Sigil's Writer (5e Class)

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Sigil's Writer[edit]

Sigil's Writers are those who specialized in the Art of Writing, becoming masters in creating and manipulating spells with senteces, words and sigils. They were folks that fell in love with the Calligraphy or alikes, learning the magic behind every word.

Creating an Sigil's Writer[edit]

Quick Build

You can make an Sigil's Writer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution or Wisdom. Second, choose the Sage (5e Background) or if your DM allows you can use the homebrew Writer (5e Background). Third, for the equipament, choose an Arcane Focus, a Quarterstaff and Scholar's pack.

Class Features

As a Sigil's Writer you gain the following class features.

Hit Points

Hit Dice: 1d8 per Sigil's Writer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Sigil's Writer level after 1st

Proficiencies

Armor: light
Weapons: simple
Tools: Calligrapher's supplies and one of your choice based in Handwriting.
Saving Throws: Intelligence and Wisdom
Skills: Choose three from Arcana, Nature, History, Investigation, Performance and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a component pouch or (b) an arcane focus
  • (a) a Quarterstaff or (b) a Dagger
  • (a) an Explorer's pack or (b) a Scholar's pack
  • Leather Armor, A spellbook.
  • If you are using starting wealth, you have 5d4 x 10 in funds.

Table: The Sigil's Writer

Level Proficiency
Bonus
Writer's Dice Creativity Points Cantrips Known Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 d4 --- 2 Spellcasting, Calligraphy, Writer's Dice 2
2nd +2 d4 2 3 Creativity Points 3
3rd +2 d4 3 4 Writer Focus 4 2
4th +2 d4 4 4 Ability Score Improvement 4 3
5th +3 d6 5 4 --- 4 3 2
6th +3 d6 6 4 Writer Focus Feature, Calligraphy Improvement 4 3 3
7th +3 d6 7 4 --- 4 3 3 1
8th +3 d6 8 4 Ability Score Improvement, Creativity Points Improvement 4 3 3 2
9th +4 d6 9 4 --- 4 3 3 3 1
10th +4 d6 10 5 Writer Focus Feature 4 3 3 3 2
11th +4 d6 11 5 --- 4 3 3 3 2 1
12th +4 d8 12 5 Ability Score Improvement 4 3 3 3 2 1
13th +5 d8 13 5 --- 4 3 3 3 2 1 1
14th +5 d8 14 5 Writer Focus Feature, Calligraphy Improvement 4 3 3 3 2 1 1
15th +5 d8 15 5 --- 4 3 3 3 2 1 1 1
16th +5 d8 16 5 Ability Score Improvement, Creativity Points Improvement 4 3 3 3 2 1 1 1
17th +6 d8 17 5 --- 4 3 3 3 2 1 1 1 1
18th +6 d10 18 5 Writer Focus Feature 4 3 3 3 3 1 1 1 1
19th +6 d10 19 5 Ability Score Improvement 4 3 3 3 3 2 1 1 1
20th +6 d12 20 5 World of Ideas 4 3 3 3 3 2 2 1 1

Spellcasting[edit]

You have learned how to decipher the magic behind every word, learning how to spellcast using them.

Cantrips You know two cantrips of your choice from the bard or wizard spell list. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sigil's Writer table.

Spellbook At 1st level, you have a spellbook containing six 1st-level bard and wizard spells of your choice. Your spellbook is the repository of your spells you know, except your cantrips, which are fixed in your mind.

Preparing and Casting Spells The Sigil's Writer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of your spells that are available for you to cast. To do so, choose a number of spells from your spellbook equal to your Intelligence modifier + your Sigil's Writer level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level Sigil's Writer, you have four 1st-level and two 2nd-level spell slots. With a Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of spells requires time spent studying your spellbook and memorizing the incantations and sigils you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Intelligence is your spellcasting ability for your spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Ritual Casting

You can cast any Sigil's Writer spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your Sigil's Writer spells.

Calligraphy[edit]

Beggining at the 1st level, you start to manifest your ideas and creativity, choose one type of writer you will become. Choose between Poet, Author and Improviser. You gain another trait of the writer type at 6th level, and another one in 15th.

Poet
  • Past Mockery:

You are an Poet, someone who understand the emotion of the words, being an expert in Poems, Mockery, Comedy and Tragedy. Your bard spells damage dice is increased in one step. (Ex: d6->d8). In addition, you may choose spells (1st level and Beyond) from the Druid list, and it will be affected by this effect.

Author
  • Starting Chronicle:

You are an Author, someone who specialized in Fantasy, Chronicles and Fiction, which harness the power of your magic within. Your wizard cantrips action cost is reduced by one step (Action -> Bonus Action). In addition, you may choose spells (1st level and Beyond) from the Warlock list, and it will be affected by this effect.

Improviser
  • Blank page:

You are an Improviser, a writer who can't stop writing your ideas. You can rearrange your prepared spells at a short and long rests. (Ex: If you have "x" spell and it is not prepared, and you have an "y" prepared spell you can use "x" instead of "y". You can also distribute your spellslots by it's cost. Ex: Instead of a 2nd level spell you can prepare 2 1st level spells.).

Writer's Dice[edit]

At 1st level, with a bonus action choose one creature that you can see in 30 feet. You write a word or a symbol of your own on the air, garanting the following effect on that creature. That creature gains one Writer's Dice, the creature can roll de die and add the number rolled on attack or damage rolls. It lasts for 10 minutes and once this die is rolled, it is lost. A creature can only have one Writer's Dice at a time.

You can use this feature a number of times equal to your Proficiency Bonus + Intelligence modifier at a short and long rests.

Creativity points[edit]

At the 2nd level, you gain the ability to use your Creative Points, this points can be used to add effects on your spells or your allies. You regain Creativity Points at the end of a long rest.

You make an ally, willing creature or spell in 30ft that you can see, receive on of these effect:

Adjectives
  • Accurate: For 1 Creativity Points. With a bonus action, you can improve the attack check of an ally by half your Intelligence mod (Rouded down). Losing this bonus after the first attack check.
  • Changed: For 2 Creativity Points. With a bonus action, you can change the damage or elemental type of any attack of yours or allies. (Ex: Slashing->Piercing, or Fire->Acid) (This is limited by the following elemental types: Acid, Eletric, Fire, Ice, and Poison.)
  • Moving: For 1 Creativity Points. With a reaction, you can choose a creature or a spell and move them by 5ft for one direction of your choosing. Using this on a enemy spell or creature will result in nothing happening.
Verbs
  • Explode: For 1 Creativity Points. With a reaction, you can make an ally attack explode, causing the damage to be in area. In a 5 feet area. You make only one attack check for every creature in the area.
  • Stop!: For 2 Creativity Points. With an action, you target a enemy, they have to make an Wisdom saving throw, if they fail their movent speed will be reduced to 0 until their next turn.
  • Attack: For 1 Creativity Points. With an action, you choose an ally creature they can make one attack action on your turn.
Substantive
  • Weapon: For 1 Creativity Points. With a reaction, you can summon for up 1 minute a simple weapon of your choice. This simple weapon will have a transparent material look, and a color of your choice.
  • Armor: For 2 Creativity Points. With a bonus action, you can improve the AC or a DC of an ally or spell by half your Intelligence mod (Rouded up). It loses this bonus after the start of your next turn.
  • Spell: For 1 Creativity Points. With an action, you gain a temporary spell slot of 1st level. Which have to be used in 1 minute, or will be lost.

Writer Focus[edit]

At 3rd level, you improve your writing and choose a focused genre, able to choose between: The College of Horror, The College of Tragedy and Comedy, the College of Vanguard, or the College of Singing, each of which are detailed at the end of the class description. The choice you make will define your writing development and other features when you choose at 3rd level as well as other features at 6th, 10th, 14th and 18th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Calligraphy Improvement[edit]

At level 6th, you begin to deepen your studies in your chosen style of calligraphy. Ganing one of the following features:

Poet
  • Beowulf:

You harness the power from the famous epic poem, encouraging you to fight foes no matter of how big they are. Your bard spells damage dice is increased in one step again if your foe is 2 sizes bigger than you. In addition, you can write about a combat that you and your allies has won, you can add Half of your Intelligence modifier (Rouded up) in charisma checks to anyone who knows that story.

Author
  • The Metamorphosis:

You understand the protagonist suffering, you gain proeficience in Indimitadion, if you already have it you gain expertise. In addition, with a bonus action, you can write in 30 feet of range, words of horror, hate and disgust on an enemy, adding your Intimitadion check in the next damage roll you make at them. (You can use this feature 3 times per long rest.)

Improviser
  • The Shining:

Your ideas overflow your mind, affecting your spells at cost of your sanity. Your spells that deal damage cause an extra numbers of die equal to the spell level being cast, but you take an amount of d6 of psychic damage that can’t be reduced or negated equal to the spell level. In addition, you gain proeficiency in Dexterity saving throws.


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