Soul Mage (5e Class)
Soul Mage[edit]
In the realms where magic and mortality intertwine, few wield the ancient and forbidden arts as effectively as the Soul Mage. These enigmatic spellcasters draw upon the raw essence of life itself, harnessing the power of souls to alter reality, manipulate fate, and obliterate their foes. With an insatiable hunger for knowledge and power, Soul Mages tread a fine line between savior and destroyer, exploring the depths of necromancy and the mysteries of the afterlife.
Creating a Soul Mage[edit]
- Quick Build
You can make a Soul Mage quickly by following these suggestions. First, intelligence should be your highest ability score, followed by Wisdom. Second, choose the Sage background.
This Class was made by FG.
Class Features
As a Soul Mage you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Soul Mage level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Soul Mage level after 1st
- Proficiencies
Armor: Light
Weapons: Yourself
Tools: none
Saving Throws: Wisdom, Intelligence
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Persuasion, Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- If you are using starting wealth, you have 3d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||
1st | +2 | collect and use | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Ethereal affinity | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | Devour | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | Soul Consume and adapt | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | 4 | 3 | 3 | — | — | — | — | — | — | |
7th | +3 | Soul Reaper | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | Soul consume tier 2 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Soul render | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | Devourer of fears | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | Ethereal visit | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | Soul consume tier 3 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | Soul Nova | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | Soul consume tier 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Soul Transfer | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Soul Monarch | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Collect and use[edit]
As you explore your abilities you realise that you can collect the souls of the fallen and empower your own abilities.
As a bonus action you can collect the souls of the dead creatures and store them inside yourself.
When you cast a spell you can use the souls in your soul storage to empower your spells.You can add cr x spell lvl d6 damage when you cast a spell how many souls you can use is depends on your int modifier if your int is 16 you can use 3 souls.
Ethereal Affinity[edit]
You born with innate ability to communicate and see souls at the same time you have ability to hear the ripples in souls so you can understand them and talk to them and because you can see the souls of other.You can see the ethereal plane and you gain advantage in perception checks in ethereal plane.
At level 5 at the same time you can see the colours of the souls.You make a wisdom saving throw if you succeed you see and it doesn't realize if you fail target realizes that you cast a spell White soul means a pure heart while yellow means that person is very lucky black means they have evil intentions
Devour[edit]
As your knowledge of soul grows you understand that you can devour the souls in your innate domain.
When you try to devour soul you and the creature you are trying to devour enters into a contest creature throws wisdom saving throw while you use your intelligence if you beat the creature you gain their memories and knowledge. if they know any spell you can add one spell to your spell book. if you fail the saving throw you cant try again until you take a long rest you can try up to 3 times after that soul gets destroyed
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Soul Consume and adapt[edit]
as a bonus action you can consume one of the souls in your innate domain.Ability you gain depends on the cr of the creature consumed there is 4 tiers you can gain abilities in tier 1 you can acces tier 2 at 9 for tier 2 abilities you need to consume at least cr 4 soul you can acces tier 3 at 14 abilities you need to consume at least cr 9 soul you can acces tier 4 at 18 abilities you need to consume at least cr 17 soul
tier 1: Dark vision 1h 120 ft See invisibility for 1 minute 30 ft Become proficient for a skill or gain expertise ıf you already proficient in it for 1 hour initiative +2 for 30 minutes
Soul Reaper[edit]
When you killed a creature you can use your reaction to collect the death soul.You gain the soul of the dead creature and every one in 30ft makes a wisdom saving throw if they fail they become frightened of you until the end of your next turn and takes 2d10 damage if they succeed nothing happens damage become 3d10 at level 12 becomes 5d10 lvl 16
Consume Tier 2[edit]
you gain temp hit points equal to your soul mage level whenever you use a tier 2 ability Plus +2 to your spell saving dc and spell attack modifier You can add your int modifier to your concentration check You can gain resistance to 1 element and you can ignore resistance for that element
Soul render[edit]
You treat resistances as non existent and immunities as resistances whenever you deal necrotic damage.
Devourer of fears[edit]
When a creature is frightened of you they gain disadvantage against your spell saving throws and they cant move.
Ethereal visit[edit]
You gain etherealness spell you can cast this spell without expending a spell slot once per long rest. İn the ethereal plane you feel at home as the ruler of souls . Dm decides what happens.
Consume tier 3[edit]
Your spells deals crit damage when enemy rolls 1 or auto fails it. You gain spell overdrive feat.You can cast two spells with one action.For 1 minute. Whenever you cast a spell you gain a one level lower spell slot. Whenever you cast a spell you cast it a one level more and add your int modifier to dmg
Soul Nova[edit]
You sacrifice every soul you have and deal damage equal to total cr of all your souls.
Consume tier 4[edit]
Your spells deals max dmg You gain proficiency for all your saving throws You cast a 10th level spell dm decides(you need 24 cr creature when you do this you can't use other consume features ) You can create your soul clone it is your replica and has same abilities as you and if you die you revive through it
Soul Transfer[edit]
You can transfer of souls.If you slain a creature and their body is intact you can use this feature and transfer another soul into that body.
Soul Monarch[edit]
You become the ruler of ethereal plane your dm decides what happens. Also you can bring unwilling creatures to ethereal plane with etherealness spell.
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes<!-gains power through knowledge, almost always spellcaster-><!-class is designed as a variant to a first party core class->-->