Name |
Summary |
Spellcasting |
Hit Die
|
Aquamancer |
Powerful magic wielders, specializing in the element of water.
|
full
|
6
|
Arcane Blade |
Arcane blades merge combat ability and elemental magic to defeat their enemies, casting spells and empowering their bodies using the power of mana.
|
|
10
|
Arcane Thrower |
A user of vast skill in throwing weapons embedded with elemental power.
|
half
|
8
|
Aura Magister |
Aura Magisters use ancient magics to control the powers of holy life and the grimness of death.
|
full
|
8
|
Aura Magus |
Aura Magus use psionic magic to control life and death around them.
|
full
|
8
|
Awakener |
A powerful manipulator of plants that obey their controller's every command with some semblance of intelligence.
|
half
|
6
|
Blood Sampler |
A spellcaster who takes blood from others and uses it in magical ways, empowering their spells with the blood of dragons.
|
full
|
8
|
Bocere |
|
|
6
|
Breeder |
A full-caster linked with a powerful creation named Magekin.
|
full
|
6
|
Chaos Knight |
A warrior capable of channeling the power of the primordial chaos in combat.
|
|
10
|
Chrono Knight |
A class Who trains in manipulating time and arcane magic to carry out this will of there council or to seek the future they see
|
half
|
10
|
Death's Servant |
|
full
|
10
|
Death's Servant, variant |
|
full
|
8
|
Deceiver |
Deceivers are masters of deceptions, individuals that can bend through the mundane senses. Their charm can have even the most intelligent and wise adventurers second guess their intuitions.
|
half
|
8
|
Deceiver, 2nd Variant |
|
|
8
|
Deceiver, Variant |
|
|
8
|
Detective |
An inquirer of mysteries and seeker of justice.
|
|
10
|
Elder Sage |
An unparalleled loremaster whose mere presence marks impending events of grave magnitude.
|
half
|
4
|
Familiar Master |
A warrior who puts a more powerful form of familiar to use in battle.
|
|
10
|
Fatesmith |
A studious spellcaster who prefers the raw power of fate itself over measly spell slots.
|
|
6
|
Fencing Magician |
Fencing Magicians are wizards who have learned the art of fencing.
|
half
|
8
|
Fistmancer |
|
full
|
8
|
God's Descendant |
|
|
10
|
Grandcaster, Variant |
Chosen magic casters with the capability to use all types of magic.
|
full
|
4
|
Gri-Gri Mystic (Wokan) |
A primitive casting class, able to learn casting spells through sacrifice, spellbooks or scrolls, or by being taught.
|
full
|
10
|
Gun Witch |
A class inspired by weird west style gunslingers and K6BD's Gun Witches; a spellcasting warrior that combines spells and ranged weapons into a deadly combination.
|
half
|
8
|
Gunwitch |
A gunwitch improves their effectiveness with firearms by using magical runes.
|
half
|
8
|
Hermetic Mage |
Hermetic Mage dont cast many powerful spells, but their versatility more than makes up for it.
|
|
6
|
Holy Weapon User |
Someone choosen to be a user of a holy weapon.
|
|
12
|
Kaleido |
Ever changing like a kaleidoscope, showing the exquisite form of many classes.
|
full
|
6
|
Kaleido, Variant 2 |
Ever changing like a kaleidoscope, showing the exquisite form of many classes.
|
full
|
6
|
Mage, Mana Variant |
Mages aim to wield magic itself in its most raw form - mana.
|
|
8
|
Mage, Variant |
A caster of arcane magic, used by wise scholars and chaotic enigmas alike. They are capable of prodigious potential and great change.
|
full
|
6
|
Mageblade, Variant |
A magical warrior who focuses arcane energy into combat.
|
half
|
8
|
Magebow |
A quick witted mage who uses a magic bow
|
half
|
8
|
Magister |
A spellcaster that takes full control over the power of light and darkness
|
full
|
6
|
Magus |
A master of magic and weapons, but not as proficient as your average wizard or fighter.
|
three-quarters
|
8
|
Magus of the Weave |
A master of magic and weapons, but not as proficient as your average wizard or fighter.
|
three-quarters
|
8
|
Manus Magister |
"Manus", meaning "Hands", and "Magister", meaning "Mage" or "Master", the Manus Magister is a certain type of wizard that has mastered a peculiar and rare technique of magic, the so-called "hand mage".
|
half
|
8
|
Master of the Arcane Sword |
A warrior specialized in a way of combat that blends the use of mundane weapon techniques with arcane magic.
|
half
|
10
|
Mystic Knight |
Mystic Knights are fighters who adapt magic to empower themselves and protect their allies.
|
half
|
8
|
Necromancer, 4th Variant |
A spellcaster who uses the corpses of friend or foe to aid him.
|
full
|
8
|
Occultist |
Warlocks who have decided to abandonded their deals and try to use what is left of their deal.
|
half
|
10
|
Power Mage |
|
|
1d6
|
Psion |
Psions are the quintessential manipulators of psionic power.
|
full
|
8
|
Sanguimancy |
You are no normal caster. What other achieve by various difficult methods you reach by utilizing the essence of life itself.
|
full
|
12
|
Specialist |
|
|
6
|
Star Shaman |
|
full
|
6
|
Supreme Healer |
Supreme healer is a healer who sacrifices himself for others.
|
full
|
12
|
Supreme Healer, Variant |
Supreme healer is a healer who sacrifices himself for others.
|
full
|
6
|
Technical Brawler |
Beat em down 'n' good, using any means necessary!
|
|
8
|
Void Traveler |
A Rogue-esque type that has acquired the power to travel the inner planes and is fond of more... questionable arcane magic.
|
third
|
8
|