Breeder (5e Class)

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The Breeder[edit]

While many practitioners of arcane magic focus on summoning destructive monsters, the Breeder diverges by specializing in spells of creation and protection. Through a magical ritual created by themselves, he establishes a deep bond with his own magical creation, known as a Magekin, which gains power as the summoner becomes more proficient in their invocation.

They dedicate significant time to mastering the arcane alongside their Magekin, relying primarily on it in perilous situations. Operating independently, their true strength lies in the potential of the connection between themselves.

Creating a Breeder[edit]

When creating a Breeder, you should primarily consider the reason why they want to create a new being. This could be for personal gain, or perhaps they are simply someone who desires to have a pet they can control. Additionally, you should think about the path they've traveled to reach this invention, which would be the ritual capable of creating new life autonomously.

Due to the Magekin originating directly from you or being crafted by your hands, you share a soul connection with it. An interesting option for the Dungeon Master would be to grant you an Insanity, whether it be permanent, temporary, or long-lasting, should your creation perish.

Class Features

As a Breeder you gain the following class features.

Hit Points

Hit Dice: 1d4 per Breeder level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Breeder level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, and shortsword
Tools: None
Saving Throws: Wisdom and Charisma
Skills: Choose 2 of the following: Animal Handling, arcana, deception, insight, intimidation, investigation, nature, perception, persuasion, religion, or survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Breeder

Level Proficiency
Bonus
Cantrips Known Spells Known Evolution Points Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 2 3 14 Spellcasting, Magekin and Breeder's Bond 2
2nd +2 2 4 16 Magekin's Senses 3
3rd +2 2 5 20 Vital Link 4 2
4th +2 3 6 22 Ability Score Improvement 4 3
5th +3 3 7 26 4 3 2
6th +3 3 8 28 Call Magekin 4 3 3
7th +3 3 9 32 4 3 3 1
8th +3 3 10 34 Ability Score Improvement, Coexistence 4 3 3 2
9th +4 3 11 38 4 3 3 3 1
10th +4 4 12 42 4 3 3 3 2
11th +4 4 13 46 4 3 3 3 2 1
12th +4 4 14 50 Ability Score Improvement, Coexistence 4 3 3 3 2 1
13th +5 4 15 54 4 3 3 3 2 1 1
14th +5 4 16 58 Strong Bond 4 3 3 3 2 1 1
15th +5 4 17 62 4 3 3 3 2 1 1 1
16th +5 5 18 66 Ability Score Improvement, Evolutionist 4 3 3 3 2 1 1 1
17th +6 5 19 70 4 3 3 3 2 1 1 1 1
18th +6 5 20 74 Coexistence 4 3 3 3 3 1 1 1 1
19th +6 5 21 78 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 6 22 82 True Bond 4 3 3 3 3 2 2 1 1

Breeder Features[edit]

Spellcasting[edit]

Through your extensive studies as a Breeder, you somehow ended up limiting yourself to manipulating spells from the schools of Abjuration, Evocation, and Transmutation. However, your mastery of this type of magic allows you to cast any spell from these schools, disregarding the class prerequisite.

Cantrips

At 1st level, you know two cantrips of your choice from the schools of Abjuration, Evocation, and Transmutation. The "Cantrips Known" column of the Breeder table shows how many you know at each level.

Spells Known

At 1st level you know three 1st-level spells of your choice from the the schools of Abjuration, Evocation, and Transmutation. The "Spells Known" column of the Breeder table shows how many you know at each level. Each of these spells must be of a level for which you have spell slots. Additionally, when you gain a level in this class, you can choose any Breeder spell you know and replace it with another one.

Spell Slots

The "Spell Slots per Spell Level" column of the Breeder table shows how many you have at each level. To cast a spell you know, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Intelligence is your spellcasting ability for your Breeder spells.

Spell save DC = 8 + your proficiency bonus + your inteligence modifier
Spell attack modifier = your proficiency bonus + your inteligence modifier
Ritual Casting

You can cast any Breeder spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your Breeder spells.

Magekin[edit]

At 1st level, you gain the ability to generate or create a Magekin through a magical ritual that you developed yourself. This magical ritual can be performed in three ways of your choice: by using a muddy surface and shaping your Magekin with a bit of your blood, and if possible given your character's race and/or sex, you can also generate it in your womb or expel an egg. Regardless of the method chosen, the entire process, whether it involves creation, gestation, birth, and evolution of your Magekin, takes a long rest, and at the end, it will be fully formed. When created, the Magekin forms a bond with its creator. It behaves like a loyal canine companion, expressing affection towards the creator. It will never betray them and will never refuse to carry out an order, even if it is harmful to itself.

The remaining characteristics of the Magekin you can see below in Magekin Features.

Breeder's Bond[edit]

At 1st level, you must define the nature of the bond with your Magekin. You can choose between Evolutionist, Packmaster, and Tethered. he bonds are detailed at Breeder's Bond.

Magekin's Senses[edit]

At 2nd level, while on the same plane, you may use an action to perceive through all the Eidolon's Senses, which replaces and suppresses your own for the time being. You may switch back to your senses as an action.

Vital Link[edit]

At level 3, a breeder's life becomes linked to his Magekin's. Whenever either the Magekin or the Breeder takes damage, as a reaction either may sacrifice hit points up to the amount of the damage taken, and not in excess of their current hit points. If they do, they prevent damage equal to the number of hit points lost this way. The Magekin may only choose to sacrifice hit points if the Breeder is damaged, and the Breeder may only sacrifice hit points if the Magekin is damaged. Neither can sacrifice hit points for the other if they are below half of their hit point maximum.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

You may increase any ability score of an Magekin in the same way whenever you gain the ability score improvement class feature from the Breeder class. In effect, the Magekin gets the "Ability Score Improvement" feature at the same levels as its Breeder, with the same restrictions. You cannot grant feats to your Magekin in this way.

Call Magekin[edit]

At 6th level, as an action, a summoner can call his eidolon to his side. This functions as dimension door. When used, the Magekin appears adjacent to the Breeder (or as close as possible if all adjacent spaces are occupied). If the Magekin is out of range, the ability is wasted. You cannot use this feature again until you finish a short rest.

Coexistence[edit]

At 8th level, The bond with your Magekin is so strong that the magic between you begins to cause some traits of your creation to appear in yourself. Choose evolutions (excluding Basic/Minor/Major/Ultimate Magic and Toughness), totaling no more than 8 EP. The total Evolution Points used is not subtracted from your Magekin's Evolution Points pool. This can be altered whenever your Magekin's evolutions could be altered. All these points must be spent from evolutions that your Magekin already possesses.

At 12th level, the number of points the breeder possesses is equal to their level, and at 18th level, this amount becomes equal to twice their level.

Strong Bond[edit]

At 14th level, both Breeder and Magekin gain +4 AC when they are at least 10 feet away from each other, and can't be pushed, pulled or moved away from each other in similar manners (Unless willing) while within 25 feet of each other. Being teleport bypasses the protection.

Evolutionist[edit]

At 17th level, any restrictions on the amount of times an evolution can be taken are removed.

True Bond[edit]

At 20th level, a Breeder and his Magekin share a true connection. As an action, the Breeder can assume the shape of his Magekin, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of his Magekin. He can choose to have any gear that he carries become absorbed by his new form. Items with continuous effects continue to function while absorbed in this way. The Breeder loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his Magekin evolutions. The Breeder have the Magekin HP as Temporary HP and can cast spells as Bonus action. The Breeder retains all of his class features. The Breeder can keep this form for a number of minutes per day equal to half his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The Breeder can end this effect as a bonus action. This feature recharges on a long rest.

Magekin Features[edit]

During the Magekin creation process, you define its characteristics, which remain until it dies. It will have the same alignment and proficiency bonus as its creator and can speak all their languages. Additionally, you must choose two saving throw proficiencies and three skills.

A Magekin acts according to its intelligence. If its Intelligence score is 7 or lower, it behaves like a loyal animal to its owner, unable to speak or use its skills. If its Intelligence score is 8 or higher, it acts as an intelligent creature, capable of speaking and using its skills. Regardless, the Magekin is a creature with its own initiative. If it has no orders to fulfill, it will prioritize staying close to its master and assisting with tasks. At times, it may engage in other mundane activities, but nothing too elaborate.

The banishment spell or any similar effect sends the Magekin to the plane where it was created. A Magekin on a different plane than its Breeder will try its utmost to return to the same plane as them, using all available resources.

A Magekin becomes incapacitated if reduced to 0 hit points and must then make death saving throws normally. If it fails, it is reduced to dust and permanently killed.

Appearance[edit]

The physical appearance of the Magekin depends on its breeder but tends to resemble the type of creature it is along with the chosen basic form. Over time and as it evolves, its appearance changes according to the chosen evolutions. Additionally, it has a glowing rune on its body, also present on the breeder. This rune glows until the Magekin is alive; after its death, it becomes a scar. Both the rune and the scar, although they can be hidden by mundane means, cannot be removed by magic, such as alter self or polymorph.

Magekin Control[edit]

Due to the magical bond formed during the creation process, the Magekin has resistance to any effect that prevents it from performing a task assigned by its Breeder. Additionally, any effect or spell intended to make them attack each other is completely nullified. In addition, this bond grants the breeder the ability to telepathically command the Magekin, even if they are incapacitated, as long as they are on the same plane. Death terminates this connection, as if a Breeder dies, the Magekin now becomes a free creature.

Stats[edit]

Breeder's Bond[edit]

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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