
The Slash Attribute grants resistance against slashing damage.
- Strengths and Weaknesses
Slash magic is amazing at slashing anything and everything, nothing in particular has an advantage or disadvantage against Slashing spells.
Smoke[edit]
This magic attribute allows the user to generate and manipulate smoke at will.
If you pick this attribute, you gain the improved Mana Sensing mana skill.
- Additional Condition
Smoke Magic allows you to put the blinded condition in a spell that already has a condition. Additionally, if a spell created by you only has the blinded condition, you don't need to spend additional mana to add the condition.
- Damage Type
Smoke Magic's damage type is poison damage.
- Strengths and Weaknesses
Stealth is a fundamental to Smoke Magic, hiding from enemies within your smoke. It’s also good at effectively depriving people of oxygen.
- Weaknesses. Smoke Magic is considered weak against the following attributes: Wind
Snow[edit]
This magic attribute allows the user to generate and manipulate snow at will.
- Additional Condition
Snow Magic allows you to put the Chilled condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend mana to add the Chilled condition.
- Damage Type
Snow Magic's damage type is cold damage.
- Resistances and Vulnerabilities
The Snow Attribute grants resistance to cold damage and vulnerability to fire damage.
- Strengths and Weaknesses
Snow Magic excels at covering areas in snow, however it easily succumbs to anything regarding heat.
- Weaknesses. Ice Magic is considered weak against the Fire attribute.
Song[edit]
This magic attribute allows the user to cast various spells through their singing.
- Damage Type
Song Magic's damage type is psychic and thunder damage.
Soul Corpse[edit]
This magic attribute allows the user to infuse their mana into corpses, allowing the user to reanimate and control them.
- Damage Type
Soul Corpse Magic's damage type depends solely on the corpse revived by your magic.
Soul[edit]
This magic attribute allows the user to manipulate the souls of themselves and others. Because a person's soul is the root of their life, spirit, and magic power, by altering the soul, the user can affect any of these aspects of the person.
- Damage Type
Soul Magic's damage type is necrotic damage.
- Resistances and Immunities
The Soul Attribute grants resistance to all damage types.
Sound[edit]
This magic allows the user to generate and manipulate sound.
- Additional Condition
Sound Magic allows you to put the deafened condition in a spell that already has a condition. Additionally, if a spell created by you only has the Deafened condition, you don't need to spend additional mana to add the condition.
- Damage Type
Sound magic’s damage type is thunder damage.
- Strengths and Weaknesses
Sound magic can easily break any sound susceptible structure, object or creature.
- Strengths. Sound magic is strong against the following attributes: Glass and Mirror.
Spatial[edit]
This rare magic attribute allows the user to manipulate the fabric of Space.
- Damage Type
Due to the nature of Spatial Magic, it’s damage type is inherently typeless and it’s damage can’t be reduced.
- Strengths and Weaknesses
Spatial Magic’s main strength is being able to transport allies in combat and redirect attacks through the use of portals, though some people are able to use Spatial Magic offensively and carve out space itself.
- Weaknesses. Spatial Magic is weak against Spatial Magic and other effects which can interact with the fabric of space, such as Dark Magic’s potential dimension-slicing properties.
Star[edit]
This magic attribute allows the user to generate and manipulate stars at will. Stars appear as spiky clusters, they can be destroyed individually with enough force.
- Damage Type
Star Magic's damage type is radiant damage.
- Resistances and Vulnerabilities
The Star Attribute grants resistance against radiant damage.
- Strengths and Weaknesses
Star Magic’s effectiveness lies solely in the stars, using them as beams of light or connecting multiple stars to form a constellation for greater power. However, if the stars conjured are destroyed with enough force it means they can’t be used at all.
- Weaknesses. Star Magic is considered weak against the following attributes: Mirror
Steel[edit]
This magic attribute allows the user to generate and manipulate steel at will.
- Damage Type
Steel Magic's damage type is bludgeoning damage.
- Resistances and Immunities
The Steel Attribute grants resistance against bludgeoning, slashing and piercing damage.
Stone[edit]
This magic attribute allows the user to generate and manipulate stone at will.
- Damage Type
Stone Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Stone Attribute grants resistance against bludgeoning damage.
Sword[edit]
This magic allows the user to generate swords with various effects.
- Damage Type
Sword magic’s damage type is slashing or piercing damage (your choice).
Thread[edit]
This magic attribute allows the user to generate and manipulate threads at will.
- Damage Type
Thread Magic's damage type is slashing damage.
Time[edit]
This magic attribute allows the user to steal and store time from others and then use that time to accelerate, decelerate, stop, or even reverse the flow of time.
- Additional Condition
Time Magic allows you to put the stunned condition in a spell that already has a condition. Additionally, if a spell created by you only has the stunned condition, you spend half as much mana to add the condition.
- Damage Type
Time Magic's damage type is necrotic damage.
Tongue[edit]
This magic attribute allows the user to manipulate their tongue, allowing them to enlarge, lengthen, and harden it at will.
- Additional Condition
Tongue Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
Tongue magic’s damage type is bludgeoning.
Transmutation[edit]
This magic attribute allows a user to disassemble one substance, physical or magical, and reassemble it into another substance.
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- Damage Type}
Transmutation magic’s damage type is up to your choice, it only depends on what you are transmuting.
Tree[edit]
This magic attribute allows the user to generate and manipulate trees.
- Damage Type
Tree Magic’s damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The Tree Magic's Attribute grants vulnerability to fire damage and poison damage.
- Strengths and Weaknesses
Tree magic has a multitude of weaknesses.
- Weaknesses. Tree Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.
Vine[edit]
This magic attribute allows the user to generate and manipulate vines at will.
- Damage Type
Vine Magic's damage type is slashing or piercing damage.
- Resistances and Vulnerabilities
The Vine Attribute grants vulnerability against fire and poison damage.
- Strengths and Weaknesses
Vine Magic, like any other plant based magic, struggles against heat and poison.
- Weaknesses. Vine Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.
Vortex[edit]
This rare magic attribute allows the user to generate and manipulate magical whirlwinds. The swirling mana deflects and dissipates other magic, and can penetrate Mana Skin.
- Additional Condition
Vortex Magic allows you to put the prone condition in a spell that already has a condition. Additionally, if a spell created by you only has the prone condition, you don't need to spend additional mana to add the condition.
- Damage Type
Vortex Magic’s main damage type is slashing or bludgeoning, your choice.
- Strengths and Weaknesses
The Main strength of Vortex Magic is its ability to deflect and dissipate Magic, making it naturally powerful against most attributes. It also has the unique ability to ignore Mana Skin.
Water[edit]
This magic attribute allows the user to generate and manipulate water at will.
- Additional Condition
Water Magic allows you to put the Chilled condition in a spell that already has a condition. Additionally, if a spell created by you only has the Chilled condition, you don't need to spend additional mana to add the condition.
- Damage Type
Water Magic's damage type is cold damage.
- Resistances and Vulnerabilities
The Water Attribute grants you resistance against cold and fire damage.
- Strengths and Weaknesses
Water magic is great against fire, but suffers against electricity.
- Strengths. Water Magic is considered strong against the Fire Attribute.
- Weaknesses. Water Magic is considered weak against the Lightning Attribute.
Wind[edit]
This magic attribute allows the user to generate and manipulate wind at will.
If you pick this attribute, you gain the improved Mana Sensing mana skill early, alongside any benefits previous required skills would give.
- Additional Condition
Wind magic allows you to put the prone (if the spell deals bludgeoning damage) or Bleeding condition (if the spell deals slashing damage) in a spell that already has a condition. Additionally, if a spell created by you only has one of these conditions, you don't need to spend additional mana to add the condition.
- Damage Type
Wind Magic's damage type is bludgeoning and slashing.
- Resistances and Vulnerabilities
The Wind Attribute grants resistance against thunder damage.
Wing[edit]
This magic attribute allows the user to create magical angel-like wings at will.
- Damage Type
Wing Magic's damage type is bludgeoning damage.
World Tree[edit]
This magic attribute allows the user to generate and manipulate gigantic world trees at will.
- Additional Condition
World Tree Magic allows you to put the restrained condition in a spell that already has a condition. Additionally, if a spell created by you only has the restrained condition, you don't need to spend additional mana to add the condition.
- Damage Type
World Tree Magic's damage type is bludgeoning damage.
- Resistances and Vulnerabilities
The World Tree Attribute grants vulnerability to fire and poison damage.
- Strengths and Weaknesses
World Tree Magic has a great, almost almighty power, however it's still a plant based magic with its weaknesses.
- Weaknesses. World Tree Magic is considered weak against the following attributes: Fire, Poison and Poison Plant.
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